papermario/ver/us/asm/nonmatchings/effects/effect_7/func_E000E244.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

22 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E000E244
/* 32C354 E000E244 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 32C358 E000E248 3C02E001 */ lui $v0, %hi(func_E000E288)
/* 32C35C E000E24C 2442E288 */ addiu $v0, $v0, %lo(func_E000E288)
/* 32C360 E000E250 AFA2001C */ sw $v0, 0x1c($sp)
/* 32C364 E000E254 24020028 */ addiu $v0, $zero, 0x28
/* 32C368 E000E258 AFA40018 */ sw $a0, 0x18($sp)
/* 32C36C E000E25C 27A40010 */ addiu $a0, $sp, 0x10
/* 32C370 E000E260 AFBF0020 */ sw $ra, 0x20($sp)
/* 32C374 E000E264 AFA00014 */ sw $zero, 0x14($sp)
/* 32C378 E000E268 0C080120 */ jal func_E0200480
/* 32C37C E000E26C AFA20010 */ sw $v0, 0x10($sp)
/* 32C380 E000E270 8C430000 */ lw $v1, ($v0)
/* 32C384 E000E274 34630002 */ ori $v1, $v1, 2
/* 32C388 E000E278 AC430000 */ sw $v1, ($v0)
/* 32C38C E000E27C 8FBF0020 */ lw $ra, 0x20($sp)
/* 32C390 E000E280 03E00008 */ jr $ra
/* 32C394 E000E284 27BD0028 */ addiu $sp, $sp, 0x28