papermario/ver/us/asm/nonmatchings/effects/effect_77/func_E009A398.s
Ethan Roseman aaf44dceac
effect overlay refactor (#369)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* the great effect migration

* PR comments

* main func renames

* proper symbols for the effects table! (mostly)

* effect entry table cleanup

* comments

* Remove old asm, fix fx table

* cleanup

* cleanup
2021-08-17 12:24:26 +01:00

23 lines
1.1 KiB
ArmAsm

.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_E009A398
/* 396948 E009A398 27BDFFD8 */ addiu $sp, $sp, -0x28
/* 39694C E009A39C 3C02E00A */ lui $v0, %hi(func_E009A3E0)
/* 396950 E009A3A0 2442A3E0 */ addiu $v0, $v0, %lo(func_E009A3E0)
/* 396954 E009A3A4 AFA2001C */ sw $v0, 0x1c($sp)
/* 396958 E009A3A8 2402FFF6 */ addiu $v0, $zero, -0xa
/* 39695C E009A3AC AFA20014 */ sw $v0, 0x14($sp)
/* 396960 E009A3B0 24020011 */ addiu $v0, $zero, 0x11
/* 396964 E009A3B4 AFA40018 */ sw $a0, 0x18($sp)
/* 396968 E009A3B8 27A40010 */ addiu $a0, $sp, 0x10
/* 39696C E009A3BC AFBF0020 */ sw $ra, 0x20($sp)
/* 396970 E009A3C0 0C080120 */ jal func_E0200480
/* 396974 E009A3C4 AFA20010 */ sw $v0, 0x10($sp)
/* 396978 E009A3C8 8C430000 */ lw $v1, ($v0)
/* 39697C E009A3CC 34630002 */ ori $v1, $v1, 2
/* 396980 E009A3D0 AC430000 */ sw $v1, ($v0)
/* 396984 E009A3D4 8FBF0020 */ lw $ra, 0x20($sp)
/* 396988 E009A3D8 03E00008 */ jr $ra
/* 39698C E009A3DC 27BD0028 */ addiu $sp, $sp, 0x28