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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
23 lines
1.1 KiB
ArmAsm
23 lines
1.1 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E009A398
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/* 396948 E009A398 27BDFFD8 */ addiu $sp, $sp, -0x28
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/* 39694C E009A39C 3C02E00A */ lui $v0, %hi(func_E009A3E0)
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/* 396950 E009A3A0 2442A3E0 */ addiu $v0, $v0, %lo(func_E009A3E0)
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/* 396954 E009A3A4 AFA2001C */ sw $v0, 0x1c($sp)
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/* 396958 E009A3A8 2402FFF6 */ addiu $v0, $zero, -0xa
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/* 39695C E009A3AC AFA20014 */ sw $v0, 0x14($sp)
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/* 396960 E009A3B0 24020011 */ addiu $v0, $zero, 0x11
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/* 396964 E009A3B4 AFA40018 */ sw $a0, 0x18($sp)
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/* 396968 E009A3B8 27A40010 */ addiu $a0, $sp, 0x10
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/* 39696C E009A3BC AFBF0020 */ sw $ra, 0x20($sp)
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/* 396970 E009A3C0 0C080120 */ jal func_E0200480
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/* 396974 E009A3C4 AFA20010 */ sw $v0, 0x10($sp)
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/* 396978 E009A3C8 8C430000 */ lw $v1, ($v0)
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/* 39697C E009A3CC 34630002 */ ori $v1, $v1, 2
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/* 396980 E009A3D0 AC430000 */ sw $v1, ($v0)
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/* 396984 E009A3D4 8FBF0020 */ lw $ra, 0x20($sp)
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/* 396988 E009A3D8 03E00008 */ jr $ra
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/* 39698C E009A3DC 27BD0028 */ addiu $sp, $sp, 0x28
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