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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
42 lines
1.9 KiB
ArmAsm
42 lines
1.9 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E00B8134
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/* 3B7CB4 E00B8134 27BDFFE8 */ addiu $sp, $sp, -0x18
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/* 3B7CB8 E00B8138 AFBF0010 */ sw $ra, 0x10($sp)
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/* 3B7CBC E00B813C 8C830000 */ lw $v1, ($a0)
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/* 3B7CC0 E00B8140 8C86000C */ lw $a2, 0xc($a0)
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/* 3B7CC4 E00B8144 30620010 */ andi $v0, $v1, 0x10
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/* 3B7CC8 E00B8148 10400005 */ beqz $v0, .LE00B8160
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/* 3B7CCC E00B814C 2402FFEF */ addiu $v0, $zero, -0x11
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/* 3B7CD0 E00B8150 00621024 */ and $v0, $v1, $v0
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/* 3B7CD4 E00B8154 AC820000 */ sw $v0, ($a0)
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/* 3B7CD8 E00B8158 24020010 */ addiu $v0, $zero, 0x10
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/* 3B7CDC E00B815C ACC20010 */ sw $v0, 0x10($a2)
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.LE00B8160:
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/* 3B7CE0 E00B8160 8CC30010 */ lw $v1, 0x10($a2)
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/* 3B7CE4 E00B8164 286203E8 */ slti $v0, $v1, 0x3e8
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/* 3B7CE8 E00B8168 10400002 */ beqz $v0, .LE00B8174
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/* 3B7CEC E00B816C 2462FFFF */ addiu $v0, $v1, -1
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/* 3B7CF0 E00B8170 ACC20010 */ sw $v0, 0x10($a2)
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.LE00B8174:
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/* 3B7CF4 E00B8174 8CC20014 */ lw $v0, 0x14($a2)
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/* 3B7CF8 E00B8178 8CC30010 */ lw $v1, 0x10($a2)
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/* 3B7CFC E00B817C 24450001 */ addiu $a1, $v0, 1
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/* 3B7D00 E00B8180 04610005 */ bgez $v1, .LE00B8198
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/* 3B7D04 E00B8184 ACC50014 */ sw $a1, 0x14($a2)
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/* 3B7D08 E00B8188 0C080128 */ jal func_E02004A0
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/* 3B7D0C E00B818C 00000000 */ nop
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/* 3B7D10 E00B8190 0802E06B */ j .LE00B81AC
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/* 3B7D14 E00B8194 00000000 */ nop
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.LE00B8198:
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/* 3B7D18 E00B8198 28A20008 */ slti $v0, $a1, 8
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/* 3B7D1C E00B819C 10400003 */ beqz $v0, .LE00B81AC
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/* 3B7D20 E00B81A0 00051140 */ sll $v0, $a1, 5
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/* 3B7D24 E00B81A4 2442001F */ addiu $v0, $v0, 0x1f
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/* 3B7D28 E00B81A8 ACC20024 */ sw $v0, 0x24($a2)
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.LE00B81AC:
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/* 3B7D2C E00B81AC 8FBF0010 */ lw $ra, 0x10($sp)
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/* 3B7D30 E00B81B0 03E00008 */ jr $ra
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/* 3B7D34 E00B81B4 27BD0018 */ addiu $sp, $sp, 0x18
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