mirror of
https://github.com/pmret/papermario.git
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179998098c
* some btl_state work * msg_draw_speech_bubble * cleaners * btl_state_stuff * btl_state_update_next_enemy wip * btl_state stuff * disable_x fx + cleanup * wip * fxstuff * path funcs & cleanup * clean * model_api funcs * two action commands * action_cmd progress * UnkFunc001 * air raid func * cleanup, data migration, goodies * remove data file * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "a847090eac" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a847090eac" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * fix build * more cleanup * clean * PR comments
344 lines
14 KiB
C
344 lines
14 KiB
C
/*======================================================================*/
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/* NuSYS Audio Library for SGI Library & naudio */
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/* nualsgi.h */
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/* */
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/* Copyright (C) 1997, NINTENDO Co,Ltd. */
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/* */
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/* $Id: nualsgi.h,v 1.10 1999/01/14 05:45:36 ohki Exp ohki $ */
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/*======================================================================*/
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#ifndef _NUALSGI_H_
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#define _NUALSGI_H_
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#ifdef _LANGUAGE_C_PLUS_PLUS
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extern "C" {
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#endif
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/*----------------------------------------------------------------------*/
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/*----------------------------------------------------------------------*/
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/* DEFINE */
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/*----------------------------------------------------------------------*/
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/*----------------------------------------------------------------------*/
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/*----------------------------------------------------------------------*/
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/* AUDIO MANAGER DEFINE */
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/*----------------------------------------------------------------------*/
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/* AUDIO HEAP calculation */
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/* */
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/* (1) alInit heap size */
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/* AUDIO HEAP calls the function alHeapAlloc to allocate heap memory when synthesizer, */
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/* sequence, or sound drivers are initialized. */
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/* The size of the alHeap area required is determined as follows. */
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/* */
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/* */
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/* 144 + maxPVoices * 432 + 32 * maxUPdates + FxType */
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/* */
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/* FxType varies with the type of effect and takes the following values. */
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/* AL_FX_NONE 0 */
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/* AL_FX_SMALLROOM 8192 */
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/* AL_FX_BIGROOM 8224 */
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/* AL_FX_ECHO 1640 */
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/* AL_FX_CHORUS 304 */
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/* AL_FX_FLANGE 304 */
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/* */
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/* (2) Heap size for alSeqpNew and alCSPNew */
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/* */
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/* maxChannels * 16 + maxVoices * 64 + maxEvents * 32 */
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/* */
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/* (3)Heap size for alSndpNew */
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/* */
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/* maxSounds * 48 + maxEvents * 32 */
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/* */
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/*----------------------------------------------------------------------*/
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/*--------------------------------------*/
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/* SYNTHE DEFINE */
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/*--------------------------------------*/
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#define NU_AU_SYN_VVOICE_MAX 64 /* Maximum number of virtual voices (Not actually used).*/
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#define NU_AU_SYN_PVOICE_MAX 32 /* Maximum number of physical voices. */
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#define NU_AU_SYN_UPDATE_MAX 128 /* Maximum number of synthesizer parameter updates*/
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#define NU_AU_SYN_HEAP_SIZE (144+NU_AU_SYN_PVOICE_MAX*432+32*NU_AU_SYN_UPDATE_MAX+0x2000)
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/*--------------------------------------*/
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/* SEQUENCE DEFINE */
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/*--------------------------------------*/
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#define NU_AU_SEQ_VOICE_MAX 24 /* Maximum number of voices*/
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#define NU_AU_SEQ_EVENT_MAX 48 /* Number of events */
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#define NU_AU_SEQ_CHANNEL_MAX 16 /* Number of MIDI channels (typically 16) */
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#define NU_AU_SEQ_HEAP_SIZE (16*NU_AU_CHANNEL_MAX+32*NU_AU_EVENT_MAX)
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#define NU_AU_SEQ_PLAYER0 0
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#define NU_AU_SEQ_PLAYER1 1
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#define NU_AU_SEQ_MODE_FADEOUT 0x0001
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#define NU_AU_SEQ_MODE_PLAYPENDING 0x0002
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/*--------------------------------------*/
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/* SOUND DEFINE */
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/*--------------------------------------*/
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#define NU_AU_SND_SOUND_MAX 8 /* Maximum number of sounds*/
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#define NU_AU_SND_EVENT_MAX (NU_AU_SND_SOUND_MAX*2) /* Maximum number of events */
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#define NU_AU_SND_HEAP_SIZE (NU_AU_SND_SOUND_MAX*48+NU_AU_SND_EVENT*64)
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/*--------------------------------------*/
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/* AUDIO DMA DEFINE */
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/*--------------------------------------*/
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#define NU_AU_DMA_BUFFER_NUM 64 /* Number of DMA transfer buffers */
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#define NU_AU_DMA_BUFFER_SIZE 1024 /* Size of the DMA buffer */
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#define NU_AU_BUFFER_USE_FRAME 1 /* Frame interval for the cleared DMA buffer */
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/*--------------------------------------*/
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/* SOUND DEFINE */
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/*--------------------------------------*/
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#define NU_AU_MGR_THREAD_PRI 70
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#define NU_AU_MGR_THREAD_ID 6
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#define NU_AU_STACK_SIZE 0x2000
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#define NU_AU_CLIST_LEN 0x800
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#define NU_AU_CLIST_SIZE (NU_AU_CLIST_LEN*sizeof(Acmd)) /* Buffer size for the command list */
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#define NU_AU_BUFFER_MAX 0x1000 /* Size of the buffer for the synthesizer */
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#define NU_AU_OUTPUT_RATE 32000 /* Set the frequency. */
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#define NU_AU_MESG_MAX 8
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#define NU_AU_HEAP_MIN_SIZE (NU_AU_SND_HEAP_SIZE+NU_AU_SEQ_HEAP_SIZE+NU_AU_SYN_HEAP_SIZE+NU_AU_DMA_BUFFER_NUM*NU_AU_DMA_BUFFER_SIZE+NU_AU_CLIST_SIZE*2)
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#define NU_AU_HEAP_SIZE 0x50000 /* Default HEAP size */
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#define NU_AU_HEAP_ADDR (NU_GFX_FRAMEBUFFER_ADDR - NU_AU_HEAP_SIZE)
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#ifdef N_AUDIO
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#define NU_AU_AUDIO_SAMPLES 184 /* Sample number is a multiple of 16. */
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#else
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#define NU_AU_AUDIO_SAMPLES 16 /* Sample number is a multiple of 16. */
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#endif /* N_AUDIO */
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#define NU_AU_AUDIO_EXTRASMP 0 /* Number of extra samples */
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#define NU_AU_TASK_STOP 0 /* Stop audio task execution. */
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#define NU_AU_TASK_RUN 1 /* Allow audio task execution. */
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#define NU_AU_AI_FIFO_MSG 0x100 /* AI event message */
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#define NU_AU_AI_DEBUG_MSG 0x1000 /* For AI debugging */
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#define NU_AU_FRAMERATE_NTSC 60 /* NTSC/MPAL */
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#define NU_AU_FRAMERATE_PAL 50 /* PAL */
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/*--------------------------------------*/
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/* DEBUG & PERFORMANCE */
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/*--------------------------------------*/
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#define NU_AU_DEBUG_NORMAL 0x00000001 /* warning & error */
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#define NU_AU_DEBUG_DISABLEDMA 0x00010000 /* disable dma callback */
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#define NU_AU_DEBUG_DISABLEAI 0x00020000 /* disable set AI */
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#define NU_AU_DEBUG_DISABLETASK 0x00040000 /* disable task */
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#define NU_AU_DEBUG_FIFOOFF 0x00080000 /* FIFO EVENT OFF */
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#define NU_AU_DEBUG_RETRACEOFF 0x00100000 /* RETRACE EVENT OFF */
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#define NU_AU_DEBUG_NODMABUF 0x00000001 /* No DMA Buffer */
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#define NU_AU_DEBUG_ACMDBUFOVER 0x00000002 /* Acmd buffer is small */
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#define NU_AU_DEBUG_DMABUFSIZE 0x00000004 /* dma buffer size is small */
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#define NU_AU_DEBUG_DMANOTCOMPLETE 0x00000008 /* dma not completed */
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#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
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#include <ultra64.h>
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#ifdef N_AUDIO
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#include <PR/n_libaudio.h>
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#include <PR/n_libaudio_s_to_n.h>
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#else /* N_AUDIO */
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#include <PR/libaudio.h>
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#endif /* N_AUDIO */
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/*--------------------------------------*/
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/* audio typedef */
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/*--------------------------------------*/
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/*--------------------------------------*/
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/* DMA BUFFER STRUCT */
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/*--------------------------------------*/
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typedef struct {
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ALLink node; /* Pointer to the linked list*/
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s32 startAddr; /* Address in data ROM */
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s32 frameCnt; /* Buffer frame counter */
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char* ptr; /* Value of the pointer to buffer */
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} NUDMABuffer;
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/*--------------------------------------*/
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/* DMA callback for the Sequence Player */
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/* DMA status used by the routines */
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/* Structure that stores the use status of the DMABuffer*/
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/*--------------------------------------*/
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typedef struct {
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u8 initialized; /* Flag indicating whether the structure has been initialized */
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NUDMABuffer* firstUsed; /* Start of the DMA Buffer linked list being used */
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NUDMABuffer* firstFree; /* Start of the free DMA Buffer linked list */
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} NUDMAState;
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/* Sequence Display structure*/
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typedef struct st_Seqence{
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ALCSPlayer player; /* Sequence Display structure */
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ALCSeq sequence;
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u8* data_ptr; /* Sequence data */
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s32 seqno; /* Sequence No. */
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u32 mode; /* Control extension */
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u16 counter;
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u16 speed;
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} NUAuSeqPlayer;
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typedef struct st_SndState {
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ALSndId* Id;
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u8 flag;
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} NUAuSndId;
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/*--------------------------------------*/
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/* CALL BACK Function typedef */
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/*--------------------------------------*/
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typedef void (*NUAuPreNMIFunc)(NUScMsg,u32); /* PRENMI callback function */
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typedef void (*NUAuMgrFunc)(void); /* Acmd callback function */
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/*----------------------------------------------------------------------*/
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/*----------------------------------------------------------------------*/
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/* extern variables */
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/*----------------------------------------------------------------------*/
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/*----------------------------------------------------------------------*/
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/*--------------------------------------*/
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/* audio variables */
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/*--------------------------------------*/
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extern u64* nuAuMgrStack;
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extern NUScTask nuAuTask; /* Audio task buffer*/
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extern s16* nuAuBuffer_ptr[]; /* Audio buffer */
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extern NUScClient nuAuClient;
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extern OSThread nuAuMgrThread;
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extern u32 nuAuFrameCounter; /* Frame counter */
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extern ALHeap nuAuHeap; /* Heap structure */
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extern NUAuSeqPlayer nuAuSeqPlayer[];
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extern u8* nuAuSeqData;
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extern ALBankFile* nuAuSeqBank_ptr;
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extern ALSeqFile* nuAuSeqFile_ptr;
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extern ALSndPlayer nuAuSndPlayer;
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extern ALBankFile* nuAuSndBank_ptr;
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extern ALSndId* nuAuSndId;
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extern ALSynConfig nuAuSynConfig;
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extern ALSeqpConfig nuAuSeqpConfig;
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extern ALSndpConfig nuAuSndpConfig;
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extern u8 nuAuTaskStop;
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extern u8 nuAuPreNMI;
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extern NUAuPreNMIFunc nuAuPreNMIFunc;
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extern NUAuMgrFunc nuAuMgrFunc;
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extern OSMesgQueue nuAuMesgQ; /* Audio Manager queue */
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extern ALGlobals nuAuGlobal;
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extern s16 nuAuDmaBufNum;
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extern s16 nuAuDmaBufSize;
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extern NUDMAState nuAuDmaState;
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extern NUDMABuffer* nuAuDmaBuf;
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extern Acmd* nuAuCmdListBuf; /* pointer of command list */
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extern u32 nuAuAcmdLen;
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extern u8 nuAuRetraceCount;
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extern u32 nuAuDebFlag;
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extern u32 nuAuDebStatus; /* Status flag */
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extern u32 nuAuDebDmaCount; /* Total number of PI-DMAs */
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extern u32 nuAuDebDmaFrame; /* DMA counter */
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extern u32 nuAuDebDmaMax; /* Maximum number of PI-DMAs */
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extern u32 nuAuDebDmaBufMaxUse;/* Maximum number of DMA buffers used */
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extern u32 nuAuDebDmaCallbackCount;/* Total number of DMA callbacks */
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extern u32 nuAuDebDmaCallbackFrame;/* Number of DMA callbacks */
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extern u32 nuAuDebDmaCallbackMax; /* Maximum number of DMA callbacks*/
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extern u32 nuAuDebAcmdLenMax; /* Maximum length of the audio command list */
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extern s16 nuAuFrameSampleSize; /* Number of samples created at one time */
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extern s16 nuAuExtraSampleSize; /* Number of extra samples */
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/*----------------------------------------------------------------------*/
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/*----------------------------------------------------------------------*/
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/* Global Function */
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/*----------------------------------------------------------------------*/
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/*----------------------------------------------------------------------*/
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/*--------------------------------------*/
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/* audio Manager function */
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/*--------------------------------------*/
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extern s32 nuAuInit(void);
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extern s32 nuAuInitEx(void);
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extern s32 nuAuMgrInit(void* heap_ptr, u32 size, ALSynConfig* synconfig);
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extern s32 nuAuMgrInitEx(void* heap_ptr, u32 size, ALSynConfig* synConfig);
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extern void nuAuSeqPlayerInit(ALSeqpConfig* seqpconfig, u32 size, u32 player_no);
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extern void nuAuSeqPlayerBankSet(u8* bank_addr, u32 bank_size, u8* table_addr);
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extern void nuAuSeqPlayerPlay(u32 player_no);
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extern void nuAuSeqPlayerSeqSet(u8* seq_addr);
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extern void nuAuSeqPlayerSetNo(u32 player_no ,u32 seq_no);
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extern void nuAuSeqPlayerFadeOut(u32 player_no ,u32 speed);
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extern void nuAuSeqPlayerControl(void);
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extern void nuAuSndPlayerInit(ALSndpConfig* sndconfig);
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extern void nuAuSndPlayerBankSet(u8* bank_addr, u32 bank_size, u8* table_addr);
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extern ALSndId nuAuSndPlayerPlay(u32 sndNo);
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extern void nuAuPreNMIFuncSet(NUAuPreNMIFunc func);
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extern void nuAuPreNMIProc(NUScMsg mesg_type, u32 frameCounter);
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extern void nuAuMgrFuncSet(NUAuMgrFunc func);
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extern ALDMAproc nuAuDmaNew(NUDMAState **state);
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extern void nuAuCleanDMABuffers(void);
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extern void nuAuHeapInit(ALHeap* hp, u8* base, s32 len);
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extern void* nuAuHeapAlloc(s32 length);
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extern s32 nuAuHeapGetFree(void);
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extern s32 nuAuHeapGetUsed(void);
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/*----------------------------------------------------------------------*/
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/*----------------------------------------------------------------------*/
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/* MACRO */
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/*----------------------------------------------------------------------*/
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/*----------------------------------------------------------------------*/
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/* Delete the callback function */
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#define nuAuPreNMIFuncRemove() nuAuPreNMIFuncSet(NULL)
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#define nuAuMgrFuncRemove() nuAuMgrFuncSet(NULL)
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#define nuAuSeqPlayerGetChlVol(player_no, chan) \
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alCSPGetChlVol(&nuAuSeqPlayer[player_no].player, chan)
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#define nuAuSeqPlayerGetChlFXMix(player_no, chan) \
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alCSPGetChlFXMix(&nuAuSeqPlayer[player_no].player, chan)
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#define nuAuSeqPlayerGetChlPan(player_no, chan) \
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alCSPGetChlPan(&nuAuSeqPlayer[player_no].player, chan)
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#define nuAuSeqPlayerGetChlPriority(player_no, chan) \
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alCSPGetChlPriority(&nuAuSeqPlayer[player_no].player, chan)
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#define nuAuSeqPlayerGetChlProgram(player_no, chan) \
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alCSPGetChlProgram(&nuAuSeqPlayer[player_no].player, chan)
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#define nuAuSeqPlayerGetSeq(player_no) \
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alCSPGetSeq(&nuAuSeqPlayer[player_no].player)
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#define nuAuSeqPlayerGetSeqno(player_no) \
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nuAuSeqPlayer[player_no].seqno
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#define nuAuSeqPlayerGetState(player_no) \
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alCSPGetState(&nuAuSeqPlayer[player_no].player)
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#define nuAuSeqPlayerGetTempo(player_no) \
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alCSPGetTempo(&nuAuSeqPlayer[player_no].player)
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#define nuAuSeqPlayerGetVol(player_no) \
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alCSPGetVol(&nuAuSeqPlayer[player_no].player)
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#define nuAuSeqPlayerStop(player_no) \
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alCSPStop(&nuAuSeqPlayer[player_no].player)
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#define nuAuSeqPlayerSetVol(player_no, vol) \
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alCSPSetVol(&nuAuSeqPlayer[player_no].player, vol)
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#define nuAuSeqPlayerSetTempo(player_no, tempo) \
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alCSPSetTempo(&nuAuSeqPlayer[player_no].player, tempo)
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#define nuAuSeqPlayerSetChlProgram(player_no, chan, prog) \
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alCSPSetChlProgram(&nuAuSeqPlayer[player_no].player, chan, prog)
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#define nuAuSeqPlayerSetChlPriority(player_no, chan, priority) \
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alCSPSetChlPriority(&nuAuSeqPlayer[player_no].player, chan, priority)
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#define nuAuSeqPlayerSetChlPan(player_no, chan, pan) \
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alCSPSetChlPan(&nuAuSeqPlayer[player_no].player, chan, pan)
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#define nuAuSeqPlayerSetChlFXMix(player_no, chan, fxmix) \
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alCSPSetChlFXMix(&nuAuSeqPlayer[player_no].player, chan, fxmix)
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#define nuAuSeqPlayerSetChlVol(player_no, chan, vol) \
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alCSPSetChlVol(&nuAuSeqPlayer[player_no].player, chan, vol)
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#define nuAuSeqPlayerSendMidi(player_no, ticks, status, byte1, byte2) \
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alCSPSetPlayerSendMidi(&nuAuSeqPlayer[player_no].player, ticks, status, byte1, byte2)
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#define nuAuSndPlayerGetState() alSndpGetState(&nuAuSndPlayer)
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#define nuAuSndPlayerPlayAt(delta) alSndpPlayAt(&nuAuSndPlayer,delta)
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#define nuAuSndPlayerSetFXMix(mix) alSndpSetFXMix(&nuAuSndPlayer,mix)
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#define nuAuSndPlayerSetPan(pan) alSndpSetPan(&nuAuSndPlayer,pan)
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#define nuAuSndPlayerSetPitch(pitch) alSndpSetPitch(&nuAuSndPlayer,pitch)
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#define nuAuSndPlayerSetPriority(id,priority) alSndpSetPriority(&nuAuSndPlayer,id,priority)
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#define nuAuSndPlayerSetVol(vol) alSndpSetVol(&nuAuSndPlayer,vol)
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#define nuAuSndPlayerStop() alSndpStop(&nuAuSndPlayer)
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#define nuAuSndPlayerSetSound(SndId) alSndpSetSound(&nuAuSndPlayer,SndId)
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/*----------------------------------------------------------------------*/
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#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
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#ifdef _LANGUAGE_C_PLUS_PLUS
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}
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#endif
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#endif /* _NUALSGI_H_ */
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