mirror of
https://github.com/pmret/papermario.git
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edd9111b63
* check * flips * trailing , * koopa bros * more koopa bros * fake bowser * progress * progress * koopa bros done * koopa bros anims * reverted overly specific name * wayward stages * areas use headers --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com>
411 lines
21 KiB
C
411 lines
21 KiB
C
#ifndef _SCRIPT_API_BATTLE_H_
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#define _SCRIPT_API_BATTLE_H_
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#include "common_structs.h"
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#include "evt.h"
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#include "script_api/common.h"
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#include "battle/action_cmd.h"
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#include "effects.h"
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ApiStatus EnablePartnerBlur(Evt* script, s32 isInitialCall);
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ApiStatus DisablePartnerBlur(Evt* script, s32 isInitialCall);
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ApiStatus UseBattleCamPreset(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleCamTarget(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleCamOffsetZ(Evt* script, s32 isInitialCall);
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ApiStatus AddBattleCamOffsetZ(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleCamYaw(Evt* script, s32 isInitialCall);
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ApiStatus BattleCamTargetActor(Evt* script, s32 isInitialCall);
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ApiStatus MoveBattleCamOver(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleCamZoom(Evt* script, s32 isInitialCall);
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ApiStatus AddBattleCamZoom(Evt* script, s32 isInitialCall);
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ApiStatus FreezeBattleCam(Evt* script, s32 isInitialCall);
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ApiStatus func_8024EDA4(Evt* script, s32 isInitialCall);
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ApiStatus ShowMessageBox(Evt* script, s32 isInitialCall);
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ApiStatus ShowVariableMessageBox(Evt* script, s32 isInitialCall);
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ApiStatus IsMessageBoxDisplayed(Evt* script, s32 isInitialCall);
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ApiStatus WaitForMessageBoxDone(Evt* script, s32 isInitialCall);
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ApiStatus ForceCloseMessageBox(Evt* script, s32 isInitialCall);
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ApiStatus SetMessageBoxDuration(Evt* script, s32 isInitialCall);
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ApiStatus ItemDamageEnemy(Evt* script, s32 isInitialCall);
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ApiStatus ItemAfflictEnemy(Evt* script, s32 isInitialCall);
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ApiStatus ItemSpookEnemy(Evt* script, s32 isInitialCall);
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ApiStatus ItemCheckHit(Evt* script, s32 isInitialCall);
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ApiStatus ActorSpeak(Evt* script, s32 isInitialCall);
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ApiStatus EndActorSpeech(Evt* script, s32 isInitialCall);
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ApiStatus ShowBattleChoice(Evt* script, s32 isInitialCall);
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ApiStatus OverrideBattleDmaDest(Evt* script, s32 isInitialCall);
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ApiStatus LoadBattleDmaData(Evt* script, s32 isInitialCall);
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ApiStatus EnableBattleFloorReflections(Evt* script, s32 isInitialCall);
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ApiStatus SetDarknessMode(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAtActor(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAtPart(Evt* script, s32 isInitialCall);
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ApiStatus SetForegroundModelsVisibleUnchecked(Evt* script, s32 isInitialCall);
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ApiStatus SetForegroundModelsVisible(Evt* script, s32 isInitialCall);
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ApiStatus MakeStatusField(Evt* script, s32 isInitialCall);
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ApiStatus MultiplyByActorScale(Evt* script, s32 isInitialCall);
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ApiStatus MultiplyVec2ByActorScale(Evt* script, s32 isInitialCall);
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ApiStatus MultiplyVec3ByActorScale(Evt* script, s32 isInitialCall);
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ApiStatus ApplyShrinkFromOwner(Evt* script, s32 isInitialCall);
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ApiStatus StartRumble(Evt* script, s32 isInitialCall);
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ApiStatus HasMerleeCastsLeft(Evt* script, s32 isInitialCall);
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ApiStatus FXRecoverHP(Evt* script, s32 isInitialCall);
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ApiStatus FXRecoverFP(Evt* script, s32 isInitialCall);
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ApiStatus IncrementPlayerHP(Evt* script, s32 isInitialCall);
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ApiStatus IncrementPlayerFP(Evt* script, s32 isInitialCall);
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ApiStatus StartRumbleWithParams(Evt* script, s32 isInitialCall);
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ApiStatus LoadItemScript(Evt* script, s32 isInitialCall);
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ApiStatus LoadMoveScript(Evt* script, s32 isInitialCall);
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ApiStatus LoadBattleSection(Evt* script, s32 isInitialCall);
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ApiStatus GetBattlePhase(Evt* script, s32 isInitialCall);
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ApiStatus GetLastElement(Evt* script, s32 isInitialCall);
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ApiStatus SetDamageSource(Evt* script, s32 isInitialCall);
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ApiStatus GetDamageSource(Evt* script, s32 isInitialCall);
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ApiStatus SetGoalToHome(Evt* script, s32 isInitialCall);
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ApiStatus SetIdleGoalToHome(Evt* script, s32 isInitialCall);
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ApiStatus SetGoalToIndex(Evt* script, s32 isInitialCall);
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ApiStatus GetIndexFromPos(Evt* script, s32 isInitialCall);
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ApiStatus GetIndexFromHome(Evt* script, s32 isInitialCall);
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ApiStatus CountPlayerTargets(Evt* script, s32 isInitialCall);
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ApiStatus ForceHomePos(Evt* script, s32 isInitialCall);
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ApiStatus SetHomePos(Evt* script, s32 isInitialCall);
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ApiStatus SetGoalToTarget(Evt* script, s32 isInitialCall);
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ApiStatus SetPartGoalToTarget(Evt* script, s32 isInitialCall);
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ApiStatus SetGoalToFirstTarget(Evt* script, s32 isInitialCall);
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ApiStatus SetGoalPos(Evt* script, s32 isInitialCall);
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ApiStatus SetIdleGoal(Evt* script, s32 isInitialCall);
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ApiStatus AddGoalPos(Evt* script, s32 isInitialCall);
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ApiStatus GetGoalPos(Evt* script, s32 isInitialCall);
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ApiStatus GetIdleGoal(Evt* script, s32 isInitialCall);
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ApiStatus GetPartTarget(Evt* script, s32 isInitialCall);
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ApiStatus GetActorPos(Evt* script, s32 isInitialCall);
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ApiStatus GetPartOffset(Evt* script, s32 isInitialCall);
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ApiStatus GetPartPos(Evt* script, s32 isInitialCall);
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ApiStatus GetHomePos(Evt* script, s32 isInitialCall);
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ApiStatus SetActorPos(Evt* script, s32 isInitialCall);
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ApiStatus SetPartPos(Evt* script, s32 isInitialCall);
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ApiStatus SetEnemyTargetOffset(Evt* script, s32 isInitialCall);
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ApiStatus SetAnimation(Evt* script, s32 isInitialCall);
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ApiStatus GetAnimation(Evt* script, s32 isInitialCall);
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ApiStatus SetAnimationRate(Evt* script, s32 isInitialCall);
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ApiStatus SetActorYaw(Evt* script, s32 isInitialCall);
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ApiStatus GetActorYaw(Evt* script, s32 isInitialCall);
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ApiStatus SetPartYaw(Evt* script, s32 isInitialCall);
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ApiStatus GetPartYaw(Evt* script, s32 isInitialCall);
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ApiStatus SetActorJumpGravity(Evt* script, s32 isInitialCall);
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ApiStatus SetActorIdleJumpGravity(Evt* script, s32 isInitialCall);
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ApiStatus SetActorSpeed(Evt* script, s32 isInitialCall);
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ApiStatus SetActorIdleSpeed(Evt* script, s32 isInitialCall);
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ApiStatus SetPartJumpGravity(Evt* script, s32 isInitialCall);
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ApiStatus SetPartMoveSpeed(Evt* script, s32 isInitialCall);
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ApiStatus SetJumpAnimations(Evt* script, s32 isInitialCall);
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ApiStatus AddActorPos(Evt* script, s32 isInitialCall);
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ApiStatus SetActorDispOffset(Evt* script, s32 isInitialCall);
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ApiStatus GetPartDispOffset(Evt* script, s32 isInitialCall);
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ApiStatus SetPartDispOffset(Evt* script, s32 isInitialCall);
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ApiStatus AddPartDispOffset(Evt* script, s32 isInitialCall);
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ApiStatus FreezeBattleState(Evt* script, s32 isInitialCall);
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ApiStatus GetActorVar(Evt* script, s32 isInitialCall);
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ApiStatus SetActorVar(Evt* script, s32 isInitialCall);
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ApiStatus AddActorVar(Evt* script, s32 isInitialCall);
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ApiStatus GetPartMovementVar(Evt* script, s32 isInitialCall);
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ApiStatus SetPartMovementVar(Evt* script, s32 isInitialCall);
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ApiStatus AddPartMovementVar(Evt* script, s32 isInitialCall);
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ApiStatus SetActorRotation(Evt* script, s32 isInitialCall);
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ApiStatus SetActorRotationOffset(Evt* script, s32 isInitialCall);
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ApiStatus GetActorRotation(Evt* script, s32 isInitialCall);
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ApiStatus SetPartRotation(Evt* script, s32 isInitialCall);
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ApiStatus SetPartRotationOffset(Evt* script, s32 isInitialCall);
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ApiStatus GetPartRotation(Evt* script, s32 isInitialCall);
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ApiStatus SetActorScale(Evt* script, s32 isInitialCall);
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ApiStatus SetActorScaleModifier(Evt* script, s32 isInitialCall);
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ApiStatus GetActorScale(Evt* script, s32 isInitialCall);
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ApiStatus SetPartScale(Evt* script, s32 isInitialCall);
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ApiStatus GetPartScale(Evt* script, s32 isInitialCall);
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ApiStatus GetBattleFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleFlagBits(Evt* script, s32 isInitialCall);
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ApiStatus GetBattleFlags2(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleFlagBits2(Evt* script, s32 isInitialCall);
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ApiStatus SetActorFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetActorFlagBits(Evt* script, s32 isInitialCall);
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ApiStatus GetActorFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetPartFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetPartFlagBits(Evt* script, s32 isInitialCall);
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ApiStatus SetPartTargetFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetPartTargetFlagBits(Evt* script, s32 isInitialCall);
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ApiStatus GetPartFlags(Evt* script, s32 isInitialCall);
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ApiStatus GetPartTargetFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetPartEventFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetPartEventBits(Evt* script, s32 isInitialCall);
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ApiStatus GetPartEventFlags(Evt* script, s32 isInitialCall);
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ApiStatus HPBarToHome(Evt* script, s32 isInitialCall);
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ApiStatus HPBarToCurrent(Evt* script, s32 isInitialCall);
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ApiStatus func_8026D940(Evt* script, s32 isInitialCall);
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ApiStatus SetActorStatusOffsets(Evt* script, s32 isInitialCall);
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ApiStatus SummonEnemy(Evt* script, s32 isInitialCall);
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ApiStatus GetOwnerID(Evt* script, s32 isInitialCall);
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ApiStatus SetOwnerID(Evt* script, s32 isInitialCall);
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ApiStatus ActorExists(Evt* script, s32 isInitialCall);
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ApiStatus SetEnabledStarPowers(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleInputMask(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleInputButtons(Evt* script, s32 isInitialCall);
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ApiStatus CheckButtonPress(Evt* script, s32 isInitialCall);
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ApiStatus CheckButtonHeld(Evt* script, s32 isInitialCall);
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ApiStatus CheckButtonDown(Evt* script, s32 isInitialCall);
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ApiStatus GetBattleState(Evt* script, s32 isInitialCall);
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ApiStatus PlayerCreateTargetList(Evt* script, s32 isInitialCall);
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ApiStatus EnemyCreateTargetList(Evt* script, s32 isInitialCall);
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ApiStatus InitTargetIterator(Evt* script, s32 isInitialCall);
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ApiStatus SetOwnerTarget(Evt* script, s32 isInitialCall);
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ApiStatus ChooseNextTarget(Evt* script, s32 isInitialCall);
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ApiStatus GetTargetListLength(Evt* script, s32 isInitialCall);
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ApiStatus GetOwnerTarget(Evt* script, s32 isInitialCall);
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ApiStatus func_8026E914(Evt* script, s32 isInitialCall);
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ApiStatus GetPlayerActorID(Evt* script, s32 isInitialCall);
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ApiStatus GetDistanceToGoal(Evt* script, s32 isInitialCall);
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ApiStatus SetActorPaletteEffect(Evt* script, s32 isInitialCall);
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ApiStatus AddActorDecoration(Evt* script, s32 isInitialCall);
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ApiStatus RemoveActorDecoration(Evt* script, s32 isInitialCall);
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ApiStatus ModifyActorDecoration(Evt* script, s32 isInitialCall);
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ApiStatus UseIdleAnimation(Evt* script, s32 isInitialCall);
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ApiStatus GetStatusFlags(Evt* script, s32 isInitialCall);
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ApiStatus RemovePlayerBuffs(Evt* script, s32 isInitialCall);
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ApiStatus SetPartAlpha(Evt* script, s32 isInitialCall);
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ApiStatus CreatePartShadow(Evt* script, s32 isInitialCall);
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ApiStatus RemovePartShadow(Evt* script, s32 isInitialCall);
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ApiStatus SetEndBattleFadeOutRate(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleVar(Evt* script, s32 isInitialCall);
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ApiStatus GetBattleVar(Evt* script, s32 isInitialCall);
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ApiStatus ResetAllActorSounds(Evt* script, s32 isInitialCall);
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ApiStatus SetActorSounds(Evt* script, s32 isInitialCall);
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ApiStatus ResetActorSounds(Evt* script, s32 isInitialCall);
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ApiStatus SetPartSounds(Evt* script, s32 isInitialCall);
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ApiStatus SetActorType(Evt* script, s32 isInitialCall);
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ApiStatus ShowShockEffect(Evt* script, s32 isInitialCall);
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ApiStatus GetActorAttackBoost(Evt* script, s32 isInitialCall);
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ApiStatus GetActorDefenseBoost(Evt* script, s32 isInitialCall);
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ApiStatus BoostAttack(Evt* script, s32 isInitialCall);
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ApiStatus BoostDefense(Evt* script, s32 isInitialCall);
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ApiStatus VanishActor(Evt* script, s32 isInitialCall);
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ApiStatus ElectrifyActor(Evt* script, s32 isInitialCall);
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ApiStatus HealActor(Evt* script, s32 isInitialCall);
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ApiStatus WaitForBuffDone(Evt* script, s32 isInitialCall);
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ApiStatus CopyBuffs(Evt* script, s32 isInitialCall);
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ApiStatus GetMenuSelection(Evt* script, s32 isInitialCall);
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ApiStatus PlayerFallToGoal(Evt* script, s32 isInitialCall);
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ApiStatus PlayerLandJump(Evt* script, s32 isInitialCall);
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ApiStatus PlayerRunToGoal(Evt* script, s32 isInitialCall);
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ApiStatus CancelablePlayerRunToGoal(Evt* script, s32 isInitialCall);
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ApiStatus GetPlayerHP(Evt* script, s32 isInitialCall);
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ApiStatus PlayerDamageEnemy(Evt* script, s32 isInitialCall);
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ApiStatus PlayerPowerBounceEnemy(Evt* script, s32 isInitialCall);
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ApiStatus PlayerTestEnemy(Evt* script, s32 isInitialCall);
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ApiStatus DispatchDamagePlayerEvent(Evt* script, s32 isInitialCall);
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ApiStatus EnablePlayerBlur(Evt* script, s32 isInitialCall);
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ApiStatus func_80274A18(Evt* script, s32 isInitialCall);
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ApiStatus func_802752AC(Evt* script, s32 isInitialCall);
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ApiStatus func_80275F00(Evt* script, s32 isInitialCall);
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ApiStatus DidActionSucceed(Evt* script, s32 isInitialCall);
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ApiStatus BindTakeTurn(Evt* script, s32 isInitialCall);
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ApiStatus PauseTakeTurn(Evt* script, s32 isInitialCall);
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ApiStatus ResumeTakeTurn(Evt* script, s32 isInitialCall);
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ApiStatus BindIdle(Evt* script, s32 isInitialCall);
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ApiStatus EnableIdleScript(Evt* script, s32 isInitialCall);
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ApiStatus BindHandleEvent(Evt* script, s32 isInitialCall);
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ApiStatus BindNextTurn(Evt* script, s32 isInitialCall);
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ApiStatus JumpToGoal(Evt* script, s32 isInitialCall);
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ApiStatus IdleJumpToGoal(Evt* script, s32 isInitialCall);
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ApiStatus JumpWithBounce(Evt* script, s32 isInitialCall);
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ApiStatus LandJump(Evt* script, s32 isInitialCall);
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ApiStatus FallToGoal(Evt* script, s32 isInitialCall);
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ApiStatus RunToGoal(Evt* script, s32 isInitialCall);
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ApiStatus IdleRunToGoal(Evt* script, s32 isInitialCall);
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ApiStatus JumpPartTo(Evt* script, s32 isInitialCall);
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ApiStatus FallPartTo(Evt* script, s32 isInitialCall);
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ApiStatus LandJumpPart(Evt* script, s32 isInitialCall);
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ApiStatus RunPartTo(Evt* script, s32 isInitialCall);
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ApiStatus FlyToGoal(Evt* script, s32 isInitialCall);
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ApiStatus IdleFlyToGoal(Evt* script, s32 isInitialCall);
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ApiStatus FlyPartTo(Evt* script, s32 isInitialCall);
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ApiStatus GetLastEvent(Evt* script, s32 isInitialCall);
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ApiStatus SetTargetActor(Evt* script, s32 isInitialCall);
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ApiStatus SetEnemyHP(Evt* script, s32 isInitialCall);
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ApiStatus GetActorHP(Evt* script, s32 isInitialCall);
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ApiStatus GetEnemyMaxHP(Evt* script, s32 isInitialCall);
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ApiStatus RemoveActor(Evt* script, s32 isInitialCall);
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ApiStatus DropStarPoints(Evt* script, s32 isInitialCall);
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ApiStatus SetDefenseTable(Evt* script, s32 isInitialCall);
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ApiStatus SetStatusTable(Evt* script, s32 isInitialCall);
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ApiStatus SetIdleAnimations(Evt* script, s32 isInitialCall);
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ApiStatus EnemyDamageTarget(Evt* script, s32 isInitialCall);
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ApiStatus EnemyFollowupAfflictTarget(Evt* script, s32 isInitialCall);
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ApiStatus EnemyTestTarget(Evt* script, s32 isInitialCall);
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ApiStatus DispatchDamageEvent(Evt* script, s32 isInitialCall);
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ApiStatus DispatchEvent(Evt* script, s32 isInitialCall);
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ApiStatus ShowHealthBar(Evt* script, s32 isInitialCall);
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ApiStatus SetTargetOffset(Evt* script, s32 isInitialCall);
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ApiStatus SetProjectileTargetOffset(Evt* script, s32 isInitialCall);
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ApiStatus EnableActorBlur(Evt* script, s32 isInitialCall);
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ApiStatus AfflictActor(Evt* script, s32 isInitialCall);
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ApiStatus GetInstigatorValue(Evt* script, s32 isInitialCall);
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ApiStatus GetEncounterState(Evt* script, s32 isInitialCall);
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ApiStatus YieldTurn(Evt* script, s32 isInitialCall);
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ApiStatus SetActorSize(Evt* script, s32 isInitialCall);
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ApiStatus GetActorSize(Evt* script, s32 isInitialCall);
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ApiStatus SetPartSize(Evt* script, s32 isInitialCall);
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ApiStatus GetOriginalActorType(Evt* script, s32 isInitialCall);
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ApiStatus GetCurrentActorType(Evt* script, s32 isInitialCall);
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ApiStatus GetLastDamage(Evt* script, s32 isInitialCall);
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ApiStatus EnableActorGlow(Evt* script, s32 isInitialCall);
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ApiStatus WasStatusInflicted(Evt* script, s32 isInitialCall);
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ApiStatus CopyStatusEffects(Evt* script, s32 isInitialCall);
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ApiStatus ClearStatusEffects(Evt* script, s32 isInitialCall);
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ApiStatus MakeOwnerTargetIndex(Evt* script, s32 isInitialCall);
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ApiStatus GetActorLevel(Evt* script, s32 isInitialCall);
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ApiStatus PartnerDamageEnemy(Evt* script, s32 isInitialCall);
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ApiStatus PartnerAfflictEnemy(Evt* script, s32 isInitialCall);
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ApiStatus PartnerPowerBounceEnemy(Evt* script, s32 isInitialCall);
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ApiStatus PartnerTestEnemy(Evt* script, s32 isInitialCall);
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ApiStatus DeletePartner(Evt* script, s32 isInitialCall);
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ApiStatus GetDamageIntensity(Evt* script, s32 isInitialCall);
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ApiStatus AddEffectOffset(Evt* script, s32 isInitialCall);
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ApiStatus LoadStarPowerScript(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_B(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_F(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_M(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_G(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_I(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_H(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_N(Evt* script, s32 isInitialCall);
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ApiStatus BattleCamImpl_Default(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_D(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_E(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_J(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_K(Evt* script, s32 isInitialCall);
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ApiStatus CamPresetUpdate_L(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleCamPos(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleCamParam(Evt* script, s32 isInitialCall);
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ApiStatus func_8026DF88(Evt* script, s32 isInitialCall);
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ApiStatus InitAnimatedModels(Evt* script, s32 isInitialCall);
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ApiStatus func_8024CE9C(Evt* script, s32 isInitialCall);
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ApiStatus func_802CAE50(Evt* script, s32 isInitialCall);
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ApiStatus func_802807D0(Evt* script, s32 isInitialCall);
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ApiStatus PartnerYieldTurn(Evt* script, s32 isInitialCall); ///< YieldTurn copy
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ApiStatus func_8024ECF8(Evt* script, s32 isInitialCall);
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ApiStatus UseBattleCamPresetImmediately(Evt* script, s32 isInitialCall);
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ApiStatus UseBattleCamPresetWait(Evt* script, s32 isInitialCall);
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ApiStatus HideHealthBar(Evt* script, s32 isInitialCall);
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ApiStatus GetActionCommandResult(Evt* script, s32 isInitialCall);
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ApiStatus CreateNpc(Evt* script, s32 isInitialCall);
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ApiStatus EnableBattleStatusBar(Evt* script, s32 isInitialCall);
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ApiStatus PlayerYieldTurn(Evt* script, s32 isInitialCall);
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ApiStatus ShowStartRecoveryShimmer(Evt* script, s32 isInitialCall);
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ApiStatus ShowRecoveryShimmer(Evt* script, s32 isInitialCall);
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ApiStatus func_80273444(Evt* script, s32 isInitialCall);
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ApiStatus WaitForState(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleMenuEnabledFlags(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleState(Evt* script, s32 isInitialCall);
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ApiStatus func_8027D434(Evt* script, s32 isInitialCall);
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ApiStatus func_8026F1A0(Evt* script, s32 isInitialCall);
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ApiStatus PlayLoopingSoundAtActor(Evt* script, s32 isInitialCall);
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ApiStatus StopLoopingSoundAtActor(Evt* script, s32 isInitialCall);
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ApiStatus func_8026ED20(Evt* script, s32 isInitialCall);
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ApiStatus SetActorPaletteSwapParams(Evt* script, s32 isInitialCall);
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ApiStatus BattleCamTargetActorPart(Evt* script, s32 isInitialCall);
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ApiStatus func_802537C0(Evt* script, s32 isInitialCall);
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ApiStatus CancelEnemyTurn(Evt* script, s32 isInitialCall);
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ApiStatus GetAnimatedNodeRotation(Evt* script, s32 isInitialCall);
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ApiStatus GetAnimatedNodePosition(Evt* script, s32 isInitialCall);
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ApiStatus DispatchEventPlayer(Evt* script, s32 isInitialCall);
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extern EvtScript EVS_Mario_HandlePhase;
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extern EvtScript EVS_Peach_HandlePhase;
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extern EvtScript EVS_ExecuteMarioAction;
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extern EvtScript EVS_ExecutePeachAction;
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extern EvtScript EVS_Player_HandleEvent;
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extern EvtScript BtlPutPartnerAway;
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extern EvtScript BtlBringPartnerOut;
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extern EvtScript EVS_MarioEnterStage;
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extern EvtScript EVS_PeachEnterStage;
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extern EvtScript EVS_PlayerFirstStrike;
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extern EvtScript EVS_StartDefend;
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extern EvtScript EVS_RunAwayStart;
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extern EvtScript EVS_RunAwayFail;
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extern EvtScript EVS_PlayerDies;
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extern EvtScript EVS_PlayEatFX;
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extern EvtScript EVS_PlayDrinkFX;
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extern EvtScript EVS_UseLifeShroom;
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extern EvtScript EVS_MerleeRunOut;
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extern EvtScript EVS_MerleeAttackBonus;
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extern EvtScript EVS_MerleeDefenseBonus;
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extern EvtScript EVS_MerleeExpBonus;
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extern EvtScript EVS_PlayerHappy;
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extern EvtScript EVS_ApplyDizzyAttack;
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extern EvtScript EVS_PlayerRegainAbility;
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extern EvtScript EVS_UseMystery;
|
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extern EvtScript EVS_PlaySleepHitFX;
|
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extern EvtScript EVS_PlayDizzyHitFX;
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extern EvtScript EVS_PlayParalyzeHitFX;
|
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extern EvtScript EVS_PlayPoisonHitFX;
|
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extern EvtScript EVS_PlayStopHitFX;
|
|
extern EvtScript EVS_PlayFreezeHitFX;
|
|
extern EvtScript EVS_PlayShrinkHitFX;
|
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extern EvtScript EVS_ForceNextTarget;
|
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extern EvtScript EVS_Enemy_Hit;
|
|
extern EvtScript EVS_Partner_RunAway;
|
|
extern EvtScript EVS_Partner_SpikeContact;
|
|
extern EvtScript EVS_Partner_BombetteSpikeContact;
|
|
extern EvtScript EVS_Partner_BurnContact;
|
|
extern EvtScript EVS_Partner_Recover;
|
|
extern EvtScript EVS_Partner_ShockHit;
|
|
extern EvtScript EVS_Partner_BurnHit;
|
|
extern EvtScript EVS_Partner_Hit;
|
|
extern EvtScript EVS_Partner_Drop;
|
|
extern EvtScript EVS_Partner_NoDamageHit;
|
|
extern EvtScript EVS_Partner_LakilesterHit;
|
|
extern EvtScript EVS_Enemy_HopToPos;
|
|
extern EvtScript EVS_Enemy_BurnHit;
|
|
extern EvtScript EVS_Enemy_ShockHit;
|
|
extern EvtScript EVS_Enemy_ShockHit_Impl;
|
|
extern EvtScript EVS_Partner_Celebrate;
|
|
extern EvtScript EVS_Enemy_NoDamageHit;
|
|
extern EvtScript EVS_Enemy_Death;
|
|
extern EvtScript EVS_Enemy_DeathWithoutRemove;
|
|
extern EvtScript EVS_Enemy_ScareAway;
|
|
extern EvtScript EVS_Enemy_SpinSmashHit;
|
|
extern EvtScript EVS_Enemy_FlipBackUp;
|
|
extern EvtScript EVS_Enemy_JumpBack;
|
|
extern EvtScript EVS_Enemy_ReturnHome;
|
|
extern EvtScript EVS_Enemy_Recover;
|
|
extern EvtScript EVS_Enemy_HopHome;
|
|
extern EvtScript EVS_Enemy_AirLift;
|
|
extern EvtScript EVS_Enemy_BlowAway;
|
|
extern EvtScript Rumble_1;
|
|
extern EvtScript Rumble_2;
|
|
extern EvtScript Rumble_3;
|
|
extern EvtScript Rumble_4;
|
|
extern EvtScript Rumble_5;
|
|
extern EvtScript Rumble_6;
|
|
extern EvtScript Rumble_7;
|
|
extern EvtScript Rumble_Unused_1;
|
|
extern EvtScript Rumble_Unused_2;
|
|
extern EvtScript Rumble_Unused_3;
|
|
extern EvtScript Rumble_Unused_4;
|
|
extern EvtScript CamPreset_A;
|
|
extern EvtScript CamPreset_B;
|
|
extern EvtScript EVS_BattleCam_Default;
|
|
extern EvtScript CamPreset_D;
|
|
extern EvtScript CamPreset_E;
|
|
extern EvtScript CamPreset_F;
|
|
extern EvtScript CamPreset_G;
|
|
extern EvtScript CamPreset_H;
|
|
extern EvtScript CamPreset_I;
|
|
extern EvtScript CamPreset_J;
|
|
extern EvtScript CamPreset_K;
|
|
extern EvtScript CamPreset_L;
|
|
extern EvtScript CamPreset_M;
|
|
extern EvtScript CamPreset_N;
|
|
|
|
#endif
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