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5511e18133
* Mark headers as non-executable * Update shebangs
157 lines
4.1 KiB
Python
Executable File
157 lines
4.1 KiB
Python
Executable File
#!/usr/bin/env python3
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import argparse
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import sys
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from pathlib import Path
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from segtypes.gc.rarc import GcSegRarc
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from util.gc import gcinfo
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from util.n64 import find_code_length, rominfo
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parser = argparse.ArgumentParser(
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description="Create a splat config from an N64 ROM or a GameCube disc image."
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)
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parser.add_argument("file", help="Path to a .z64/.n64 ROM or .iso/.gcm GameCube image")
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def main(file_path: Path):
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if not file_path.exists():
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sys.exit(f"File {file_path} does not exist ({file_path.absolute()})")
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if file_path.is_dir():
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sys.exit(f"Path {file_path} is a directory ({file_path.absolute()})")
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# Check for N64 ROM
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if file_path.suffix.lower() == ".n64" or file_path.suffix.lower() == ".z64":
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create_n64_config(file_path)
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return
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file_bytes = file_path.read_bytes()
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# Check for GC disc image
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if int.from_bytes(file_bytes[0x1C:0x20], byteorder="big") == 0xC2339F3D:
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create_gc_config(file_path, file_bytes)
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def create_n64_config(rom_path: Path):
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rom_bytes = rominfo.read_rom(rom_path)
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rom = rominfo.get_info(rom_path, rom_bytes)
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basename = rom.name.replace(" ", "").lower()
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header = f"""\
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name: {rom.name.title()} ({rom.get_country_name()})
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sha1: {rom.sha1}
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options:
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basename: {basename}
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target_path: {rom_path.with_suffix(".z64")}
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base_path: .
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compiler: {rom.compiler}
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find_file_boundaries: True
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header_encoding: {rom.header_encoding}
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platform: n64
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# undefined_funcs_auto: True
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# undefined_funcs_auto_path: undefined_funcs_auto.txt
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# undefined_syms_auto: True
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# undefined_syms_auto_path: undefined_syms_auto.txt
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# symbol_addrs_path: symbol_addrs.txt
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# asm_path: asm
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# src_path: src
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# build_path: build
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# extensions_path: tools/splat_ext
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# mips_abi_float_regs: o32
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# section_order: [".text", ".data", ".rodata", ".bss"]
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# auto_all_sections: [".data", ".rodata", ".bss"]
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# libultra_symbols: True
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# hardware_regs: True
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"""
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first_section_end = find_code_length.run(rom_bytes, 0x1000, rom.entry_point)
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segments = f"""\
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segments:
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- name: header
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type: header
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start: 0x0
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- name: boot
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type: bin
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start: 0x40
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- name: main
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type: code
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start: 0x1000
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vram: 0x{rom.entry_point:X}
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subsegments:
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- [0x1000, asm]
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- type: bin
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start: 0x{first_section_end:X}
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- [0x{rom.size:X}]
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"""
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out_file = f"{basename}.yaml"
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with open(out_file, "w", newline="\n") as f:
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print(f"Writing config to {out_file}")
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f.write(header)
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f.write(segments)
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def create_gc_config(iso_path: Path, iso_bytes: bytes):
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gc = gcinfo.get_info(iso_path, iso_bytes)
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basename = gc.system_code + gc.game_code + gc.region_code + gc.publisher_code
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header = f"""\
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name: \"{gc.name.title()} ({gc.get_region_name()})\"
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system_code: {gc.system_code}
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game_code: {gc.game_code}
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region_code: {gc.region_code}
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publisher_code: {gc.publisher_code}
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sha1: {gc.sha1}
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options:
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filesystem_path: filesystem
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basename: {basename}
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target_path: {iso_path.with_suffix(".iso")}
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base_path: .
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compiler: {gc.compiler}
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platform: gc
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# undefined_funcs_auto: True
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# undefined_funcs_auto_path: undefined_funcs_auto.txt
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# undefined_syms_auto: True
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# undefined_syms_auto_path: undefined_syms_auto.txt
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# symbol_addrs_path: symbol_addrs.txt
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# asm_path: asm
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# src_path: src
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# build_path: build
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# extensions_path: tools/splat_ext
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# section_order: [".text", ".data", ".rodata", ".bss"]
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# auto_all_sections: [".data", ".rodata", ".bss"]
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"""
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segments = f"""\
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segments:
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- name: filesystem
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type: fst
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path: filesystem/sys/fst.bin
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- name: bootinfo
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type: bootinfo
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path: filesystem/sys/boot.bin
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- name: bi2
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type: bi2
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path: filesystem/sys/bi2.bin
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- name: apploader
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type: apploader
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path: filesystem/sys/apploader.img
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- name: main
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type: dol
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path: filesystem/sys/main.dol
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"""
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out_file = f"{basename}.yaml"
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with open(out_file, "w", newline="\n") as f:
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print(f"Writing config to {out_file}")
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f.write(header)
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f.write(segments)
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if __name__ == "__main__":
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args = parser.parse_args()
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main(Path(args.file))
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