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4e33a016eb
* rename static structs to blueprint * evt structs renamed * renamed HudElementAnim to HudScript, worked on triggers * fix Trigger/TriggerBP fields and entity cleanup * entity data cleanup 1 * block * blue warp pipe Co-authored-by: HailSanta <Hail2Santa@gmail.com>
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
#ifndef _SCRIPT_API_MAP_H_
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#define _SCRIPT_API_MAP_H_
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#include "common_structs.h"
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#include "evt.h"
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#include "script_api/common.h"
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ApiStatus MakeNpcs(Evt* script, s32 isInitialCall);
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ApiStatus DoBasicAI(Evt* script, s32 isInitialCall);
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ApiStatus ResetFromLava(Evt* script, s32 isInitialCall);
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ApiStatus MakeShop(Evt* script, s32 isInitialCall);
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ApiStatus MakeShopOwner(Evt* script, s32 isInitialCall);
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ApiStatus MakeDoorAdvanced(Evt* script, s32 isInitialCall);
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ApiStatus CheckActionState(Evt* script, s32 isInitialCall);
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ApiStatus CreatePushBlockGrid(Evt* script, s32 isInitialCall);
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ApiStatus SetPushBlock(Evt* script, s32 isInitialCall);
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ApiStatus GetPushBlock(Evt* script, s32 isInitialCall);
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ApiStatus GetGridIndexFromPos(Evt* script, s32 isInitialCall);
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ApiStatus SetPushBlockFallEffect(Evt* script, s32 isInitialCall);
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ApiStatus TeleportPartnerToPlayer(Evt* script, s32 isInitialCall);
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extern EvtScript EnterWalk;
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extern EvtScript EnterWalkShort;
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extern EvtScript EnterSavePoint;
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extern EvtScript ExitWalk;
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extern EvtScript ExitSingleDoor;
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extern EvtScript EnterSingleDoor;
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extern EvtScript ExitDoubleDoor;
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extern EvtScript EnterDoubleDoor;
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#endif
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