papermario/ver/us/asm
HailSanta f033bbae6d
all data done (#945)
* misc fold

* omo cleanup

* projectile target offset

* missing actor part fields

* msg chars

* decimal offsets

* partIndex -> partID

* callables

* EVT_PLAY_EFFECT

* fix out of range offsets

* some renames

* battle_area -> battle/area

* renames

* battle names last

* more power

* hammer moves

* hammer directory

* all moves migrated

* moved items

* moved starpowers

* fixed jp

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-17 16:44:14 +09:00
..
nonmatchings match SetSpriteShading (#944) 2023-02-17 01:56:57 +00:00
os Shiftability / symbol fixes (#925) 2023-01-28 19:47:26 +09:00
shiftable Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
boot.s D_80000000 -> 0x80000000 (#599) 2022-01-02 04:07:25 -08:00
bss2_2.s area kmr (#898) 2023-01-02 10:58:39 +09:00
bss2.s area kmr (#898) 2023-01-02 10:58:39 +09:00
bss3.s match SetSpriteShading (#944) 2023-02-17 01:56:57 +00:00
bss.s Refer to end of buffers instead of trailing data (#938) 2023-02-12 01:39:29 +09:00
entry_point.s Refer to end of buffers instead of trailing data (#938) 2023-02-12 01:39:29 +09:00
header.s Compiler's Worst Nightmare (#278) 2021-04-23 20:55:30 +09:00