Decompilation of Paper Mario - Mirror of https://github.com/pmret/papermario
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Marlon Pohl f0a9274c01
Implemented kkj_19_5_baking_GetItemNameRaw for pal (#1066)
* Implemented kkj_19_5_baking_GetItemNameRaw for pal

* Usage of decimals instead of hexadecimals

* Implemented mgm_01_2_npc SetMsgVars_BlocksRemaining

* Implemented mgm_02_0_header.c

* Removed .s file

I'm such an idiot for forgetting this

* removed implemented methods

* optimized decomp

* found the value for the hex number

thanks to @marijnvdwerf and @Brotenko

* Fixed args indexing

Co-authored-by: Ethan Roseman <ethteck@gmail.com>

* Added empty line after definitions

* Apply suggestions from code review

Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>

* adjusted format (fixed compiler warning)

* made review changes

* removed duplicated code

* namespaced pal_var

---------

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
2023-06-22 09:44:51 +09:00
.github Introduce clang-format (#1004) 2023-05-02 05:07:31 +09:00
.vscode Introduce clang-format (#1004) 2023-05-02 05:07:31 +09:00
docs Splat refactor (#257) 2021-04-13 16:47:52 +09:00
include Document Probability Distribution of Calls to rand_int (#1063) 2023-06-16 10:22:26 +09:00
src Implemented kkj_19_5_baking_GetItemNameRaw for pal (#1066) 2023-06-22 09:44:51 +09:00
tools battles organization (#1065) 2023-06-05 17:16:46 +09:00
ver Implemented kkj_19_5_baking_GetItemNameRaw for pal (#1066) 2023-06-22 09:44:51 +09:00
.clang-format Introduce clang-format (#1004) 2023-05-02 05:07:31 +09:00
.clang-tidy Update .clang-tidy (#533) 2021-11-16 17:03:38 +09:00
.editorconfig use tabs in msg files 2021-02-10 14:26:58 +00:00
.git-blame-ignore-revs Update .git-blame-ignore-revs (#1039) 2023-04-30 03:56:50 +09:00
.gitattributes suppress asm/nonmatchings/ in github diffs 2021-01-15 21:18:37 +00:00
.gitignore add git hook to make sure assets/$version has been gitignored (#1006) 2023-03-28 13:32:20 +09:00
configure Fix configure on macOS (#261) 2021-04-17 20:53:34 +09:00
CONTRIBUTING.md Master to main (#970) 2023-03-09 01:55:54 +09:00
coverage.py Hotfix coverage script 2023-03-20 10:36:13 +09:00
diff_evt.py Disassemble Star Power scripts (#584) 2021-12-29 02:11:07 +09:00
diff_settings.py Add version option to diff.py (#1037) 2023-04-29 21:48:27 +09:00
diff.py appendGfx_shading_palette (#1010) 2023-04-08 23:04:45 +09:00
docker-compose.yml gud changes 2020-04-24 00:26:17 -04:00
Dockerfile Skip 'sudo' in install.sh if you are already root user (#343) 2021-07-27 12:17:51 +01:00
Doxyfile Fix 'badly punctuated parameter list in define' issues (#777) 2022-09-16 08:27:35 -10:00
first_diff.py Add versioning (#187) 2021-02-22 18:21:23 +09:00
INSTALL.md Clean trailing whitespace (#1038) 2023-04-29 15:28:06 +02:00
install.sh Add Fedora to install.sh (#1049) 2023-05-09 13:27:53 +09:00
Jenkinsfile Build world/area_mac/machi for PAL (#967) 2023-03-12 19:08:06 -04:00
make_expected.sh Clean executable files (#1047) 2023-05-04 18:03:02 +09:00
progress.py render_hud_element (#972) 2023-03-11 11:15:59 +09:00
README.md add PAL and iQue hashes to readme and change list into table (#995) 2023-03-24 03:08:39 +09:00
requirements_extra.txt much faster (#781) 2022-09-19 06:07:31 -10:00
requirements.txt add git hook to make sure assets/$version has been gitignored (#1006) 2023-03-28 13:32:20 +09:00
shell.nix Nix support (#1020) 2023-04-22 14:47:03 +01:00

Paper Mario

Build Status Discord Channel

This is a work-in-progress decompilation of Paper Mario.

It builds the following ROMs:

Region SHA1 hash Progress
US 3837f44cda784b466c9a2d99df70d77c322b97a0 Progress (US)
JP b9cca3ff260b9ff427d981626b82f96de73586d3 Progress (JP)
PAL 2111d39265a317414d359e35a7d971c4dfa5f9e1 Progress (PAL)
iQue 5c724685085eba796537573dd6f84aaddedc8582 Progress (iQue)

To set up the repository, see INSTALL.md.

Please see CONTRIBUTING.md for information on how to contribute to the project. Any and all help is welcome!

Also see our website at papermar.io.