.. |
1a1f0_len_5390
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The Great Effect Naming (#632)
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2022-01-25 01:58:33 +09:00 |
1A5830
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matched some battle movement functions (#714)
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2022-05-22 16:48:09 +09:00 |
1AC760
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Match calc partner damage enemy (#695)
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2022-04-18 17:56:44 +09:00 |
7bb60_len_41b0
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Partner, map, engine funcs (#736)
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2022-06-26 11:21:38 +01:00 |
7fd10_len_b40
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Physics (#682)
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2022-04-11 15:34:35 +09:00 |
8a860_len_3f30
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Tables & Chairs (sorry no chairs actually) (#800)
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2022-10-04 23:09:23 +09:00 |
8e790_len_2850
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match windows.c and migrate data for draw_box (#646)
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2022-02-13 17:19:59 +09:00 |
9d10_len_1080
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Mass function rename from Star Rod + a couple funcs (#298)
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2021-06-30 11:27:12 +09:00 |
16F740
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one for the books (#765)
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2022-09-08 21:21:07 +09:00 |
18C790
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Santas workshop (#670)
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2022-03-26 20:47:10 +09:00 |
18F340
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Tiny funcs & cleanup & entity (#735)
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2022-06-17 18:21:13 +09:00 |
19FAF0
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Floaters (#816)
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2022-10-12 06:13:08 +09:00 |
101b90_len_8f0
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sprite names (#782)
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2022-09-24 18:04:13 +09:00 |
182B30
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actor decor stuff (#750)
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2022-08-26 19:13:57 +09:00 |
190B20
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Floaters (#816)
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2022-10-12 06:13:08 +09:00 |
196AA0
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House cleaning (#719)
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2022-05-28 20:13:30 +09:00 |
325AD0
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effect shims and more battle matches (#347)
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2021-07-31 15:32:19 +01:00 |
415D90
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Map funcs (#811)
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2022-10-09 18:09:41 +09:00 |
23680
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Match two functions in 23680.c (#624)
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2022-01-16 22:32:17 +09:00 |
39210_len_aa0
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Map funcs (#811)
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2022-10-09 18:09:41 +09:00 |
80850_len_3060
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all battle maps done (#812)
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2022-10-10 12:26:32 +01:00 |
181810
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Match LoadBattleDmaData (#455)
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2021-10-02 20:02:18 +09:00 |
a5dd0_len_114e0
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Tables & Chairs (sorry no chairs actually) (#800)
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2022-10-04 23:09:23 +09:00 |
actor_api
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Match actor_api.c (#585)
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2021-12-29 21:22:01 +09:00 |
ad90_len_2880
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Mass function rename from Star Rod + a couple funcs (#298)
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2021-06-30 11:27:12 +09:00 |
audio
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one for the books (#765)
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2022-09-08 21:21:07 +09:00 |
B0E0
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camera functions and zone collision data (#671)
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2022-03-28 18:29:47 +09:00 |
B4580
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Animations (#727)
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2022-06-09 22:49:57 +09:00 |
battle
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Partner Funcs + Splupdate (#820)
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2022-10-15 07:21:50 +09:00 |
C50A0
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one for the books (#765)
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2022-09-08 21:21:07 +09:00 |
camera
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camera functions and zone collision data (#671)
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2022-03-28 18:29:47 +09:00 |
d0a70_len_4fe0
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one for the books (#765)
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2022-09-08 21:21:07 +09:00 |
de740_len_23f0
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one for the books (#765)
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2022-09-08 21:21:07 +09:00 |
E20110
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Partner Funcs + Splupdate (#820)
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2022-10-15 07:21:50 +09:00 |
EA0C10
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dead_sqrtf, data migration, etc (#790)
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2022-09-29 05:52:12 +09:00 |
EA8AE0
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First effects match + 3 random functions (#796)
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2022-10-03 08:05:04 +09:00 |
EB1170
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StashVars (#679)
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2022-04-08 14:25:49 -04:00 |
EC2240
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StashVars (#679)
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2022-04-08 14:25:49 -04:00 |
ECAA80
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Matched func_802419F0_ECB6F0 in ECAA80.c (#770)
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2022-09-12 18:27:56 +01:00 |
ED46D0
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Tables & Chairs (sorry no chairs actually) (#800)
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2022-10-04 23:09:23 +09:00 |
EDC020
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StashVars (#679)
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2022-04-08 14:25:49 -04:00 |
EE65B0
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Map funcs (#811)
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2022-10-09 18:09:41 +09:00 |
EE70C0
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Matched func_802419F0_ECB6F0 in ECAA80.c (#770)
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2022-09-12 18:27:56 +01:00 |
effects
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two background gfx functions (#819)
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2022-10-13 10:16:49 +09:00 |
evt
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audio odyssey (#744)
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2022-08-06 21:14:04 +09:00 |
hud_element
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hud_element.c (#660)
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2022-03-12 18:49:32 +09:00 |
input
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Name many files (#302)
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2021-07-09 01:50:23 +09:00 |
msg
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Misc decomp 53 (#703)
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2022-05-05 23:08:16 +09:00 |
npc
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matched 3 npc functions (#814)
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2022-10-11 06:57:21 +09:00 |
os
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Match a few functions, cleanup of unmatched libultra/gcc internal stuff, some documentation in 43F0.c (#755)
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2022-09-04 22:12:30 +01:00 |
pause/138CC0
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Tiny funcs & cleanup & entity (#735)
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2022-06-17 18:21:13 +09:00 |
sprite
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needed more DEG_TO_RAD (#773)
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2022-09-15 09:39:16 -10:00 |
world
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two background gfx functions (#819)
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2022-10-13 10:16:49 +09:00 |