papermario/ver/us/asm/nonmatchings
Ethan Roseman f12e57b7c4
Partner Funcs + Splupdate (#820)
* progz

* fixies

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "6c228fc53a"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "6c228fc53a"
git-subrepo:
  version:  "0.4.5"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "aa416e4"

* 3

* func_80238000_703AF0

* Force upgrades of requirements in Jenkinsfile

* --amend

* main_loop finished

* PR comments
2022-10-15 07:21:50 +09:00
..
1a1f0_len_5390 The Great Effect Naming (#632) 2022-01-25 01:58:33 +09:00
1A5830 matched some battle movement functions (#714) 2022-05-22 16:48:09 +09:00
1AC760 Match calc partner damage enemy (#695) 2022-04-18 17:56:44 +09:00
7bb60_len_41b0 Partner, map, engine funcs (#736) 2022-06-26 11:21:38 +01:00
7fd10_len_b40 Physics (#682) 2022-04-11 15:34:35 +09:00
8a860_len_3f30 Tables & Chairs (sorry no chairs actually) (#800) 2022-10-04 23:09:23 +09:00
8e790_len_2850 match windows.c and migrate data for draw_box (#646) 2022-02-13 17:19:59 +09:00
9d10_len_1080 Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
16F740 one for the books (#765) 2022-09-08 21:21:07 +09:00
18C790 Santas workshop (#670) 2022-03-26 20:47:10 +09:00
18F340 Tiny funcs & cleanup & entity (#735) 2022-06-17 18:21:13 +09:00
19FAF0 Floaters (#816) 2022-10-12 06:13:08 +09:00
101b90_len_8f0 sprite names (#782) 2022-09-24 18:04:13 +09:00
182B30 actor decor stuff (#750) 2022-08-26 19:13:57 +09:00
190B20 Floaters (#816) 2022-10-12 06:13:08 +09:00
196AA0 House cleaning (#719) 2022-05-28 20:13:30 +09:00
325AD0 effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
415D90 Map funcs (#811) 2022-10-09 18:09:41 +09:00
23680 Match two functions in 23680.c (#624) 2022-01-16 22:32:17 +09:00
39210_len_aa0 Map funcs (#811) 2022-10-09 18:09:41 +09:00
80850_len_3060 all battle maps done (#812) 2022-10-10 12:26:32 +01:00
181810 Match LoadBattleDmaData (#455) 2021-10-02 20:02:18 +09:00
a5dd0_len_114e0 Tables & Chairs (sorry no chairs actually) (#800) 2022-10-04 23:09:23 +09:00
actor_api Match actor_api.c (#585) 2021-12-29 21:22:01 +09:00
ad90_len_2880 Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
audio one for the books (#765) 2022-09-08 21:21:07 +09:00
B0E0 camera functions and zone collision data (#671) 2022-03-28 18:29:47 +09:00
B4580 Animations (#727) 2022-06-09 22:49:57 +09:00
battle Partner Funcs + Splupdate (#820) 2022-10-15 07:21:50 +09:00
C50A0 one for the books (#765) 2022-09-08 21:21:07 +09:00
camera camera functions and zone collision data (#671) 2022-03-28 18:29:47 +09:00
d0a70_len_4fe0 one for the books (#765) 2022-09-08 21:21:07 +09:00
de740_len_23f0 one for the books (#765) 2022-09-08 21:21:07 +09:00
E20110 Partner Funcs + Splupdate (#820) 2022-10-15 07:21:50 +09:00
EA0C10 dead_sqrtf, data migration, etc (#790) 2022-09-29 05:52:12 +09:00
EA8AE0 First effects match + 3 random functions (#796) 2022-10-03 08:05:04 +09:00
EB1170 StashVars (#679) 2022-04-08 14:25:49 -04:00
EC2240 StashVars (#679) 2022-04-08 14:25:49 -04:00
ECAA80 Matched func_802419F0_ECB6F0 in ECAA80.c (#770) 2022-09-12 18:27:56 +01:00
ED46D0 Tables & Chairs (sorry no chairs actually) (#800) 2022-10-04 23:09:23 +09:00
EDC020 StashVars (#679) 2022-04-08 14:25:49 -04:00
EE65B0 Map funcs (#811) 2022-10-09 18:09:41 +09:00
EE70C0 Matched func_802419F0_ECB6F0 in ECAA80.c (#770) 2022-09-12 18:27:56 +01:00
effects two background gfx functions (#819) 2022-10-13 10:16:49 +09:00
evt audio odyssey (#744) 2022-08-06 21:14:04 +09:00
hud_element hud_element.c (#660) 2022-03-12 18:49:32 +09:00
input Name many files (#302) 2021-07-09 01:50:23 +09:00
msg Misc decomp 53 (#703) 2022-05-05 23:08:16 +09:00
npc matched 3 npc functions (#814) 2022-10-11 06:57:21 +09:00
os Match a few functions, cleanup of unmatched libultra/gcc internal stuff, some documentation in 43F0.c (#755) 2022-09-04 22:12:30 +01:00
pause/138CC0 Tiny funcs & cleanup & entity (#735) 2022-06-17 18:21:13 +09:00
sprite needed more DEG_TO_RAD (#773) 2022-09-15 09:39:16 -10:00
world two background gfx functions (#819) 2022-10-13 10:16:49 +09:00