papermario/src/inspect_icon.c
HailSanta 54e7bb973c
all sounds named (#1120)
* 128 left

* all sounds done

* most battle flags

* battle message states

* status bar and shop cleanup

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-10-22 08:39:20 -04:00

276 lines
9.7 KiB
C

#include "common.h"
#define NAMESPACE inspect_icon
typedef struct InspectIconData {
/* 0x00 */ Vec3f pos;
/* 0x0C */ f32 yaw;
/* 0x10 */ f32 scale;
/* 0x14 */ s32 holdTime;
/* 0x18 */ char unk_18[0x4];
/* 0x1C */ s32 alpha; // unused
/* 0x20 */ char unk_20[0x1];
/* 0x21 */ s8 iconBounceVel;
/* 0x22 */ s8 iconBounceDir;
/* 0x23 */ u8 state;
/* 0x24 */ u8 brightness;
/* 0x25 */ char unk_25[0x3];
} InspectIconData; // size = 0x28
enum {
INSPECT_ICON_APPEAR = 0,
INSPECT_ICON_HOLD = 1,
INSPECT_ICON_IDLE = 2,
INSPECT_ICON_VANISH = 3,
};
#include "inspect_icon.png.h"
#include "inspect_icon.png.inc.c"
#include "inspect_icon.pal.inc.c"
#include "inspect_icon.gfx.inc.c"
BSS InspectIconData InspectIcon;
InspectIconData* InspectIconPtr = &InspectIcon;
#include "common/GetIconBrightnessForAngle.inc.c"
void interact_inspect_update(void);
void interact_inspect_dismiss(void);
void interact_inspect_setup(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
f32 new_var;
if (playerStatus->animFlags & PA_FLAG_INTERACT_PROMPT_AVAILABLE) {
mem_clear(InspectIconPtr, sizeof(*InspectIconPtr));
D_8010C950 = -1;
InspectIconPtr->pos.x = playerStatus->pos.x;
InspectIconPtr->pos.y = playerStatus->pos.y + playerStatus->colliderHeight +
(!(playerStatus->animFlags & PA_FLAG_USING_PEACH_PHYSICS) ? 8.0f : 2.0f);
InspectIconPtr->pos.z = playerStatus->pos.z;
InspectIconPtr->scale = 0.4f;
InspectIconPtr->state = INSPECT_ICON_APPEAR;
InspectIconPtr->yaw = -gCameras[gCurrentCameraID].curYaw;
InteractNotificationCallback = interact_inspect_update;
InspectIconPtr->brightness = 255;
InspectIconPtr->alpha = 255;
}
}
void appendGfx_interact_prompt(void) {
ImgFXTexture ifxImg;
Matrix4f sp38, sp78;
if (gPlayerStatus.animFlags & PA_FLAG_INTERACT_PROMPT_AVAILABLE) {
guScaleF(sp38, InspectIconPtr->scale, InspectIconPtr->scale, InspectIconPtr->scale);
guRotateF(sp78, InspectIconPtr->yaw - gCameras[gCurrentCameraID].curYaw, 0.0f, 1.0f, 0.0f);
guMtxCatF(sp38, sp78, sp38);
guTranslateF(sp78, InspectIconPtr->pos.x, InspectIconPtr->pos.y, InspectIconPtr->pos.z);
guMtxCatF(sp38, sp78, sp78);
guMtxF2L(sp78, &gDisplayContext->matrixStack[gMatrixListPos]);
gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++],
G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gMainGfxPos++, &inspect_icon_gfx);
ifxImg.raster = inspect_icon_img;
ifxImg.palette = inspect_icon_pal;
ifxImg.width = inspect_icon_img_width;
ifxImg.height = inspect_icon_img_height;
ifxImg.xOffset = -16;
ifxImg.yOffset = 26;
ifxImg.alpha = 255;
imgfx_update(0, IMGFX_CLEAR, 0, 0, 0, 0, IMGFX_FLAG_400 | IMGFX_FLAG_40);
imgfx_update(0, IMGFX_SET_COLOR,
InspectIconPtr->brightness, InspectIconPtr->brightness, InspectIconPtr->brightness, 255,
IMGFX_FLAG_400 | IMGFX_FLAG_40 | IMGFX_FLAG_8);
imgfx_appendGfx_component(0, &ifxImg, 0, sp78);
gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW);
}
}
// similar to check_for_interactables
s32 should_continue_inspect(void) {
CollisionStatus* collisionStatus = &gCollisionStatus;
PlayerStatus* playerStatus = &gPlayerStatus;
s32 curInteraction = collisionStatus->curWall;
Npc* npc = playerStatus->encounteredNPC;
if (curInteraction == NO_COLLIDER) {
s32 floor = gCollisionStatus.curFloor;
if (floor >= 0 && (floor & COLLISION_WITH_ENTITY_BIT)) {
curInteraction = floor;
switch (get_entity_type(floor)) {
case ENTITY_TYPE_PADLOCK:
case ENTITY_TYPE_PADLOCK_RED_FRAME:
case ENTITY_TYPE_PADLOCK_RED_FACE:
case ENTITY_TYPE_PADLOCK_BLUE_FACE:
case ENTITY_TYPE_PUSH_BLOCK:
case ENTITY_TYPE_CHEST:
case ENTITY_TYPE_SIGNPOST:
curInteraction = NO_COLLIDER;
break;
}
} else if (!(playerStatus->flags & PS_FLAG_INPUT_DISABLED)
&& (playerStatus->flags & PS_FLAG_HAS_CONVERSATION_NPC)
&& (npc != NULL)
&& (npc->flags & NPC_FLAG_10000000)
) {
curInteraction = npc->npcID | COLLISION_WITH_NPC_BIT;
if (playerStatus->interactingWithID == curInteraction) {
return TRUE;
}
} else {
playerStatus->interactingWithID = NO_COLLIDER;
playerStatus->flags &= ~PS_FLAG_INTERACTED;
return FALSE;
}
} else {
if (!(curInteraction & COLLISION_WITH_ENTITY_BIT)) {
if (!(curInteraction & COLLISION_WITH_NPC_BIT)) {
if (!should_collider_allow_interact(curInteraction)) {
playerStatus->interactingWithID = NO_COLLIDER;
playerStatus->flags &= ~PS_FLAG_INTERACTED;
return FALSE;
}
}
} else {
if (!phys_can_player_interact()) {
playerStatus->interactingWithID = NO_COLLIDER;
playerStatus->flags &= ~PS_FLAG_INTERACTED;
return FALSE;
}
}
}
if (playerStatus->interactingWithID == curInteraction) {
if ((playerStatus->flags & PS_FLAG_INTERACTED)) {
return FALSE;
}
} else {
playerStatus->flags &= ~PS_FLAG_INTERACTED;
}
playerStatus->interactingWithID = curInteraction;
return TRUE;
}
void update_inspect_icon_pos(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
f32 bounceDeltaY;
f32 playerHeadY;
f32 lastPosY;
f32 delta;
// this bouncing behavior is never seen because dir is never changed from zero
InspectIconPtr->iconBounceVel += InspectIconPtr->iconBounceDir;
if (InspectIconPtr->iconBounceVel > 4) {
InspectIconPtr->iconBounceDir = -1;
InspectIconPtr->iconBounceVel = 4;
}
if (InspectIconPtr->iconBounceVel < -4) {
InspectIconPtr->iconBounceDir = 1;
InspectIconPtr->iconBounceVel = -4;
}
delta = (playerStatus->pos.x - InspectIconPtr->pos.x) * 0.666f;
InspectIconPtr->pos.x += delta;
delta = (playerStatus->pos.z - InspectIconPtr->pos.z) * 0.666f;
InspectIconPtr->pos.z += delta;
playerHeadY = playerStatus->pos.y + playerStatus->colliderHeight;
bounceDeltaY = InspectIconPtr->iconBounceVel;
lastPosY = InspectIconPtr->pos.y;
if (!(playerStatus->animFlags & PA_FLAG_USING_PEACH_PHYSICS)) {
delta = (playerHeadY + 8.0f + bounceDeltaY - lastPosY) * 0.25f;
} else {
delta = (playerHeadY + 2.0f + bounceDeltaY - lastPosY) * 0.25f;
}
InspectIconPtr->pos.y += delta;
}
void interact_inspect_update(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
s32 brightness = 255;
f32 angle;
s32 actionState;
update_inspect_icon_pos();
switch (InspectIconPtr->state) {
case INSPECT_ICON_APPEAR:
InspectIconPtr->yaw = 0.0f;
InspectIconPtr->scale += 0.05;
if (InspectIconPtr->scale >= 0.55) {
InspectIconPtr->scale = 0.55f;
InspectIconPtr->state++;
InspectIconPtr->holdTime = 12;
}
break;
case INSPECT_ICON_HOLD:
InspectIconPtr->yaw = 0.0f;
InspectIconPtr->holdTime--;
if (InspectIconPtr->holdTime <= 0) {
InspectIconPtr->state++;
}
break;
case INSPECT_ICON_IDLE:
angle = InspectIconPtr->yaw;
angle += 10.0f;
if (angle >= 360.0f) {
angle -= 360.0f;
}
InspectIconPtr->yaw = angle;
brightness = N(GetIconBrightnessForAngle)(angle);
break;
case INSPECT_ICON_VANISH:
angle = InspectIconPtr->yaw;
angle += 25.0f;
if (angle >= 360.0f) {
angle -= 360.0f;
}
InspectIconPtr->yaw = angle;
InspectIconPtr->alpha -= 25;
if (InspectIconPtr->alpha < 0) {
InspectIconPtr->alpha = 0;
}
if ((angle >= 70.0f && angle <= 110.0f) || (angle >= 250.0f && angle <= 290.0f)) {
// only dimiss when the icon is rotated away from view
InteractNotificationCallback = interact_inspect_dismiss;
}
brightness = N(GetIconBrightnessForAngle)(angle);
break;
}
InspectIconPtr->brightness = brightness;
actionState = playerStatus->actionState;
if (!should_continue_inspect()
|| (playerStatus->inputDisabledCount != 0)
|| (playerStatus->flags & PS_FLAG_PAUSED)
|| !(actionState == ACTION_STATE_IDLE || actionState == ACTION_STATE_WALK || actionState == ACTION_STATE_RUN)
) {
InspectIconPtr->state = INSPECT_ICON_VANISH;
}
if ((playerStatus->interactingWithID >= 0)
&& (playerStatus->interactingWithID & COLLISION_WITH_ENTITY_BIT)
&& !(get_entity_by_index(playerStatus->interactingWithID)->flags & ENTITY_FLAG_SHOWS_INSPECT_PROMPT)
) {
InspectIconPtr->state = INSPECT_ICON_VANISH;
}
}
void interact_inspect_dismiss(void) {
update_inspect_icon_pos();
gPlayerStatusPtr->interactingWithID = NO_COLLIDER;
InteractNotificationCallback = NULL;
gPlayerStatusPtr->encounteredNPC = NULL;
gPlayerStatusPtr->animFlags &= ~PA_FLAG_INTERACT_PROMPT_AVAILABLE;
func_800EF3D4(0);
partner_reset_tether_distance();
}
MATCHING_BSS(0x30);