f5e69e3df6
add ASSERT macro |
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.vscode | ||
asm | ||
include | ||
src | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
checksum.sha1 | ||
diff_settings.py | ||
diff.py | ||
docker-compose.yml | ||
docker-sync.yml | ||
Dockerfile | ||
format.sh | ||
install.sh | ||
Jenkinsfile | ||
Makefile | ||
papermario.ld | ||
README.md | ||
undefined_syms.txt |
Paper Mario
This is a WIP decompilation of Paper Mario (USA). It builds the following ROM:
- papermario.z64
md5: a722f8161ff489943191330bf8416496
Discord: Paper Mario Modding
Setup
You'll need Linux, a Linux VM, or Windows 10 (WSL) to work on this project.
Clone the repository
$ git clone https://github.com/ethteck/papermario.git
$ cd papermario
Install build dependencies
$ ./install.sh
Our install script does not yet support distros other than Ubuntu, Arch, and their derivatives. Please consider contributing to the script if you use another distro!
Base ROM
You'll need a Paper Mario (USA) ROM to work on this project. Copy it into the root directory of the repository with the name baserom.z64
.
Install tools and extract ROM
$ make setup
Compile the game
$ make
If you get OK
, you're all set! Otherwise, please feel free to reach out to us in our Discord channel.
Contributing
Dependencies
There are a few additional dependencies needed when contributing to this project. You can install them with ./install.sh --extra
.
Rebuilding
Setting the PM_HEADER_REBUILD
environment variable will cause make
to rebuild all .c
files whenever a .h
file is modified.
$ PM_HEADER_REBUILD=1 make
If you use Visual Studio Code, you can use Run Build Task (Ctrl+Shift+B) to run make
. Any errors or warnings generated by the compiler will show up in the Problems tab.
Matching a function
Setup
Once you've created a successful (OK
) build, copy build/
to expected/build/
:
$ mkdir -p expected
$ cp -r build expected
Roughly converting assembly to C
Decide on a function to match. These can be found in the subdirectories of asm/nonmatchings/
. Currently, functions which use float constants, data sections, or jump tables are unmatchable.
Take the relevant .s
file and pass it to mips_to_c (web version).
If mips_to_c gives you an error about branch-likely instructions, edit the .s
file and rename any branch-likely instructions to their unlikely equivalent (i.e. remove the l
suffix). Add a nop
after the branches and move the instruction that was originally in the delay slot (directly after the branch instruction) to the start of the target label. Don't commit the edited assembly.
Open up the relevant .c
file and replace the function's INCLUDE_ASM
macro with the output from mips_to_c. Run the following command to attempt to compile, replacing function_name
with the name of the function you're working with:
./diff.py -mwo function_name
Fix any errors and rerun diff.py
. This will involve typing the function signature correctly, which you will probably find in Star Rod's library database. See also common_structs.h.
Once a successful build is made, diff.py
will show you the difference between the original game's assembly (on the left) and what your C code generated (on the right).
Matching the function
You're on your own now. Get your C code compiling to match the original assembly! diff.py
, when running, will automatically recompile your code whenever you save the .c
file.
If you use Visual Studio Code, you can use Run Test Task to run diff.py
and show you errors and warnings from the compiler inline. You might want to attach Run Test Task to a keybinding, as you'll be using it often.
FAQ
- If you received the following error when running
make
:
sha1sum -c checksum.sha1
sha1sum: 'papermario.z64'$'\r': No such file or directory
: FAILED open or read
sha1sum: WARNING: 1 listed file could not be read
Makefile:118: recipe for target 'verify' failed
make: *** [verify] Error 1
💡 Solution
This is a Windows line ending issue run
git checkout checksum.sha1
to fix it.