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cba14cc73d
* mgm_00 * mgm_03 * mgm_01 OK * several btl_kzn2 * reflection cleanup * more maps * ok for now * tst_10 * area tst * pre mgm * mgm_02 ok * mgm_02 cleanup * added IDs * end_01 almost compiles * end_01 OK * end_01 partially done * end_01 almost done * end_01 done * end_00 OK * credits include cleanup * end_00 initial cleanup * new splits 1 * done end_00 cleanup * areas mgm, end, tst * whale stuff Co-authored-by: HailSanta <Hail2Santa@gmail.com>
40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
#define COLLIDER_Root 0x10
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#define COLLIDER_Default 0xF
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#define COLLIDER_change 0xE
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#define COLLIDER_stage 0xD
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#define COLLIDER_7 0xC
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#define COLLIDER_deiliw 0xB
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#define COLLIDER_o134 0xA
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#define COLLIDER_5 0x9
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#define COLLIDER_deilis 0x8
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#define COLLIDER_o138 0x7
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#define COLLIDER_3 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_o132 0x4
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#define COLLIDER_1 0x3
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#define COLLIDER_deilitn 0x2
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#define COLLIDER_deilin 0x1
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#define COLLIDER_o136 0x0
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#define ZONE_Root 0x13
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#define ZONE_enter_cam 0x12
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#define ZONE_south 0x11
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#define ZONE_north 0x10
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#define ZONE_west 0xF
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#define ZONE_east 0xE
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#define ZONE_Default 0xD
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#define ZONE_higashi 0xC
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#define ZONE_nishi 0xB
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#define ZONE_kita 0xA
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#define ZONE_minami 0x9
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#define ZONE_stage 0x8
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#define ZONE_7 0x7
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#define ZONE_o135 0x6
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#define ZONE_5 0x5
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#define ZONE_o139 0x4
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#define ZONE_3 0x3
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#define ZONE_o133 0x2
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#define ZONE_1 0x1
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#define ZONE_o137 0x0
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