..
Block
Name files and avoid use of X32 type for functionTemp ( #314 )
2021-07-16 21:22:21 +09:00
BlueWarpPipe
Name files and avoid use of X32 type for functionTemp ( #314 )
2021-07-16 21:22:21 +09:00
Chest
Match some bow funcs, a laki, and a chest func ( #443 )
2021-09-27 02:00:51 +01:00
default
More entity decomp ( #402 )
2021-08-29 23:09:41 +09:00
HeartBlock
Chest & Heart Block entities ( #393 )
2021-08-25 22:29:43 +01:00
ItemBlock
Name files and avoid use of X32 type for functionTemp ( #314 )
2021-07-16 21:22:21 +09:00
jan_iwa
More entity decomp ( #402 )
2021-08-29 23:09:41 +09:00
SaveBlock
Name files and avoid use of X32 type for functionTemp ( #314 )
2021-07-16 21:22:21 +09:00
sbk_omo
More entity decomp ( #402 )
2021-08-29 23:09:41 +09:00
SimpleSpring
Match some spring, sprite, and pause code ( #472 )
2021-10-16 18:53:28 +09:00
SuperBlock
Name files and avoid use of X32 type for functionTemp ( #314 )
2021-07-16 21:22:21 +09:00
Switch
Name files and avoid use of X32 type for functionTemp ( #314 )
2021-07-16 21:22:21 +09:00
WoodenCrate
Name files and avoid use of X32 type for functionTemp ( #314 )
2021-07-16 21:22:21 +09:00
appendGfx_entity_model.s
Crystal Palace reflection include & name some segments ( #274 )
2021-04-21 23:19:31 -04:00
draw_entity_model_A.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
draw_entity_model_B.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
draw_entity_model_C.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
draw_entity_model_D.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00
draw_entity_model_E.s
Mass function rename from Star Rod + a couple funcs ( #298 )
2021-06-30 11:27:12 +09:00