mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 12:02:30 +01:00
4d8b61d6a0
* whoooooweee that is some good ol' fashioned decomp * fixins * PRomment * Fixes #1075 * change ver to pal * another * some more * progress.py formatting * oopth * Promment * Promment2
273 lines
6.4 KiB
C
273 lines
6.4 KiB
C
#ifndef _VARIABLES_H_
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#define _VARIABLES_H_
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#include "ultra64.h"
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#include "common_structs.h"
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#include "types.h"
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#include "macros.h"
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#include "enums.h"
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extern PlayerStatus* gPlayerStatusPtr;
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extern CollisionStatus gCollisionStatus;
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extern GameStatus gGameStatus;
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extern GameStatus* gGameStatusPtr;
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extern u32 gRandSeed;
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extern ItemData gItemTable[365];
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extern UNK_FUN_PTR(gCurrentUpdateFunction);
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extern MoveData gMoveTable[185];
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extern s32 gBattleState;
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extern BattleStatus gBattleStatus;
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extern s32 gLastDrawBattleState;
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extern s32 D_800DC4D4;
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extern s32 gDefeatedBattleSubstate;
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extern s32 gBattleSubState;
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extern s32 gDefeatedBattleState;
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extern s32 gCurrentBattleID;
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extern s32 D_800DC4E0;
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extern s32 gCurrentStageID;
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extern s32 D_800DC4F0;
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extern struct Battle* gOverrideBattlePtr;
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extern s32 D_800DC4F8;
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extern s32 D_802DAC98;
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extern EntityList gWorldEntityList;
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extern EntityList gBattleEntityList;
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extern EntityList* gCurrentEntityListPtr;
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extern WorkerList gWorldWorkerList;
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extern WorkerList gBattleWorkerList;
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extern WorkerList* gCurrentWorkerListPtr;
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extern NpcList gWorldNpcList;
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extern NpcList gBattleNpcList;
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extern NpcList* gCurrentNpcListPtr;
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extern ShadowList gWorldShadowList;
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extern ShadowList gBattleShadowList;
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extern ShadowList* gCurrentShadowListPtr;
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extern Camera gCameras[4];
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extern s32 gCurrentCameraID;
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extern CollisionData gCollisionData;
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extern s8 D_800A0900;
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extern f32 GravityParamsStartFall[];
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extern s16 FootstepSoundSelector;
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extern u8* gBackgroundFogModePtr;
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extern u16 gCurrentRoomDoorSounds;
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extern s32 gEntityHideMode;
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extern s32 D_8010C92C;
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extern s32 D_8010C950;
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extern HiddenPanelsData gCurrentHiddenPanels;
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extern BackgroundHeader gBackgroundImage;
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extern s32 CreateEntityVarArgBuffer[4];
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extern f32 D_800F7B74;
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extern CollisionData gZoneCollisionData;
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// Animation related
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extern AnimatedMeshList* gCurrentAnimMeshListPtr;
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extern PartnerAnimations gPartnerAnimations[12];
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// Triggers
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extern s16 gTriggerCount;
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extern TriggerList wTriggerList;
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extern TriggerList bTriggerList;
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extern TriggerList* gCurrentTriggerListPtr;
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// Map transition data. Should probably be a struct
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extern s16 gMapTransitionAlpha;
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extern s8 D_800A0930;
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extern s8 D_800A0931;
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extern s16 D_800A0932[1];
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extern s16 gMapTransitionFadeRate;
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extern s16 gMapTransitionState;
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extern s16 gMapTransitionStateTime;
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extern s16 D_800A0948;
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extern s16 D_800A0954;
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extern s16 D_800A0956;
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extern s16 D_800A0958;
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extern s16 D_800A095A;
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extern u8 D_800A095B;
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extern s16 D_800A095C;
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extern u8 D_800A095D;
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extern s16 D_800A095E;
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extern u8 D_800A095F;
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extern s32 D_800A0960;
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extern s32 D_800A0964;
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extern s8 gNpcPlayerCollisionsEnabled;
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extern s16 D_800A0BB8;
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extern SpriteShadingProfile* gAuxSpriteShadingProfile;
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extern SpriteShadingProfile* gSpriteShadingProfile;
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extern Window gWindows[64];
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extern s32 gEncounterState;
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extern s16 gNpcCount;
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extern s32 gOverrideFlags;
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extern s16 D_8009A6A0;
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extern s16 D_8009A6A2;
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extern s16 D_8009A6A4;
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extern s16 D_8009A6A6;
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extern s8 D_800A0920;
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extern s32 SavedReverbMode;
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extern s8 D_800A0921;
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extern s16 D_800A0922;
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extern char wMapTexName[];
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extern char wMapHitName[];
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extern char wMapShapeName[];
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extern char wMapBgName[];
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extern u8 D_802D9D70; // player alpha1 copy?
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extern u8 D_802D9D71; // player alpha2 copy?
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extern DisplayContext D_80164000[];
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extern WindowStyle gWindowStyles[];
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extern MessagePrintState gMessagePrinters[3];
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extern f32 gCurtainScale;
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extern f32 gCurtainScaleGoal;
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extern f32 gCurtainFade;
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extern f32 gCurtainFadeGoal;
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extern UNK_FUN_PTR(gCurtainDrawCallback);
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extern u16 gCurrentDoorSounds;
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extern UNK_TYPE D_800E92D8;
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extern UNK_TYPE D_80147574;
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extern b8 D_8014C248;
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extern UNK_FUN_PTR(TalkNotificationCallback);
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extern UNK_FUN_PTR(InteractNotificationCallback);
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extern UNK_FUN_PTR(ISpyNotificationCallback);
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extern UNK_FUN_PTR(PulseStoneNotificationCallback);
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extern Entity* TweesterTouchingPartner;
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extern Entity* TweesterTouchingPlayer;
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extern s32 PrevPlayerDirection;
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extern s32 PeachDisguiseNpcIndex;
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extern s32 D_8010C980;
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extern s32 D_8010C9A0;
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extern s32 PrevPlayerCamRelativeYaw;
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extern s32 D_800F7B44;
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extern f32 D_8010C938;
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extern f32 D_8010C990;
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extern s32 NpcHitQueryColliderID;
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extern Vec3s btl_actorHomePositions[];
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extern SaveData gCurrentSaveFile;
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extern s32 gEncounterSubState;
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extern s32 timeFreezeMode;
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extern s32 D_8009A678;
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extern u8 D_800779B0;
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extern u32 D_80078174;
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extern s32 D_8008EEC0[12]; // partner IDs
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extern u8 D_800A0963;
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extern s32 D_802EA310[];
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extern s32 Entity_WoodenCrate_RenderShatteredScript[];
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// Scripts
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extern EvtScript EVS_NpcDefeat;
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extern EvtScript ShakeCam1;
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extern EvtScript ShakeCamX;
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extern MusicSettings gMusicSettings[4];
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// OS
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extern OSThread IdleThread; // idle thread, id 1
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extern OSThread MainThread; // id 3
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extern OSDevMgr __osPiDevMgr;
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// gfx
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extern DisplayContext* gDisplayContext;
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extern Gfx* gMainGfxPos;
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extern u16 gMatrixListPos;
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extern s32 gCurrentDisplayContextIndex;
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extern s32 D_80291FA8[];
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extern s32 D_80291FD0[];
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extern s32 D_80291FF8[];
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extern s32 D_80292020[];
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extern s32 D_80292048[];
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extern s32 D_80292070[];
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extern s32 D_80292098[];
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extern s32 D_802920C0[];
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extern s32 D_802920E8[];
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extern s32 D_80292110[];
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extern AnimID KoopatrolDisguiseExtraAnims[];
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extern AnimID HammerBroDisguiseExtraAnims[];
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extern s16 gCurrentCamID;
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extern s32 D_8029C890[10][5];
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extern HeapNode heap_battleHead;
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extern u32 bMarioIdleAnims[];
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extern s32 bMarioDefendAnims[];
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extern s32 bPeachIdleAnims[];
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extern s32 D_802EBFF0[];
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extern s32 D_802EC010[];
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extern s32 D_802EC030[];
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extern s32 D_802EC050[];
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extern s32 D_802EC070[];
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extern s32 D_802EC090[];
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extern s32 D_802EC0B0[];
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extern s32 D_802EC0D0[];
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extern s32 D_802EC0F0[];
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extern s32 D_802EC110[];
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extern s32 D_802EC130[];
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extern s32 D_802EC150[];
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extern s32 D_802EC170[];
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extern s32 D_802EC190[];
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extern s32 D_802EC1B0[];
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extern s32 D_802EC1D0[];
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extern s32 D_802EC1F0[];
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extern s32 D_802EC210[];
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extern s32 D_802EC230[];
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extern s32 D_802EC250[];
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extern s32 D_802EC270[];
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extern s32 D_802EC290[];
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extern s32 D_802EC2B0[];
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extern s32 D_802EC2D0[];
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extern s32 D_802EC2F0[];
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extern s32 D_802EC310[];
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extern s32 D_802EC330[];
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extern s32 D_802EC350[];
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extern s32 D_802EC370[];
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extern s32 D_802EC390[];
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extern s32 D_802EC3B0[];
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extern s32 D_802EC3D0[];
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extern PartnerStatus gPartnerStatus;
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extern UiStatus gUIStatus;
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extern PlayerStatus gPlayerStatus;
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extern PlayerSpinState gPlayerSpinState;
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extern PlayerData gPlayerData;
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#if VERSION_PAL
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extern s32 gCurrentLanguage;
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#else
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#define gCurrentLanguage 0
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#endif
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#endif
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