papermario/ver/us/asm/nonmatchings/evt/model_api
Ethan Roseman 068b8a5b08
B4580 and d0a70_len_4fe0 (#502)
* func_80133A94

* animator stuff

* add_anim_node and animator_node_update_model_transform

* a bunch more

* more

* .

* temp

* create_mesh_animator

* 2 mo

* d0a70 funcs

* more d0a70

* 2 mo

* 1 + cleanup

* 2 mo

* cleanup

* revert change to verbosity for splat

* PR comments
2021-10-30 02:57:15 +09:00
..
GetAnimatedNodePosition.s B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
GetAnimatedNodeRotation.s B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
GetAnimatedPositionByTreeIndex.s B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
GetAnimatedRotationByTreeIndex.s B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
render_animated_models.s B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
reset_model_animators.s B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
SetAnimatedNodeFlags.s B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00