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cba14cc73d
* mgm_00 * mgm_03 * mgm_01 OK * several btl_kzn2 * reflection cleanup * more maps * ok for now * tst_10 * area tst * pre mgm * mgm_02 ok * mgm_02 cleanup * added IDs * end_01 almost compiles * end_01 OK * end_01 partially done * end_01 almost done * end_01 done * end_00 OK * credits include cleanup * end_00 initial cleanup * new splits 1 * done end_00 cleanup * areas mgm, end, tst * whale stuff Co-authored-by: HailSanta <Hail2Santa@gmail.com>
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
#define COLLIDER_Root 0x15
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#define COLLIDER_g71 0x14
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#define COLLIDER_g74 0x13
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#define COLLIDER_deilitts 0x12
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#define COLLIDER_o312 0x11
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#define COLLIDER_deilittn 0x10
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#define COLLIDER_deilitn 0xF
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#define COLLIDER_deilin 0xE
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#define COLLIDER_g73 0xD
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#define COLLIDER_o317 0xC
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#define COLLIDER_o308 0xB
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#define COLLIDER_o307 0xA
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#define COLLIDER_o305 0x9
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#define COLLIDER_o304 0x8
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#define COLLIDER_g72 0x7
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#define COLLIDER_o326 0x6
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#define COLLIDER_o290 0x5
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#define COLLIDER_o303 0x4
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#define COLLIDER_o302 0x3
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#define COLLIDER_o301 0x2
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#define COLLIDER_o300 0x1
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#define COLLIDER_o299 0x0
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#define ZONE_Root 0x8
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#define ZONE_g1 0x7
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#define ZONE_g48 0x6
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#define ZONE_o205 0x5
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#define ZONE_o204 0x4
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#define ZONE_o201 0x3
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#define ZONE_o202 0x2
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#define ZONE_o203 0x1
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#define ZONE_o200 0x0
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