332 lines
7.0 KiB
Plaintext
332 lines
7.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="thrust" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=thrust - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "thrust.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "thrust.mak" CFG="thrust - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "thrust - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "thrust - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/thrust", SUCAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "thrust - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /Zp1 /W2 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib d3dim.lib dinput.lib dxguid.lib dsound.lib winmm.lib msacm32.lib /nologo /subsystem:windows /machine:I386
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy release\fallen.exe fallen.exe
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "thrust - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /Zp1 /W2 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib d3dim.lib dinput.lib dxguid.lib dsound.lib winmm.lib msacm32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy debug\thrust.exe thrust.exe /y
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "thrust - Win32 Release"
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# Name "thrust - Win32 Debug"
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# Begin Group "d3dframe"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\d3denum.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\d3denum.h
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# End Source File
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# Begin Source File
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SOURCE=.\d3dframe.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\d3dframe.h
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# End Source File
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# Begin Source File
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SOURCE=.\d3dutil.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\d3dutil.h
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# End Source File
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# Begin Source File
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SOURCE=.\userdlg.cpp
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\ab.h
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# End Source File
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SOURCE=.\Always.h
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# End Source File
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# Begin Source File
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SOURCE=.\cam.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\cam.h
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# End Source File
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# Begin Source File
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SOURCE=.\font.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\font.h
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# End Source File
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# Begin Source File
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SOURCE=.\game.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\game.h
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# End Source File
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SOURCE=.\gamestate.cpp
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# End Source File
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SOURCE=.\gamestate.h
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# End Source File
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# Begin Source File
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SOURCE=.\icon1.ico
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# End Source File
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# Begin Source File
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SOURCE=.\imp.cpp
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# End Source File
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SOURCE=.\imp.h
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# End Source File
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# Begin Source File
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SOURCE=.\Key.h
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# End Source File
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# Begin Source File
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SOURCE=.\land.cpp
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# End Source File
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SOURCE=.\land.h
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# End Source File
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SOURCE=.\lmap.cpp
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# End Source File
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SOURCE=.\lmap.h
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# End Source File
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# Begin Source File
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SOURCE=.\log.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\log.h
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# End Source File
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# Begin Source File
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SOURCE=.\main.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Matrix.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Matrix.h
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# End Source File
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# Begin Source File
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SOURCE=.\menu.h
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# End Source File
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# Begin Source File
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SOURCE=.\mf.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mf.h
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# End Source File
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# Begin Source File
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SOURCE=.\net.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\net.h
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# End Source File
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# Begin Source File
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SOURCE=.\orb.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\orb.h
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# End Source File
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# Begin Source File
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SOURCE=.\os.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\os.h
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# End Source File
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# Begin Source File
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SOURCE=.\ping.cpp
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# End Source File
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SOURCE=.\ping.h
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# End Source File
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# Begin Source File
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SOURCE=.\player.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\player.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\server.cpp
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SOURCE=.\server.h
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# End Source File
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# Begin Source File
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SOURCE=.\ship.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ship.h
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SOURCE=.\slap.cpp
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SOURCE=.\slap.h
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SOURCE=.\tb.cpp
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SOURCE=.\tb.h
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SOURCE=.\Tga.cpp
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SOURCE=.\Tga.h
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# End Source File
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# Begin Source File
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SOURCE=.\thrust.rc
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# End Source File
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# Begin Source File
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SOURCE=.\wave.c
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# End Source File
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SOURCE=.\wave.h
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# End Source File
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# End Target
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# End Project
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