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Pterodactyl-Panel/BUILDING.md
2022-01-12 13:53:36 -08:00

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Local Development

Pterodactyl is now powered by React, Typescript, and Tailwindcss using webpack at its core to generate compiled assets. Release versions of Pterodactyl will include pre-compiled, minified, and hashed assets ready-to-go.

However, if you are interested in running custom themes or making modifications to the React files you'll need a build system in place to generate these compiled assets. To get your environment setup you'll need at minimum:

Install Dependencies

yarn install

The command above will download all of the dependencies necessary to get Pterodactyl assets building. After that, its as simple as running the command below to generate assets while you're developing. Until you've run this command at least once you'll likely see a 500 error on your Panel about a missing manifest.json file. This is generated by the commands below.

# Build the compiled set of assets for development.
yarn run build

# Build the assets automatically as they are changed. This allows you to refresh
# the page and see the changes immediately.
yarn run watch

Hot Module Reloading

For more advanced users, we also support 'Hot Module Reloading', allowing you to quickly see changes you're making to the Vue template files without having to reload the page you're on. To Get started with this, you just need to run the command below.

PUBLIC_PATH=http://192.168.1.1:8080 yarn run serve --host 192.168.1.1

There are two very important parts of this command to take note of and change for your specific environment. The first is the --host flag, which is required and should point to the machine where the webpack-serve server will be running. The second is the PUBLIC_PATH environment variable which is the URL pointing to the HMR server and is appended to all of the asset URLs used in Pterodactyl.

Development Environment

If you're using the pterodactyl/development environments, which are highly recommended, you can just run yarn run serve to run the HMR server, no additional configuration is necessary.

Building for Production

Once you have your files squared away and ready for the live server, you'll be needing to generate compiled, minified, and hashed assets to push live. To do so, run the command below:

yarn run build:production

This will generate a production JS bundle and associated assets, all located in public/assets/ which will need to be uploaded to your server or CDN for clients to use.

Running Wings

To run wings in development all you need to do is set up the configuration file as normal when adding a new node, and then you can build and run a local version of Wings by executing make debug in the Wings code directory. This must be run on a Linux VM of some sort, you cannot run this locally on macOS or Windows.