REDRIVER2/PSXToolchain/redriver2_overlays.ld

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__heap_base = mallocTab_end;
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SECTIONS {
OVERLAY __bss_end : NOCROSSREFS SUBALIGN(4)
{
.memTab
{
memTab_org = .;
. = 0x50400;
memTab_end = .;
}
.path
{
KEEP(GameSRC/Game/C/pathfind.o(.text))
__path_ctor = .;
KEEP(GameSRC/Game/C/pathfind.o(.text.startup._GLOBAL__*))
KEEP(GameSRC/Game/C/pathfind.o(.text.*))
KEEP(GameSRC/Game/C/pathfind.o(.rodata*))
KEEP(GameSRC/Game/C/pathfind.o(.sdata*))
KEEP(GameSRC/Game/C/pathfind.o(.data*))
KEEP(GameSRC/Game/C/pathfind.o(.sbss*))
KEEP(GameSRC/Game/C/pathfind.o(.bss*))
KEEP(GameSRC/Game/C/pathfind.o(.ctors))
. = ALIGN(4);
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__path_end = .;
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}
.lead
{
KEEP(GameSRC/Game/C/leadai.o(.text))
__lead_ctor = .;
KEEP(GameSRC/Game/C/leadai.o(.text.startup._GLOBAL__*))
KEEP(GameSRC/Game/C/leadai.o(.text.*))
KEEP(GameSRC/Game/C/leadai.o(.rodata*))
KEEP(GameSRC/Game/C/leadai.o(.sdata*))
KEEP(GameSRC/Game/C/leadai.o(.data*))
KEEP(GameSRC/Game/C/leadai.o(.sbss*))
KEEP(GameSRC/Game/C/leadai.o(.bss*))
KEEP(GameSRC/Game/C/leadai.o(.ctors))
. = ALIGN(4);
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__lead_end = .;
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}
}
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OVERLAY LOADADDR(.memTab) + SIZEOF(.memTab) + 0x88C00 : NOCROSSREFS SUBALIGN(4)
{
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.frnt
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{
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KEEP(GameSRC/Game/*.o(.text))
__frnt_ctor = .;
KEEP(GameSRC/Game/Frontend/*.o(.text.startup._GLOBAL__*))
KEEP(GameSRC/Game/Frontend/*.o(.text.*))
KEEP(GameSRC/Game/Frontend/*.o(.rodata*))
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KEEP(GameSRC/Game/Frontend/*.o(.sdata*))
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KEEP(GameSRC/Game/Frontend/*.o(.data*))
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KEEP(GameSRC/Game/Frontend/*.o(.sbss*))
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KEEP(GameSRC/Game/Frontend/*.o(.bss*))
KEEP(GameSRC/Game/Frontend/*.o(.ctors))
. = ALIGN(4);
__frnt_end = .;
}
}
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OVERLAY LOADADDR(.memTab) + SIZEOF(.memTab) : NOCROSSREFS SUBALIGN(4)
{
.mallocTab
{
mallocTab_org = .;
. = 0xD7C00;
mallocTab_end = .;
}
}
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}