REDRIVER2/src_rebuild/Game/C/pause.c

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C
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#include "driver2.h"
#include "pause.h"
#include "system.h"
#include "mission.h"
#include "overlay.h"
#include "pres.h"
#include "pad.h"
#include "main.h"
#include "glaunch.h"
#include "scores.h"
#include "sound.h"
#include "cutscene.h"
#include "replays.h"
#include "overmap.h"
#include "handling.h"
#include "platform.h"
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#include "loadsave.h"
#include "STRINGS.H"
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static int gScoreEntered = 0;
static char EnterNameText[32] = { 0 };
static int PauseReturnValue;
int pauseflag = 0;
int gShowMap = 0;
int gDrawPauseMenus = 0;
int gEnteringScore = 0;
static int gScorePosition = 0;
static int allownameentry = 0;
#define PAUSE_MENU_LEVELS 3
static MENU_ITEM* ActiveItem[PAUSE_MENU_LEVELS];
static MENU_HEADER* VisibleMenus[PAUSE_MENU_LEVELS];
static MENU_HEADER* ActiveMenu;
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static int ActiveMenuItem;
static int VisibleMenu;
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static char SfxVolumeText[8];
static char MusicVolumeText[8];
static char ScoreTime[5][16];
static char ScoreItems[5][16];
static char ScoreName[5][7];
static char validchars[] = " ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+!\xFF\xFE";
void PauseMap(int direction);
void SfxVolume(int direction);
void MusicVolume(int direction);
void SaveReplay(int direction);
void SaveGame(int direction);
void SkipCutscene(int direction);
void EnterScoreName();
void CreateScoreNames(SCORE_ENTRY *table, PLAYER_SCORE *score, int position);
void DrawHighScoreMenu(int selection);
void EnterName();
char EnterScoreText[32] = { 0 };
enum MenuItemType
{
//PAUSE_TYPE_ACTIVE = (1 << 0), // suggested - USUSED flag
PAUSE_TYPE_FUNC = (1 << 1), // simple function calling when pressing Cross
PAUSE_TYPE_DIRFUNC = (1 << 2), // function calling with direction (left/right)
PAUSE_TYPE_SFXVOLUME = (1 << 3),
PAUSE_TYPE_MUSICVOLUME = (1 << 4),
PAUSE_TYPE_SUBMENU = (1 << 6),
PAUSE_TYPE_ENDITEMS = (1 << 7),
};
#if defined(_DEBUG) || defined(DEBUG_OPTIONS)
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#ifdef CUTSCENE_RECORDER
extern void NextCutsceneRecorderPlayer(int dir);
extern char gCutsceneRecorderPauseText[64];
extern void NextChase(int dir);
extern char gCurrentChasePauseText[64];
#endif
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void SetRightWayUp(int direction)
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{
extern char gRightWayUp;
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gRightWayUp = 1;
PauseReturnValue = MENU_QUIT_CONTINUE;
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}
void SetDisplayPosition(int direction)
{
extern int gDisplayPosition;
gDisplayPosition ^= 1;
}
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void ToggleInvincibility(int direction)
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{
extern int gInvincibleCar;
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gInvincibleCar ^= 1;
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}
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void ToggleImmunity(int direction)
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{
extern int gPlayerImmune;
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gPlayerImmune ^= 1;
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}
void TogglePlayerGhost(int direction)
{
extern int playerghost;
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playerghost ^= 1;
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}
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void ToggleOverlays(int direction)
{
gDoOverlays ^= 1;
}
int lastCar = -1;
void ToggleSecretCarFun(int direction)
{
extern CAR_COSMETICS car_cosmetics[5];
extern int wantedCar[2];
int active = (ActiveCheats.cheat10 ^= 1);
if (active)
{
if (lastCar == -1)
lastCar = wantedCar[0];
// make our current car the secret car
wantedCar[0] = 12;
}
else
{
if (lastCar != -1)
{
// restore our initial car
wantedCar[0] = lastCar;
lastCar = -1;
}
}
FixCarCos(&car_cosmetics[4], 12);
}
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void ToggleMiniCars(int direction)
{
ActiveCheats.cheat13 ^= 1;
}
void ToggleJerichoMode(int direction)
{
ActiveCheats.cheat12 ^= 1;
}
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void TogglePuppyDogCops(int direction)
{
gPuppyDogCop ^= 1;
}
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extern void LoadSky(void);
void DebugTimeOfDayDay(int direction)
{
wantedTimeOfDay = 1;
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gTimeOfDay = 1;
gWantNight = 0;
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LoadSky();
}
void DebugTimeOfDayNight(int direction)
{
wantedTimeOfDay = 3;
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gTimeOfDay = 3;
gWantNight = 1;
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LoadSky();
}
void DebugTimeOfDayDusk(int direction)
{
wantedTimeOfDay = 0;
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gTimeOfDay = 0;
gWantNight = 0;
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LoadSky();
}
void DebugTimeOfDayDawn(int direction)
{
wantedTimeOfDay = 2;
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gTimeOfDay = 2;
gWantNight = 0;
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LoadSky();
}
void DebugTimeOfDayRain(int direction)
{
//extern int weather;
//weather ^= weather;
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gWeather ^= 1;
wantedWeather = gWeather;
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if (gWeather == 1)
wetness = 7000;
else
wetness = 0;
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LoadSky();
}
MENU_ITEM DebugTimeOfDayItems[] =
{
{ "Day", PAUSE_TYPE_FUNC, 2, DebugTimeOfDayDay, MENU_QUIT_NONE, NULL },
{ "Night", PAUSE_TYPE_FUNC, 2, DebugTimeOfDayNight,MENU_QUIT_NONE, NULL },
{ "Dusk", PAUSE_TYPE_FUNC, 2, DebugTimeOfDayDusk, MENU_QUIT_NONE, NULL },
{ "Dawn", PAUSE_TYPE_FUNC, 2, DebugTimeOfDayDawn, MENU_QUIT_NONE, NULL },
{ "Rain", PAUSE_TYPE_FUNC, 2, DebugTimeOfDayRain, MENU_QUIT_NONE, NULL },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
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};
MENU_HEADER DebugTimeOfDayHeader =
{ "Time Of Day", { 0, 0, 0, 0 }, 0u, DebugTimeOfDayItems };
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MENU_ITEM DebugJustForFunItems[] =
{
{ "Secret Car Fun", PAUSE_TYPE_FUNC, 2, ToggleSecretCarFun, MENU_QUIT_RESTART, NULL },
{ "Mini Cars", PAUSE_TYPE_FUNC, 2, ToggleMiniCars, MENU_QUIT_NONE, NULL },
{ "Jericho Mode", PAUSE_TYPE_FUNC, 2, ToggleJerichoMode, MENU_QUIT_NONE, NULL },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
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};
MENU_HEADER DebugJustForFunHeader =
{ "Just for fun", { 0, 0, 0, 0 }, 0u, DebugJustForFunItems };
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MENU_ITEM DebugOptionsItems[] =
{
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#ifdef CUTSCENE_RECORDER
//{ gCutsceneRecorderPauseText, 5u, 2u, (pauseFunc)&NextCutsceneRecorderPlayer, MENU_QUIT_NONE, NULL },
{ gCurrentChasePauseText, 5u, 2u, (pauseFunc)&NextChase, MENU_QUIT_NONE, NULL },
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#endif
{ "Display position", PAUSE_TYPE_FUNC, 2, SetDisplayPosition, MENU_QUIT_NONE, NULL},
{ "Back on Wheels", PAUSE_TYPE_FUNC, 2, SetRightWayUp, MENU_QUIT_NONE, NULL},
{ "Time of Day", PAUSE_TYPE_SUBMENU, 2, NULL, MENU_QUIT_NONE, &DebugTimeOfDayHeader },
{ "Fun Cheats", PAUSE_TYPE_SUBMENU, 2, NULL, MENU_QUIT_NONE, &DebugJustForFunHeader },
{ "Invincibility", PAUSE_TYPE_FUNC, 2, ToggleInvincibility,MENU_QUIT_NONE, NULL},
{ "Immunity", PAUSE_TYPE_FUNC, 2, ToggleImmunity, MENU_QUIT_NONE, NULL},
{ "Puppy Dog Cops", PAUSE_TYPE_FUNC, 2, TogglePuppyDogCops, MENU_QUIT_NONE, NULL },
{ "Toggle Overlay", PAUSE_TYPE_FUNC, 2, ToggleOverlays, MENU_QUIT_NONE, NULL },
{ "Player Ghost", PAUSE_TYPE_FUNC, 2, TogglePlayerGhost, MENU_QUIT_NONE, NULL },
{ "Next Mission", 0, 2, NULL, MENU_QUIT_NEXTMISSION, NULL },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
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};
MENU_HEADER DebugOptionsHeader =
{ "Debug Options", { 0, 0, 0, 0 }, 0u, DebugOptionsItems };
#endif
MENU_ITEM YesNoRestartItems[] =
{
{ G_LTXT_ID(GTXT_NO), 1u, 2u, NULL, MENU_QUIT_BACKMENU, NULL },
{ G_LTXT_ID(GTXT_YES), 1u, 2u, NULL, MENU_QUIT_RESTART, NULL },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM YesNoQuitItems[] =
{
{ G_LTXT_ID(GTXT_NO), 1u, 2u, NULL, MENU_QUIT_BACKMENU, NULL },
{ G_LTXT_ID(GTXT_YES), 1u, 2u, NULL, MENU_QUIT_QUIT, NULL },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_HEADER YesNoRestartHeader =
{ G_LTXT_ID(GTXT_AreYouSure), { 0, 0, 0, 0 }, 0u, YesNoRestartItems };
MENU_HEADER YesNoQuitHeader =
{ G_LTXT_ID(GTXT_AreYouSure), { 0, 0, 0, 0 }, 0u, YesNoQuitItems };
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MENU_ITEM MainPauseItems[] =
{
{ G_LTXT_ID(GTXT_Continue), 1u, 2u, NULL, MENU_QUIT_CONTINUE, NULL },
{ G_LTXT_ID(GTXT_ShowMap), PAUSE_TYPE_FUNC, 2u, (pauseFunc)&PauseMap, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_Restart), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ G_LTXT_ID(GTXT_SfxVolume), PAUSE_TYPE_SFXVOLUME | PAUSE_TYPE_DIRFUNC, 2u, (pauseFunc)&SfxVolume, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_MusicVolume), PAUSE_TYPE_MUSICVOLUME | PAUSE_TYPE_DIRFUNC, 2u, (pauseFunc)&MusicVolume, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_FilmDirector), 1u, 2u, NULL, MENU_QUIT_DIRECTOR, NULL},
{ G_LTXT_ID(GTXT_QuickReplay),1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
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#if defined(_DEBUG) || defined(DEBUG_OPTIONS)
{ "Debug Options", PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &DebugOptionsHeader },
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#endif
{ G_LTXT_ID(GTXT_Exit), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MultiplayerPauseItems[] =
{
{ G_LTXT_ID(GTXT_Continue), 1u, 2u, NULL, MENU_QUIT_CONTINUE, NULL },
{ G_LTXT_ID(GTXT_Restart), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ G_LTXT_ID(GTXT_SfxVolume), PAUSE_TYPE_SFXVOLUME | PAUSE_TYPE_DIRFUNC, 2u, (pauseFunc)&SfxVolume, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_MusicVolume), PAUSE_TYPE_MUSICVOLUME | PAUSE_TYPE_DIRFUNC, 2u, (pauseFunc)&MusicVolume, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_QuickReplay),1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ G_LTXT_ID(GTXT_Exit), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
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MENU_ITEM CutscenePauseItems[] =
{
{ G_LTXT_ID(GTXT_Continue), 1u, 2u, NULL, MENU_QUIT_CONTINUE, NULL },
{ G_LTXT_ID(GTXT_SkipCutscene), PAUSE_TYPE_FUNC, 2u, (pauseFunc)&SkipCutscene, MENU_QUIT_CONTINUE, NULL },
{ G_LTXT_ID(GTXT_Restart), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ G_LTXT_ID(GTXT_SfxVolume), PAUSE_TYPE_SFXVOLUME | PAUSE_TYPE_DIRFUNC, 2u, (pauseFunc)&SfxVolume, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_MusicVolume), PAUSE_TYPE_MUSICVOLUME | PAUSE_TYPE_DIRFUNC, 2u, (pauseFunc)&MusicVolume, MENU_QUIT_NONE, NULL },
#if defined(_DEBUG) || defined(DEBUG_OPTIONS)
{ "Debug Options", PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &DebugOptionsHeader },
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#endif
{ G_LTXT_ID(GTXT_Exit), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
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MENU_ITEM MissionCompleteItems[] =
{
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#ifdef PSX
{ G_LTXT_ID(GTXT_SaveGame), 3u, 2u, (pauseFunc)&SaveGame, MENU_QUIT_NONE, NULL },
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#endif
{ G_LTXT_ID(GTXT_Continue), 1u, 2u, NULL, MENU_QUIT_NEXTMISSION, NULL },
{ G_LTXT_ID(GTXT_FilmDirector),1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ G_LTXT_ID(GTXT_QuickReplay),1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ G_LTXT_ID(GTXT_SaveReplay), PAUSE_TYPE_FUNC, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_Restart), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ G_LTXT_ID(GTXT_Exit), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MissionFailedItems[6] =
{
{ G_LTXT_ID(GTXT_FilmDirector),1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ G_LTXT_ID(GTXT_QuickReplay),1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ G_LTXT_ID(GTXT_Exit), 3u, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_RetryMission),PAUSE_TYPE_SUBMENU,2u,NULL,MENU_QUIT_NONE,&YesNoRestartHeader },
{ G_LTXT_ID(GTXT_Exit), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM TakeARideFinishedItems[] =
{
{ G_LTXT_ID(GTXT_Restart), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ G_LTXT_ID(GTXT_FilmDirector),1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ G_LTXT_ID(GTXT_QuickReplay),1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ G_LTXT_ID(GTXT_SaveReplay), PAUSE_TYPE_FUNC, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_Exit), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM DrivingGameFinishedItems[] =
{
{ G_LTXT_ID(GTXT_PlayAgain), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
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{ EnterScoreText, 3u, 2u, (pauseFunc)&EnterName, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_FilmDirector),1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ G_LTXT_ID(GTXT_QuickReplay),1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ G_LTXT_ID(GTXT_SaveReplay), PAUSE_TYPE_FUNC, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_Exit), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM MultiplayerFinishedItems[] =
{
{ G_LTXT_ID(GTXT_PlayAgain), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ G_LTXT_ID(GTXT_QuickReplay),1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ G_LTXT_ID(GTXT_SaveReplay), PAUSE_TYPE_FUNC, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_Exit), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM ChaseGameFinishedItems[] =
{
{ G_LTXT_ID(GTXT_PlayAgain), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoRestartHeader },
{ G_LTXT_ID(GTXT_FilmDirector),1u,2u,NULL,MENU_QUIT_DIRECTOR,NULL},
{ G_LTXT_ID(GTXT_QuickReplay),1u,2u,NULL,MENU_QUIT_QUICKREPLAY,NULL},
{ G_LTXT_ID(GTXT_SaveReplay), PAUSE_TYPE_FUNC, 2u, (pauseFunc)&SaveReplay, MENU_QUIT_NONE, NULL },
{ G_LTXT_ID(GTXT_Exit), PAUSE_TYPE_SUBMENU, 2u, NULL, MENU_QUIT_NONE, &YesNoQuitHeader },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM NoPadItems[] =
{
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL}
};
MENU_ITEM NoMultiPadItems[] =
{
{ "Exit", 1u, 2u, NULL, MENU_QUIT_QUIT, NULL },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
MENU_ITEM InvalidPadItems[] =
{
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL}
};
MENU_ITEM InvalidMultiPadItems[] =
{
{ G_LTXT_ID(GTXT_Exit), 1u, 2u, NULL, MENU_QUIT_QUIT, NULL },
{ NULL, PAUSE_TYPE_ENDITEMS, 0u, NULL, MENU_QUIT_NONE, NULL }
};
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MENU_HEADER PauseMenuHeader =
{ G_LTXT_ID(GTXT_Paused), { 0, 0, 0, 0 }, 0u, MainPauseItems };
MENU_HEADER MultiplayerPauseHeader =
{ G_LTXT_ID(GTXT_Paused), { 0, 0, 0, 0 }, 0u, MultiplayerPauseItems };
MENU_HEADER CutscenePauseMenuHeader =
{ G_LTXT_ID(GTXT_Paused), { 0, 0, 0, 0 }, 0u, CutscenePauseItems };
MENU_HEADER MissionCompleteHeader =
{ G_LTXT_ID(GTXT_MissionSuccessful), { 0, 0, 0, 0 }, 0u, MissionCompleteItems };
MENU_HEADER MissionFailedHeader =
{ G_LTXT_ID(GTXT_MissionFailed), { 0, 0, 0, 0 }, 0u, MissionFailedItems };
MENU_HEADER TakeARideFinishedHeader =
{ G_LTXT_ID(GTXT_GameOver), { 0, 0, 0, 0 }, 0u, TakeARideFinishedItems };
MENU_HEADER DrivingGameFinishedHeader =
{ G_LTXT_ID(GTXT_GameOver), { 0, 0, 0, 0 }, 0u, DrivingGameFinishedItems };
MENU_HEADER MultiplayerFinishedHeader =
{ G_LTXT_ID(GTXT_GameOver), { 0, 0, 0, 0 }, 0u, MultiplayerFinishedItems };
MENU_HEADER ChaseGameFinishedHeader =
{ G_LTXT_ID(GTXT_GameOver), { 0, 0, 0, 0 }, 0u, ChaseGameFinishedItems };
MENU_HEADER NoPadHeader =
{
G_LTXT_ID(GTXT_InsertController1),
{ 0, 0, 0, 0 },
0u,
NoPadItems
};
MENU_HEADER NoMultiPadHeader =
{
G_LTXT_ID(GTXT_InsertController2),
{ 0, 0, 0, 0 },
0u,
NoMultiPadItems
};
MENU_HEADER InvalidPadHeader =
{
G_LTXT_ID(GTXT_IncorrectController1),
{ 0, 0, 0, 0 },
0u,
InvalidPadItems
};
MENU_HEADER InvalidMultiPadHeader =
{
G_LTXT_ID(GTXT_IncorrectController2),
{ 0, 0, 0, 0 },
0u,
InvalidMultiPadItems
};
int playerwithcontrol[3] = { 0 };
void SkipCutscene(int direction)
{
gSkipInGameCutscene = 1;
}
// [D] [T]
void SaveReplay(int direction)
{
char filename[64];
#ifdef PSX
CallMemoryCard(0x10, 1);
#else
int size = SaveReplayToBuffer(_other_buffer);
#ifdef CUTSCENE_RECORDER
extern int gCutsceneAsReplay;
if(gCutsceneAsReplay != 0)
{
FILE* temp;
int cnt;
cnt = 2;
// put files to folder
sprintf(filename, "CUT%d", gCutsceneAsReplay);
_mkdir(filename);
while(cnt < 14)
{
sprintf(filename, "CUT%d/CUT%d_%d.D2RP", gCutsceneAsReplay, gCutsceneAsReplay, cnt);
temp = fopen(filename, "rb");
if (temp)
{
fclose(temp);
cnt++;
}
else
break;
}
}
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else
{
sprintf(filename, "CHASE.D2RP");// , gCurrentMissionNumber);
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}
#else
sprintf(filename, "CHASE.D2RP", gCurrentMissionNumber);
#endif
FILE* fp = fopen(filename, "wb");
if (fp)
{
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printInfo("Saving replay '%s'\n", filename);
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fwrite(_other_buffer, 1, size, fp);
fclose(fp);
}
#endif
}
// [D] [T]
void SaveGame(int direction)
{
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SaveCurrentGame();
}
// [D] [T]
void EnterName(void)
{
EnterScoreName();
}
// [D] [T]
int MaxMenuStringLength(MENU_HEADER *pMenu)
{
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int max;
int temp;
MENU_ITEM *pItems;
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pItems = pMenu->MenuItems;
max = StringWidth(GET_GAME_TXT(pMenu->Title));
while ((pItems->Type & PAUSE_TYPE_ENDITEMS) == 0)
{
temp = StringWidth(GET_GAME_TXT(pItems->Text));
if (pItems->Type & (PAUSE_TYPE_SFXVOLUME | PAUSE_TYPE_MUSICVOLUME))
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temp = temp + StringWidth(" 100");
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if (temp > max)
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max = temp;
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pItems++;
}
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return max;
}
// [D] [T]
void SetupMenu(MENU_HEADER *menu, int back)
{
int len;
MENU_ITEM *pItem;
int numItems;
numItems = 0;
ActiveMenuItem = 0;
pItem = menu->MenuItems;
while (pItem->Type != PAUSE_TYPE_ENDITEMS)
{
if (back && pItem == ActiveItem[VisibleMenu])
ActiveMenuItem = numItems;
numItems++;
pItem++;
}
ActiveMenu = menu;
ActiveMenu->NumItems = numItems;
len = MaxMenuStringLength(ActiveMenu);
ActiveMenu->Bound.x = ((304 - len) / 2) - 4;
ActiveMenu->Bound.w = len + 24;
ActiveMenu->Bound.y = MAX(48, ((numItems + 1) * -15 + 256) / 2);
ActiveMenu->Bound.h = (numItems + 1) * 15 + 10;
ActiveItem[VisibleMenu] = &ActiveMenu->MenuItems[ActiveMenuItem];
}
// [D] [T]
void InitaliseMenu(PAUSEMODE mode)
{
MENU_HEADER* pNewMenu;
int i;
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for (i = 0; i < PAUSE_MENU_LEVELS; i++)
{
ActiveItem[i] = NULL;
VisibleMenus[i] = NULL;
}
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pNewMenu = NULL;
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allownameentry = 0;
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switch (mode)
{
case PAUSEMODE_PAUSE:
case PAUSEMODE_PAUSEP1:
case PAUSEMODE_PAUSEP2:
if (NumPlayers == 1 && gMultiplayerLevels == 0)
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{
if (gInGameCutsceneActive == 0)
pNewMenu = &PauseMenuHeader;
else
pNewMenu = &CutscenePauseMenuHeader;
}
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else
pNewMenu = &MultiplayerPauseHeader;
break;
case PAUSEMODE_GAMEOVER:
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switch (GameType)
{
case GAME_PURSUIT:
pNewMenu = &ChaseGameFinishedHeader;
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gMissionCompletionState = mode;
break;
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case GAME_GETAWAY:
case GAME_CHECKPOINT:
if (NumPlayers == 1)
{
pNewMenu = &DrivingGameFinishedHeader;
gMissionCompletionState = mode;
}
else
{
pNewMenu = &MultiplayerFinishedHeader;
gMissionCompletionState = mode;
}
break;
case GAME_GATERACE:
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case GAME_TRAILBLAZER:
case GAME_SURVIVAL:
if (NumPlayers == 1)
{
pNewMenu = &DrivingGameFinishedHeader;
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gMissionCompletionState = mode;
allownameentry = 1;
}
else
{
pNewMenu = &MultiplayerFinishedHeader;
gMissionCompletionState = mode;
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}
break;
default:
if (NumPlayers == 1)
{
pNewMenu = &TakeARideFinishedHeader;
gMissionCompletionState = mode;
}
else
{
pNewMenu = &MultiplayerFinishedHeader;
gMissionCompletionState = mode;
}
break;
}
break;
case PAUSEMODE_COMPLETE:
switch (GameType)
{
case GAME_MISSION:
pNewMenu = &MissionCompleteHeader;
gMissionCompletionState = mode;
break;
case GAME_GETAWAY:
case GAME_GATERACE:
case GAME_CHECKPOINT:
case GAME_TRAILBLAZER:
case GAME_SURVIVAL:
case GAME_COPSANDROBBERS:
case GAME_CAPTURETHEFLAG:
if (NumPlayers == 1)
{
pNewMenu = &DrivingGameFinishedHeader;
gMissionCompletionState = mode;
allownameentry = 1;
}
else
{
pNewMenu = &MultiplayerFinishedHeader;
gMissionCompletionState = mode;
}
break;
case GAME_PURSUIT:
pNewMenu = &ChaseGameFinishedHeader;
gMissionCompletionState = mode;
break;
default:
if (NumPlayers == 1)
{
pNewMenu = &TakeARideFinishedHeader;
gMissionCompletionState = mode;
}
else
{
pNewMenu = &MultiplayerFinishedHeader;
gMissionCompletionState = mode;
}
break;
}
break;
case PAUSEMODE_PADERROR:
if (pad_connected < 0)
{
if (NumPlayers == 1)
pNewMenu = &InvalidPadHeader;
else
pNewMenu = &InvalidMultiPadHeader;
if (Pads[0].type == 1)
pNewMenu->Title = G_LTXT(GTXT_IncorrectController1);
else
pNewMenu->Title = G_LTXT(GTXT_IncorrectController2);
}
else
{
if (NumPlayers == 1)
pNewMenu = &NoPadHeader;
else
pNewMenu = &NoMultiPadHeader;
if (Pads[0].type == 0)
pNewMenu->Title = G_LTXT(GTXT_InsertController1);
else
pNewMenu->Title = G_LTXT(GTXT_InsertController2);
}
break;
}
// [A]
if(pNewMenu)
{
VisibleMenu = 0;
VisibleMenus[VisibleMenu] = pNewMenu;
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if (NoPlayerControl == 0 && OnScoreTable(NULL) != -1 && allownameentry)
{
gScoreEntered = 0;
sprintf(EnterScoreText, G_LTXT(GTXT_EnterScore));
sprintf(EnterNameText, G_LTXT(GTXT_EnterName));
}
else
{
gScoreEntered = 1;
sprintf(EnterScoreText, G_LTXT(GTXT_ViewTable));
sprintf(EnterNameText, G_LTXT(GTXT_HighScores));
}
SetupMenu(pNewMenu, 0);
}
else
{
printError("pNewMenu is NULL!\n");
}
}
// [D] [T]
void DrawVisibleMenus(void)
{
int width;
int itemXpos;
POLY_FT3 *null;
POLY_F4 *poly;
MENU_ITEM *pItem;
MENU_HEADER *pActive;
int r, b;
int i;
int xpos, ypos;
int menuWidth;
int x1, x2, y1, y2;
static int maxPercentageWidth = StringWidth(" 100");
if (NumPlayers > 1)
{
SetFullscreenDrawing();
}
pActive = VisibleMenus[VisibleMenu];
xpos = pActive->Bound.x;
ypos = pActive->Bound.y;
menuWidth = pActive->Bound.w;
if (pActive->Title)
{
OutputString(GET_GAME_TXT(pActive->Title), 2, xpos, ypos, menuWidth, 128, 32, 32);
ypos += 15;
}
// show all menu items
for (i = 0; i < pActive->NumItems; i++)
{
pItem = &pActive->MenuItems[i];
if (!pItem->Text)
continue;
if (pItem == ActiveItem[VisibleMenu])
{
r = 0;
b = 0;
}
else
{
b = 128;
r = 128;
}
if(pItem->Type & (PAUSE_TYPE_SFXVOLUME | PAUSE_TYPE_MUSICVOLUME))
{
width = StringWidth(GET_GAME_TXT(pItem->Text));
itemXpos = xpos + ((menuWidth - width) - maxPercentageWidth) / 2;
OutputString(GET_GAME_TXT(pItem->Text), 1, itemXpos, ypos, menuWidth, r, 128, b);
if (pItem->Type & PAUSE_TYPE_SFXVOLUME)
OutputString(SfxVolumeText, 1, itemXpos + width + 10, ypos, menuWidth, r, 128, b);
else if (pItem->Type & PAUSE_TYPE_MUSICVOLUME)
OutputString(MusicVolumeText, 1, itemXpos + width + 10, ypos, menuWidth, r, 128, b);
}
else
{
OutputString(GET_GAME_TXT(pItem->Text), pItem->Justify, xpos, ypos, menuWidth, r, 128, b);
}
ypos += 15;
}
poly = (POLY_F4*)current->primptr;
ypos = pActive->Bound.y;
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setPolyF4(poly);
x1 = xpos - 5;
x2 = xpos + menuWidth + 5;
y1 = ypos - 5;
y2 = ypos + pActive->Bound.h;
poly->x0 = x1;
poly->x1 = x2;
poly->y0 = y1;
poly->x2 = x1;
poly->y1 = y1;
poly->y2 = y2;
poly->x3 = x2;
poly->y3 = y2;
poly->r0 = 16;
poly->g0 = 16;
poly->b0 = 16;
setSemiTrans(poly, 1);
addPrim(current->ot, poly);
current->primptr += sizeof(POLY_F4);
null = (POLY_FT3 *)current->primptr;
setPolyFT3(null);
null->x0 = -1;
null->y0 = -1;
null->x1 = -1;
null->y1 = -1;
null->x2 = -1;
null->y2 = -1;
null->tpage = 0;
addPrim(current->ot, null);
current->primptr += sizeof(POLY_FT3);
}
// [D] [T]
void ControlMenu(void)
{
static int controlmenu_debounce = 0;
MENU_ITEM* pItem;
int i;
ushort paddata;
MENU_HEADER* menu;
ushort paddirect;
int doit;
if (playerwithcontrol[2] == 0)
{
paddata = Pads[1].dirnew;
paddirect = Pads[1].direct;
if (playerwithcontrol[0])
{
paddata = Pads[0].dirnew;
paddirect = Pads[0].direct;
}
}
else
{
paddata = Pads[0].dirnew;
paddirect = Pads[0].direct;
if (NumPlayers == 2)
{
paddata = Pads[1].dirnew | Pads[0].dirnew;
paddirect = Pads[1].direct | Pads[0].direct;
}
}
// toggle map off
if (gShowMap)
{
if (paddata & 0x50)
PauseMap(0);
return;
}
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pItem = ActiveItem[VisibleMenu];
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if ((paddirect & 0xA000) && (pItem->Type & PAUSE_TYPE_DIRFUNC))
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{
doit = 0;
if (controlmenu_debounce == 0)
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{
doit = 1;
controlmenu_debounce = 10;
}
else
{
controlmenu_debounce--;
if (controlmenu_debounce == 0)
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{
doit = 1;
controlmenu_debounce = 2;
}
}
if (doit)
{
// left/right
(*pItem->func)((paddirect & 0x8000) ? -1 : 1);
}
return;
}
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controlmenu_debounce = 0;
#ifndef PSX
// Pause fix for PC mapping
if ((paddata & 0x10) && paddata & (0x1000 | 0x4000))
{
paddata = 0;
}
#endif
if (paddata & 0x1000)
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{
// go up
ActiveMenuItem--;
if (ActiveMenuItem < 0)
ActiveMenuItem = ActiveMenu->NumItems - 1;
ActiveItem[VisibleMenu] = &ActiveMenu->MenuItems[ActiveMenuItem];
}
else if (paddata & 0x4000)
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{
// go down
ActiveMenuItem++;
if (ActiveMenuItem > ActiveMenu->NumItems - 1)
ActiveMenuItem = 0;
ActiveItem[VisibleMenu] = &ActiveMenu->MenuItems[ActiveMenuItem];
}
else if (paddata & 0x40)
{
// Enter submenu
if (pItem->Type & PAUSE_TYPE_SUBMENU)
{
menu = pItem->SubMenu;
VisibleMenu++;
VisibleMenus[VisibleMenu] = menu;
SetupMenu(menu, 0);
return;
}
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// function flag
if (pItem->Type & PAUSE_TYPE_FUNC)
(*pItem->func)(0);
if (pItem->ExitValue == MENU_QUIT_NONE)
return;
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if (pItem->ExitValue == MENU_QUIT_BACKMENU)
{
VisibleMenu--; // go back in menu stack
SetupMenu(VisibleMenus[VisibleMenu], 1);
}
else
PauseReturnValue = pItem->ExitValue;
}
else if ((paddata & 0x10) || (paddata & 0x800)) // Triangle or Start
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{
// continue game if needed
if (VisibleMenu == 0)
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{
#ifndef PSX
// hack for keyboard swap
if(!(paddata & 0x800))
return;
#endif
for (i = 0; i < ActiveMenu->NumItems; i++)
{
pItem = &ActiveMenu->MenuItems[i];
if (pItem->ExitValue == MENU_QUIT_CONTINUE)
{
PauseReturnValue = pItem->ExitValue;
return;
}
}
}
else
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{
// only triangle
if(paddata & 0x10)
{
VisibleMenu--;
SetupMenu(VisibleMenus[VisibleMenu], 1);
}
}
}
}
// [D] [T]
void PauseMap(int direction)
{
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gShowMap ^= 1;
ReadControllers();
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map_x_shift = 0;
map_z_shift = 0;
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if (gShowMap == 0)
InitOverheadMap();
}
// [D] [T]
void SfxVolume(int direction)
{
if (direction < 0)
gMasterVolume = gMasterVolume + -100;
else if (0 < direction)
gMasterVolume = gMasterVolume + 100;
if (gMasterVolume < -10000)
gMasterVolume = -10000;
if (gMasterVolume > 0)
gMasterVolume = 0;
sprintf(SfxVolumeText, "%d", (10000 + gMasterVolume) / 100);
SetMasterVolume(gMasterVolume);
}
// [D] [T]
void MusicVolume(int direction)
{
if (direction < 0)
gMusicVolume = gMusicVolume + -100;
else if (0 < direction)
gMusicVolume = gMusicVolume + 100;
if (gMusicVolume < -10000)
gMusicVolume = -10000;
if (gMusicVolume > 0)
gMusicVolume = 0;
sprintf(MusicVolumeText, "%d", (10000 + gMusicVolume) / 100);
SetXMVolume(gMusicVolume);
}
u_char gCurrentTextChar = 0;
void ScoreNameInputHandler(const char* input)
{
if (!input)
{
gCurrentTextChar = 255;
return;
}
gCurrentTextChar = *input;
}
// [D] [T]
void EnterScoreName(void)
{
u_char chr;
int so;
int co;
int delay;
char* username;
int toggle;
SCORE_ENTRY* table;
unsigned short npad, dpad;
username = NULL;
delay = 0;
gEnteringScore = 1;
toggle = 0;
if (gScoreEntered == 0)
{
gScorePosition = OnScoreTable(&table);
if (gScorePosition != -1)
username = ScoreName[gScorePosition];
}
else
{
OnScoreTable(&table);
gScorePosition = -1;
}
co = 1;
so = 0;
CreateScoreNames(table, &gPlayerScore, gScorePosition);
#ifndef PSX
gameOnTextInput = ScoreNameInputHandler;
gCurrentTextChar = 0;
#endif
do {
ReadControllers();
npad = Pads[0].dirnew;
dpad = Pads[0].direct;
if (gScoreEntered)
{
if (npad & 0x50)
{
gEnteringScore = 0;
return;
}
}
else
{
if (!username)
return;
// cancel
if (npad & 0x10)
{
gEnteringScore = 0;
return;
}
#ifdef PSX
if (dpad & 0x20)
{
// switch to end
delay = 1;
toggle = 0;
co = 67;
}
else if (dpad & 0x8000)
{
// move left/right to switch chars
if (delay-- == 0)
{
delay = 20;
toggle = 0;
co--;
}
else if (delay < 1)
{
delay = 2;
toggle = 0;
co--;
}
if (co < 0)
co = 67;
}
else if (dpad & 0x2000)
{
if (delay-- == 0)
{
delay = 20;
toggle = 0;
co++;
}
else if (delay < 1)
{
delay = 2;
toggle = 0;
co++;
}
if (co > 67)
co = 0;
}
else
{
delay = 0;
}
if (so == 5)
chr = 254;
else
chr = validchars[co];
#else
if (gCurrentTextChar > 0)
{
if (gCurrentTextChar == 255)
{
// do backspace
chr = 255;
}
else
{
// Find a valid character
for (co = 0; co < 69; co++)
{
if (validchars[co] == gCurrentTextChar)
break;
}
if (so == 5)
{
chr = 254;
gCurrentTextChar = 0;
}
else
chr = validchars[co];
}
}
else
{
if (so == 5)
chr = 254;
else
chr = '.';
}
if (npad & 0x40)
{
gCurrentTextChar = 254;
chr = 254;
}
#endif
toggle++;
if (toggle & 4)
username[so] = 0;
else if (chr == ' ')
username[so] = '.';
else
username[so] = chr;
if (npad & 0x80)
{
if (so > 0)
so--;
username[so] = 0;
username[so+1] = 0;
}
#ifdef PSX
if (npad & 0x40)
{
#else
if (gCurrentTextChar > 0)
{
gCurrentTextChar = 0;
#endif
// complete
if (chr == 254)
{
username[so] = 0;
strcpy(gPlayerScore.name, username);
AddScoreToTable(table, gScorePosition);
sprintf(EnterScoreText, G_LTXT(GTXT_ViewTable));
sprintf(EnterNameText, G_LTXT(GTXT_HighScores));
gEnteringScore = 0;
gScoreEntered = 1;
return;
}
// delete chars
if(chr == 255)
{
if (so > 0)
so--;
username[so] = 0;
username[so + 1] = 0;
}
else if (so < 5)
{
username[so] = chr;
username[so+1] = 0;
so++;
}
}
}
DrawGame();
} while (true);
#ifndef PSX
gameOnTextInput = NULL;
#endif
}
// [D] [T]
void DrawHighScoreMenu(int selection)
{
POLY_FT3* null;
POLY_F4* prim;
int i;
int b;
int r;
int ypos;
char text[8];
OutputString(EnterNameText, 2, 160, 70, 0, 128, 32, 32);
OutputString(G_LTXT(GTXT_Name), 1, 40, 90, 0, 128, 128, 32);
OutputString(G_LTXT(GTXT_Time), 4, 280, 90, 0, 128, 128, 32);
ypos = 110;
i = 0;
do {
if (i == selection)
{
r = 0;
b = 0;
}
else
{
r = 128;
b = 128;
}
sprintf(text, "%d", i+1);
OutputString(text, 1, 40, ypos, 0, r, 128, b);
OutputString(ScoreName[i], 1, 60, ypos, 0, r, 128, b);
OutputString(ScoreItems[i], 4, 220, ypos, 0, r, 128, b);
OutputString(ScoreTime[i], 4, 280, ypos, 0, r, 128, b);
ypos += 15;
i++;
} while (i < 5);
prim = (POLY_F4*)current->primptr;
setPolyF4(prim);
setSemiTrans(prim, 1);
setShadeTex(prim, 1);
prim->y0 = 65;
prim->y1 = 65;
prim->y2 = 197;
prim->y3 = 197;
prim->x0 = 26;
prim->x1 = 294;
prim->x2 = 26;
prim->x3 = 294;
prim->r0 = 16;
prim->g0 = 16;
prim->b0 = 16;
addPrim(current->ot, prim);
current->primptr += sizeof(POLY_F4);
null = (POLY_FT3*)current->primptr;
setPolyFT3(null);
null->x0 = -1;
null->y0 = -1;
null->x1 = -1;
null->y1 = -1;
null->x2 = -1;
null->y2 = -1;
null->tpage = 0;
addPrim(current->ot, null);
current->primptr += sizeof(POLY_FT3);
}
void strlower(char* str)
{
while (*str != '\0')
{
*str = tolower(*str);
str++;
}
}
// [D] [T]
void CreateScoreNames(SCORE_ENTRY* table, PLAYER_SCORE* score, int position)
{
int time;
char* text;
int i;
switch (GameType)
{
case GAME_PURSUIT:
case GAME_GETAWAY:
case GAME_CHECKPOINT:
case GAME_SURVIVAL:
text = NULL;
break;
case GAME_GATERACE:
text = G_LTXT(GTXT_Gates);
break;
case GAME_TRAILBLAZER:
text = G_LTXT(GTXT_Cones);
break;
default:
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printError("CreateScoreNames: Invalid game type\n");
return;
}
i = 0;
do {
if (i == position)
{
time = score->time;
if (time == -1)
sprintf(ScoreTime[i], "-:--.--");
else
sprintf(ScoreTime[i], "%d:%02d.%02d", time / 180000, time / 3000 + (time / 180000) * -0x3c, (time % 3000) / 0x1e);
ScoreItems[i][0] = '\0';
if (text != NULL && score->items != -1)
{
sprintf(ScoreItems[i], "%d %s", score->items, text);
strlower(ScoreItems[i]);
}
ClearMem(ScoreName[i], 7);
}
else
{
time = table->time;
if (time == -1)
sprintf(ScoreTime[i], "-:--.--");
else
sprintf(ScoreTime[i], "%d:%02d.%02d", time / 180000, time / 3000 + (time / 180000) * -0x3c, (time % 3000) / 0x1e);
ScoreItems[i][0] = '\0';
if (text != NULL && table->items != -1)
{
sprintf(ScoreItems[i], "%d %s", table->items, text);
strlower(ScoreItems[i]);
}
sprintf(ScoreName[i], "%s", table->name);
table++;
}
i++;
} while (i < 5);
}
// [D] [T]
int ShowPauseMenu(PAUSEMODE mode)
{
PAUSEMODE passed_mode;
RECT16 rect;
ReadControllers();
if (mode == PAUSEMODE_PAUSEP1)
{
playerwithcontrol[0] = 1;
playerwithcontrol[1] = 0;
playerwithcontrol[2] = 0;
}
else if (mode == PAUSEMODE_PAUSEP2)
{
playerwithcontrol[0] = 0;
playerwithcontrol[1] = 1;
playerwithcontrol[2] = 0;
}
else
{
playerwithcontrol[0] = 0;
playerwithcontrol[1] = 0;
playerwithcontrol[2] = 1;
}
SetDispMask(1);
SfxVolume(0);
MusicVolume(0);
StopPadVibration(0);
StopPadVibration(1);
InitaliseMenu(mode);
gDrawPauseMenus = 1;
passed_mode = mode;
if (mode == PAUSEMODE_PADERROR)
mode = PAUSEMODE_PAUSE;
PauseReturnValue = 0;
do {
UpdatePadData();
if (passed_mode == PAUSEMODE_PADERROR)
{
if (pad_connected == 1)
{
InitaliseMenu(mode);
passed_mode = mode;
}
else
{
InitaliseMenu(PAUSEMODE_PADERROR);
}
}
else
{
if (pad_connected != 1)
{
passed_mode = PAUSEMODE_PADERROR;
InitaliseMenu(PAUSEMODE_PADERROR);
}
}
if (pad_connected < 1)
playerwithcontrol[2] = 1;
ControlMenu();
DrawGame();
} while (PauseReturnValue == 0);
gDrawPauseMenus = 0;
if (NumPlayers > 1)
{
rect.x = 0;
rect.w = 320;
rect.h = 1;
rect.y = current->draw.clip.y + current->draw.clip.h;
ClearImage2(&rect, 0, 0, 0);
DrawGame();
ClearImage2(&rect, 0, 0, 0);
DrawGame();
}
switch (PauseReturnValue)
{
case 1:
pauseflag = 0;
break;
case 2:
EndGame(GAMEMODE_QUIT);
break;
case 3:
EndGame(GAMEMODE_RESTART);
break;
case 4:
EndGame(GAMEMODE_DIRECTOR);
break;
case 5:
EndGame(GAMEMODE_REPLAY);
break;
case 7:
EndGame(GAMEMODE_NEXTMISSION);
break;
}
return PauseReturnValue;
}
// [D] [T]
void DrawPauseMenus(void)
{
#if !defined(PSX) && defined(DEBUG_OPTIONS)
extern int g_FreeCameraEnabled;
if (g_FreeCameraEnabled)
return;
#endif
if (gDrawPauseMenus && gShowMap == 0)
{
if (gEnteringScore == 0)
DrawVisibleMenus();
else
DrawHighScoreMenu(gScorePosition);
}
}