REDRIVER2/src_rebuild/DebugOverlay.cpp

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#include "THISDUST.H"
#include "LIBGTE.H"
#include "LIBGPU.H"
#include "INLINE_C.H"
#include "GTEREG.H"
#include "GAME/ASM/ASMTEST.H"
#include "GAME/C/CONVERT.H"
#include "GAME/C/CAMERA.H"
#include "GAME/C/DRAW.H"
#include "GAME/C/SYSTEM.H"
#include "GAME/C/PRES.H"
#include "GAME/C/SPOOL.H"
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#include "GAME/C/CARS.H"
#include "GAME/C/PLAYERS.H"
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int gDisplayDrawStats = 0;
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struct LineDef_t
{
VECTOR posA, posB;
CVECTOR color;
};
LineDef_t gDebug_Lines[512];
int gDebug_numLines = 0;
void DrawDebugOverlays()
{
VECTOR _zerov = { 0 };
while(gDebug_numLines > 0)
{
LineDef_t& ld = gDebug_Lines[gDebug_numLines-1];
gte_SetTransVector(&_zerov);
gte_SetRotMatrix(&inv_camera_matrix);
SVECTOR a, b;
a.vx = ld.posA.vx - camera_position.vx;
a.vy = ld.posA.vy - camera_position.vy;
a.vz = ld.posA.vz - camera_position.vz;
b.vx = ld.posB.vx - camera_position.vx;
b.vy = ld.posB.vy - camera_position.vy;
b.vz = ld.posB.vz - camera_position.vz;
gte_ldv3(&a, &b, &b);
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gte_rtpt();
gte_avsz4();
int z;
gte_stopz(&z);
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if (z > 0)
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{
LINE_F2* line = (LINE_F2*)current->primptr;
setLineF2(line);
setSemiTrans(line, 1);
gte_stsxy0(&line->x0)
gte_stsxy1(&line->x1);
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line->r0 = ld.color.r;
line->g0 = ld.color.g;
line->b0 = ld.color.b;
addPrim(current->ot + 2, line);
current->primptr += sizeof(LINE_F2);
}
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gDebug_numLines--;
}
gDebug_numLines = 0;
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DR_TPAGE* tp = (DR_TPAGE*)current->primptr;
setDrawTPage(tp, 0, 0, 0);
addPrim(current->ot + 2, tp);
current->primptr += sizeof(DR_TPAGE);
char tempBuf[128];
int primTabLeft = current->primptr - current->primtab;
if (gDisplayDrawStats)
{
sprintf(tempBuf, "Primtab: %d of %d", primTabLeft, 0x1a180);
PrintString(tempBuf, 10, 80);
extern volatile int spoolactive;
sprintf(tempBuf, "Spooling: %d spec: %d, active: %d", doSpooling, allowSpecSpooling, spoolactive);
PrintString(tempBuf, 10, 90);
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extern int numActiveCops;
extern int numCopCars;
extern int numCivCars;
extern int numParkedCars;
extern int maxCopCars;
extern int maxCivCars;
sprintf(tempBuf, "Civs: %d - %d parked - max %d", numCivCars, numParkedCars, maxCivCars);
PrintString(tempBuf, 10, 100);
sprintf(tempBuf, "Cops: %d - %d active - max %d", numCopCars, numActiveCops, maxCopCars);
PrintString(tempBuf, 10, 110);
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int playerCar = player[0].playerCarId;
int speed = car_data[playerCar].hd.speed;
sprintf(tempBuf, "Speed: %d", speed);
PrintString(tempBuf, 10, 120);
}
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}
void Debug_AddLine(VECTOR& pointA, VECTOR& pointB, CVECTOR& color)
{
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if (gDebug_numLines + 1 > 512)
return;
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int dx = camera_position.vx - pointA.vx;
int dz = camera_position.vz - pointA.vz;
if (dx * dx + dz * dz > (15000*15000))
return;
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LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
ld.posA = pointA;
ld.posB = pointB;
ld.color = color;
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ld.posA.vy *= -1;
ld.posB.vy *= -1;
}
void Debug_AddLineOfs(VECTOR& pointA, VECTOR& pointB, VECTOR& ofs, CVECTOR& color)
{
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if (gDebug_numLines + 1 > 512)
return;
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int dx = camera_position.vx - ofs.vx;
int dz = camera_position.vz - ofs.vz;
if (dx * dx + dz * dz > (15000 * 15000))
return;
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LineDef_t& ld = gDebug_Lines[gDebug_numLines++];
ld.posA = pointA;
ld.posB = pointB;
ld.color = color;
ld.posA.vx += ofs.vx;
ld.posA.vy += ofs.vy;
ld.posA.vz += ofs.vz;
ld.posB.vx += ofs.vx;
ld.posB.vy += ofs.vy;
ld.posB.vz += ofs.vz;
ld.posA.vy *= -1;
ld.posB.vy *= -1;
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}
int g_FreeCameraControls = 0;
int g_FreeCameraEnabled = 0;
VECTOR g_FreeCameraPosition;
SVECTOR g_FreeCameraRotation;
VECTOR g_FreeCameraVelocity;
extern int cursorX, cursorY, cursorOldX, cursorOldY;
extern VECTOR lis_pos;
void DoFreeCamera()
{
if (g_FreeCameraEnabled == 0)
{
g_FreeCameraPosition = camera_position;
g_FreeCameraRotation = camera_angle;
g_FreeCameraVelocity.vx = 0;
g_FreeCameraVelocity.vy = 0;
g_FreeCameraVelocity.vz = 0;
return;
}
camera_position = g_FreeCameraPosition;
camera_angle = g_FreeCameraRotation;
lis_pos = camera_position;
BuildWorldMatrix();
g_FreeCameraPosition.vx += FIXED(g_FreeCameraVelocity.vx);
g_FreeCameraPosition.vy += FIXED(g_FreeCameraVelocity.vy);
g_FreeCameraPosition.vz += FIXED(g_FreeCameraVelocity.vz);
// deaccel
g_FreeCameraVelocity.vx -= (g_FreeCameraVelocity.vx / 4);
g_FreeCameraVelocity.vy -= (g_FreeCameraVelocity.vy / 4);
g_FreeCameraVelocity.vz -= (g_FreeCameraVelocity.vz / 4);
// accel
if ((g_FreeCameraControls & 0x1) || (g_FreeCameraControls & 0x2)) // forward/back
{
int sign = (g_FreeCameraControls & 0x2) ? -1 : 1;
g_FreeCameraVelocity.vx += (inv_camera_matrix.m[2][0] * 32) * sign;
g_FreeCameraVelocity.vy += (inv_camera_matrix.m[2][1] * 32) * sign;
g_FreeCameraVelocity.vz += (inv_camera_matrix.m[2][2] * 32) * sign;
}
// side
if ((g_FreeCameraControls & 0x4) || (g_FreeCameraControls & 0x8)) // right/left
{
int sign = (g_FreeCameraControls & 0x8) ? 1 : -1;
g_FreeCameraVelocity.vx += (inv_camera_matrix.m[0][0] * 32) * sign;
g_FreeCameraVelocity.vy += (inv_camera_matrix.m[0][1] * 32) * sign;
g_FreeCameraVelocity.vz += (inv_camera_matrix.m[0][2] * 32) * sign;
}
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}