REDRIVER2/src_rebuild/GAME/C/BOMBERMAN.C

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#include "THISDUST.H"
#include "BOMBERMAN.H"
#include "CONVERT.H"
#include "OVERMAP.H"
#include "PLAYERS.H"
#include "CARS.H"
#include "GLAUNCH.H"
#include "JOB_FX.H"
#include "DR2ROADS.H"
#include "PAD.H"
#include "CAMERA.H"
#include "DRAW.H"
#include "DEBRIS.H"
#include "MISSION.H"
#include "DENTING.H"
#include "COSMETIC.H"
#include "BCOLLIDE.H"
#include "PEDEST.H"
#include "../ASM/ASMTEST.H"
#include "INLINE_C.H"
#include <stdlib.h>
MODEL* gBombModel;
_ExOBJECT explosion[5];
static BOMB ThrownBombs[5];
static int ThrownBombDelay = 0;
static int CurrentBomb = 0;
static int gWantFlash = 0;
_CAR_DATA *gBombTargetVehicle = NULL;
static int flashval;
// decompiled code
// original method signature:
// void /*$ra*/ InitThrownBombs()
// line 222, offset 0x0001f570
/* begin block 1 */
// Start line: 224
// Start offset: 0x0001F570
// Variables:
// int i; // $v1
/* end block 1 */
// End offset: 0x0001F5F4
// End Line: 235
/* begin block 2 */
// Start line: 1445
/* end block 2 */
// End Line: 1446
/* begin block 3 */
// Start line: 444
/* end block 3 */
// End Line: 445
/* begin block 4 */
// Start line: 1446
/* end block 4 */
// End Line: 1447
/* begin block 5 */
// Start line: 1448
/* end block 5 */
// End Line: 1449
/* WARNING: Unknown calling convention yet parameter storage is locked */
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// [D] [T]
void InitThrownBombs(void)
{
int i;
for (i = 0; i < 5; i++)
ThrownBombs[i].flags = 0;
ThrownBombDelay = Random2(0) % 45 + 8;
CurrentBomb = 0;
gWantFlash = 0;
gBombTargetVehicle = NULL;
}
// decompiled code
// original method signature:
// void /*$ra*/ HandleThrownBombs()
// line 245, offset 0x0001e3e8
/* begin block 1 */
// Start line: 247
// Start offset: 0x0001E3E8
// Variables:
// struct BOMB *bomb; // $s1
// struct VECTOR velocity; // stack offset -48
// struct _CAR_DATA *cp; // $s0
// int i; // $s5
// int y; // $a0
/* begin block 1.1 */
// Start line: 258
// Start offset: 0x0001E42C
/* end block 1.1 */
// End offset: 0x0001E5C8
// End Line: 301
/* begin block 1.2 */
// Start line: 319
// Start offset: 0x0001E670
// Variables:
// int len; // $v1
/* end block 1.2 */
// End offset: 0x0001E6E8
// End Line: 330
/* end block 1 */
// End offset: 0x0001E7E8
// End Line: 357
/* begin block 2 */
// Start line: 490
/* end block 2 */
// End Line: 491
/* begin block 3 */
// Start line: 491
/* end block 3 */
// End Line: 492
/* begin block 4 */
// Start line: 497
/* end block 4 */
// End Line: 498
/* WARNING: Unknown calling convention yet parameter storage is locked */
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// [D] [T]
void HandleThrownBombs(void)
{
_CAR_DATA *cp;
BOMB *bomb;
int i;
int y;
int dx, dz;
VECTOR velocity;
if (gBombTargetVehicle == NULL)
return;
ThrownBombDelay--;
if (ThrownBombDelay == -1)
{
ThrownBombDelay = Random2(0) % 45 + 8;
bomb = &ThrownBombs[CurrentBomb++];
CurrentBomb = CurrentBomb % 5;
bomb->flags = 1;
bomb->active = 1;
bomb->position.vx = gBombTargetVehicle->hd.where.t[0];
bomb->position.vy = gBombTargetVehicle->hd.where.t[1] - 200;
bomb->position.vz = gBombTargetVehicle->hd.where.t[2];
velocity.vx = FIXED(gBombTargetVehicle->st.n.linearVelocity[0]);
velocity.vy = 0;
velocity.vz = FIXED(gBombTargetVehicle->st.n.linearVelocity[2]);
bomb->velocity.vx = velocity.vx >> 10;
bomb->velocity.vz = velocity.vz >> 10;
bomb->velocity.vy = -(Long2DDistance(&bomb->position, (VECTOR *)player[0].pos) >> 7);
if ((rand() & 1) == 0)
bomb->rot_speed = -bomb->velocity.vy;
else
bomb->rot_speed = bomb->velocity.vy;
if (bomb->velocity.vy < -100)
bomb->velocity.vy = -100;
}
bomb = ThrownBombs;
i = 0;
while (i < 5)
{
if ((bomb->flags & 1) != 0)
{
bomb->position.vx += bomb->velocity.vx;
bomb->position.vy += bomb->velocity.vy;
bomb->position.vz += bomb->velocity.vz;
bomb->velocity.vy += 10;
bomb->active++;
y = -MapHeight(&bomb->position);
if (y < bomb->position.vy)
{
if ((bomb->flags & 2) == 0)
{
bomb->flags |= 2;
bomb->position.vy = y;
bomb->velocity.vy = -bomb->velocity.vy / 2; // bounce
}
else
{
bomb->flags = 0;
bomb->position.vy = y;
AddExplosion(bomb->position, LITTLE_BANG);
AddFlash(&bomb->position);
dx = (bomb->position.vx - player[0].pos[0]);
dz = (bomb->position.vz - player[0].pos[2]);
if (FIXED(dx * dx + dz * dz) < 1024)
SetPadVibration(player[0].padid, 3); // [A] bug fix
}
}
cp = car_data;
while (cp < car_data + 20)
{
if (cp != gBombTargetVehicle && cp->controlType != 0 && BombCollisionCheck(cp, &bomb->position) != 0)
{
bomb->flags = 0;
AddExplosion(bomb->position, BIG_BANG);
AddFlash(&bomb->position);
}
cp++;
}
}
bomb++;
i++;
};
}
// decompiled code
// original method signature:
// void /*$ra*/ DrawThrownBombs()
// line 381, offset 0x0001e810
/* begin block 1 */
// Start line: 383
// Start offset: 0x0001E810
// Variables:
// struct MATRIX object_matrix; // stack offset -80
// struct MATRIX *finalmatrix; // $s2
// struct BOMB *bomb; // $s0
// struct VECTOR pos; // stack offset -48
// int i; // $s3
/* begin block 1.1 */
// Start line: 397
// Start offset: 0x0001E86C
/* end block 1.1 */
// End offset: 0x0001E998
// End Line: 414
/* begin block 1.2 */
// Start line: 420
// Start offset: 0x0001E9B4
/* end block 1.2 */
// End offset: 0x0001E9DC
// End Line: 424
/* end block 1 */
// End offset: 0x0001E9DC
// End Line: 425
/* begin block 2 */
// Start line: 864
/* end block 2 */
// End Line: 865
/* begin block 3 */
// Start line: 865
/* end block 3 */
// End Line: 866
/* begin block 4 */
// Start line: 871
/* end block 4 */
// End Line: 872
/* WARNING: Could not reconcile some variable overlaps */
/* WARNING: Unknown calling convention yet parameter storage is locked */
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// [D] [T]
void DrawThrownBombs(void)
{
int iVar1;
BOMB *bomb;
int i;
MATRIX object_matrix;
VECTOR pos;
if (gBombModel == NULL)
return;
bomb = ThrownBombs;
i = 0;
while (i < 5)
{
if ((bomb->flags & 1) != 0)
{
object_matrix.m[0][0] = 0x1000;
object_matrix.m[0][1] = 0;
object_matrix.m[0][2] = 0;
object_matrix.m[1][0] = 0;
object_matrix.m[1][1] = 0x1000;
object_matrix.m[1][2] = 0;
object_matrix.m[2][0] = 0;
object_matrix.m[2][1] = 0;
object_matrix.m[2][2] = 0x1000;
RotMatrixY(bomb->rot_speed * bomb->active * 3 & 0xfff, &object_matrix);
RotMatrixZ(bomb->rot_speed * bomb->active & 0xfff, &object_matrix);
pos.vx = bomb->position.vx - camera_position.vx;
pos.vy = bomb->position.vy - camera_position.vy;
pos.vz = bomb->position.vz - camera_position.vz;
Apply_Inv_CameraMatrix(&pos);
gte_SetRotMatrix(&object_matrix);
gte_SetTransVector(&pos);
pos.vx = bomb->position.vx;
pos.vy = bomb->position.vy;
pos.vz = bomb->position.vz;
SetFrustrumMatrix();
if (FrustrumCheck(&pos, gBombModel->bounding_sphere) != -1)
{
PlotMDL_less_than_128(gBombModel);
}
}
i++;
bomb++;
}
if (gWantFlash != 0)
{
add_haze(flashval, flashval, 7);
flashval -= 10;
if (flashval < 1)
gWantFlash = 0;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ BombThePlayerToHellAndBack(int car /*$s3*/)
// line 432, offset 0x0001ea00
/* begin block 1 */
// Start line: 433
// Start offset: 0x0001EA00
// Variables:
// struct BOMB *bomb; // $t3
/* end block 1 */
// End offset: 0x0001EC3C
// End Line: 486
/* begin block 2 */
// Start line: 1001
/* end block 2 */
// End Line: 1002
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// [D] [T]
void BombThePlayerToHellAndBack(int car)
{
BOMB *bomb;
if (car == -1)
return;
car_data[car].ap.damage[0] = 0xfff;
car_data[car].ap.damage[1] = 0xfff;
car_data[car].ap.damage[2] = 0xfff;
car_data[car].ap.damage[3] = 0xfff;
car_data[car].ap.damage[4] = 0xfff;
car_data[car].ap.damage[5] = 0xfff;
car_data[car].ap.needsDenting = 1;
car_data[car].totalDamage = MaxPlayerDamage[0];
DentCar(&car_data[car]);
if (maxCivCars == 0)
{
trap(7);
}
gBombTargetVehicle = &car_data[(car + 1) % maxCivCars];
bomb = &ThrownBombs[CurrentBomb++];
CurrentBomb = CurrentBomb % 5;
bomb->flags = 1;
bomb->active = 1;
bomb->position.vx = car_data[car].hd.where.t[0];
bomb->position.vy = car_data[car].hd.where.t[1];
bomb->position.vz = car_data[car].hd.where.t[2];
bomb->velocity.vx = 0;
bomb->velocity.vy = 0;
bomb->velocity.vz = 0;
bomb = &ThrownBombs[CurrentBomb++];
CurrentBomb = CurrentBomb % 5;
bomb->flags = 1;
bomb->active = 1;
bomb->position.vx = car_data[car].hd.where.t[0] + 170;
bomb->position.vy = car_data[car].hd.where.t[1];
bomb->position.vz = car_data[car].hd.where.t[2] + 73;
bomb->velocity.vx = 0;
bomb->velocity.vy = 0;
bomb->velocity.vz = 0;
bomb = &ThrownBombs[CurrentBomb++];
CurrentBomb = CurrentBomb % 5;
bomb->flags = 1;
bomb->active = 1;
bomb->position.vx = car_data[car].hd.where.t[0] - 109;
bomb->position.vy = car_data[car].hd.where.t[1];
bomb->position.vz = car_data[car].hd.where.t[2] - 147;
bomb->velocity.vx = 0;
bomb->velocity.vy = 0;
bomb->velocity.vz = 0;
}
// decompiled code
// original method signature:
// int /*$ra*/ BombCollisionCheck(struct _CAR_DATA *cp /*$a0*/, struct VECTOR *pPos /*$a1*/)
// line 496, offset 0x0001ec58
/* begin block 1 */
// Start line: 497
// Start offset: 0x0001EC58
// Variables:
// struct CDATA2D cd[2]; // stack offset -216
// int carLength[2]; // stack offset -16
/* begin block 1.1 */
// Start line: 497
// Start offset: 0x0001EC58
/* end block 1.1 */
// End offset: 0x0001EC58
// End Line: 497
/* end block 1 */
// End offset: 0x0001ED18
// End Line: 523
/* begin block 2 */
// Start line: 1230
/* end block 2 */
// End Line: 1231
/* begin block 3 */
// Start line: 1235
/* end block 3 */
// End Line: 1236
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// [D] [T]
int BombCollisionCheck(_CAR_DATA *cp, VECTOR *pPos)
{
CDATA2D cd[2] = {0};
cd[1].theta = cp->hd.direction;
cd[1].length[0] = car_cosmetics[cp->ap.model].colBox.vz;
cd[1].length[1] = car_cosmetics[cp->ap.model].colBox.vx;
cd[1].x.vx = cp->hd.where.t[0];
cd[1].x.vz = cp->hd.where.t[2];
cd[0].x.vx = pPos->vx;
cd[0].x.vz = pPos->vz;
cd[0].length[0] = 40;
cd[0].length[1] = 40;
cd[0].theta = 0;
cd[0].avel = 0;
cd[0].vel.vx = 0;
cd[0].vel.vy = 0;
cd[0].vel.vz = 0;
return bcollided2d(cd, 1) != 0;
}
// decompiled code
// original method signature:
// void /*$ra*/ ExplosionCollisionCheck(struct _CAR_DATA *cp /*$s1*/, struct _ExOBJECT *pE /*$s3*/)
// line 534, offset 0x0001ed18
/* begin block 1 */
// Start line: 535
// Start offset: 0x0001ED18
// Variables:
// struct CDATA2D cd[2]; // stack offset -352
// int carLength[2]; // stack offset -152
// static int setUsed; // offset 0x28
// int tanner; // $s6
/* begin block 1.1 */
// Start line: 546
// Start offset: 0x0001ED74
/* begin block 1.1.1 */
// Start line: 546
// Start offset: 0x0001ED74
/* end block 1.1.1 */
// End offset: 0x0001ED74
// End Line: 546
/* begin block 1.1.2 */
// Start line: 553
// Start offset: 0x0001EE0C
/* end block 1.1.2 */
// End offset: 0x0001EE80
// End Line: 558
/* begin block 1.1.3 */
// Start line: 561
// Start offset: 0x0001EE80
// Variables:
// int x; // $a1
// int z; // $v1
// struct VECTOR *pos; // $v0
/* end block 1.1.3 */
// End offset: 0x0001EF54
// End Line: 600
/* begin block 1.1.4 */
// Start line: 623
// Start offset: 0x0001EF94
// Variables:
// struct CRET2D collisionResult; // stack offset -144
/* begin block 1.1.4.1 */
// Start line: 626
// Start offset: 0x0001EF94
// Variables:
// struct VECTOR velocity; // stack offset -104
// long pointVel[4]; // stack offset -88
// long reaction[4]; // stack offset -72
// long lever[4]; // stack offset -56
// int strikeVel; // $s0
/* begin block 1.1.4.1.1 */
// Start line: 688
// Start offset: 0x0001F210
/* end block 1.1.4.1.1 */
// End offset: 0x0001F250
// End Line: 695
/* begin block 1.1.4.1.2 */
// Start line: 698
// Start offset: 0x0001F250
// Variables:
// int twistY; // $a1
// int lever_dot_n; // $a0
// int displacementsquared; // $v1
// int denom; // $v1
/* end block 1.1.4.1.2 */
// End offset: 0x0001F360
// End Line: 710
/* end block 1.1.4.1 */
// End offset: 0x0001F4A8
// End Line: 732
/* end block 1.1.4 */
// End offset: 0x0001F4A8
// End Line: 733
/* end block 1.1 */
// End offset: 0x0001F4A8
// End Line: 734
/* end block 1 */
// End offset: 0x0001F4F4
// End Line: 740
/* begin block 2 */
// Start line: 1339
/* end block 2 */
// End Line: 1340
/* begin block 3 */
// Start line: 1351
/* end block 3 */
// End Line: 1352
/* WARNING: Removing unreachable block (ram,0x0001ef54) */
const int minBoxSize = 90;
const int littleBoxRange = 400;
const int halfStrike = 0x32000;
const int fullStrike = 0x32000;
// [D]
void ExplosionCollisionCheck(_CAR_DATA *cp, _ExOBJECT *pE)
{
static int setUsed = 0;
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bool isCar;
uint uVar3;
VECTOR *pos;
int strikeVel;
int iVar5;
int iVar6;
int iVar7;
int iVar8;
int iVar9;
int iVar10;
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int displacement;
int denom;
int debrisColour;
CDATA2D cd[2];
int carLength[2];
CRET2D collisionResult;
VECTOR velocity;
long pointVel[4];
long reaction[4];
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long lever[4];
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isCar = (cp != car_data + 20);
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if (player[0].playerType == 2 || isCar)
{
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cd[1].x.vx = cp->hd.where.t[0];
cd[1].length[0] = car_cosmetics[cp->ap.model].colBox.vz;
cd[1].length[1] = car_cosmetics[cp->ap.model].colBox.vx;
cd[1].theta = cp->hd.direction;
cd[1].x.vz = cp->hd.where.t[2];
if (pE->type <= LITTLE_BANG)
{
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cd[0].length[1] = minBoxSize + ((pE->time / pE->speed) * littleBoxRange) / (0x1000 / pE->speed);
}
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else if (pE->type == HEY_MOMMA) // biggest bang that might kill Tanner
{
pos = (VECTOR*)cp->hd.where.t;
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if (!isCar)
pos = (VECTOR*)player->pos;
if (cd[0].length[1] < 0)
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cd[0].length[1] = pos->vx - pE->pos.vx;
else
cd[0].length[1] = pE->pos.vx - pos->vx;
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strikeVel = pE->pos.vz - pos->vz;
if (strikeVel < 0)
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strikeVel = pos->vz - pE->pos.vz;
if (cd[0].length[1] < strikeVel)
cd[0].length[1] = strikeVel;
if (cd[0].length[1] < 3000)
{
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if (isCar)
{
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if (CAR_INDEX(cp) == player[0].playerCarId)
{
cp->totalDamage = MaxPlayerDamage[0];
player[0].dying = 1;
lockAllTheDoors = 1;
}
}
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else
{
bKillTanner = 1;
player[0].dying = 1;
}
}
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else
{
cd[0].length[1] = 10;
}
}
else
{
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cd[0].length[1] = 0;
}
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cd[0].x.vx = (pE->pos).vx;
cd[0].x.vz = (pE->pos).vz;
cd[0].theta = 0;
cd[0].avel = 0;
cd[0].vel.vx = 0;
cd[0].vel.vy = 0;
cd[0].vel.vz = 0;
cd[0].length[0] = cd[0].length[1];
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if (bcollided2d(cd, 1) != 0)
{
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bFindCollisionPoint(cd, &collisionResult);
cp->hd.where.t[2] += FIXED(collisionResult.penetration * collisionResult.surfNormal.vz);
cp->hd.where.t[0] += FIXED(collisionResult.penetration * collisionResult.surfNormal.vx);
lever[0] = collisionResult.hit.vx - cp->hd.where.t[0];
lever[1] = 60;
lever[2] = collisionResult.hit.vz - cp->hd.where.t[2];
collisionResult.surfNormal.vy = 0;
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if (pE->type == LITTLE_BANG)
strikeVel = halfStrike - ((pE->time / pE->speed) * halfStrike) / (0x1000 / pE->speed);
else if (pE->type == BIG_BANG)
strikeVel = fullStrike;
else if (pE->type == HEY_MOMMA)
strikeVel = fullStrike << 1;
else
strikeVel = 0;
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setUsed = 1;
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if (strikeVel > 0)
{
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collisionResult.hit.vy = -(cp->hd.where.t[1] + 60);
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velocity.vx = cp->st.n.linearVelocity[0] >> 0xc;
velocity.vy = -17;
velocity.vz = cp->st.n.linearVelocity[2] >> 0xc;
if (strikeVel > 0x3600)
{
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collisionResult.hit.vy += 30;
velocity.vy = -37;
Setup_Sparks(&collisionResult.hit, &velocity, 4, 0);
collisionResult.hit.vy -= 30;
velocity.vy += 20;
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if (strikeVel > 0x1b000)
{
debrisColour = GetDebrisColour(cp);
Setup_Debris(&collisionResult.hit, &velocity, 6, debrisColour << 0x10);
if (cp->controlType == 1)
SetPadVibration(*cp->ai.padid, 1);
}
}
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DamageCar(cp, cd, &collisionResult, strikeVel);
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displacement = FIXED(lever[0] * collisionResult.surfNormal.vx + lever[1] * collisionResult.surfNormal.vy + lever[2] * collisionResult.surfNormal.vz);
displacement = FIXED(((lever[0] * lever[0] + lever[2] * lever[2]) - displacement * displacement) * car_cosmetics[cp->ap.model].twistRateY) + 0x1000;
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if (strikeVel < 0x7f001)
denom = (strikeVel * 4096) / displacement;
else
denom = (strikeVel / displacement) * 4096;
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denom >>= 6;
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pointVel[0] = denom * (collisionResult.surfNormal.vx >> 6);
pointVel[1] = denom * (collisionResult.surfNormal.vy >> 6);
pointVel[2] = denom * (collisionResult.surfNormal.vz >> 6);
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cp->st.n.linearVelocity[0] = cp->st.n.linearVelocity[0] + pointVel[0];
cp->st.n.linearVelocity[1] = cp->st.n.linearVelocity[1] + pointVel[1];
cp->st.n.linearVelocity[2] = cp->st.n.linearVelocity[2] + pointVel[2];
cp->hd.aacc[0] = (cp->hd.aacc[0] + FIXED(lever[1] * pointVel[2])) - FIXED(lever[2] * pointVel[1]);
cp->hd.aacc[1] = (cp->hd.aacc[1] + FIXED(lever[2] * pointVel[0])) - FIXED(lever[0] * pointVel[2]);
cp->hd.aacc[2] = (cp->hd.aacc[2] + FIXED(lever[0] * pointVel[1])) - FIXED(lever[1] * pointVel[0]);
}
}
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if (isCar)
return;
}
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if (setUsed != 0)
{
pE->type = BANG_USED;
setUsed = 0;
}
}
// decompiled code
// original method signature:
// void /*$ra*/ AddFlash(struct VECTOR *pos /*$a0*/)
// line 747, offset 0x0001f4f4
/* begin block 1 */
// Start line: 748
// Start offset: 0x0001F4F4
// Variables:
// int dist; // $a0
/* end block 1 */
// End offset: 0x0001F570
// End Line: 761
/* begin block 2 */
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2020-09-04 17:43:00 +02:00
// [D] [T]
void AddFlash(VECTOR *pos)
{
int dist;
dist = Long2DDistance(pos, NoPlayerControl ? &player[0].cameraPos : (VECTOR*)player[0].pos);
if (dist < 2500)
{
gWantFlash = 1;
flashval = 150 - dist / 20;
}
}