REDRIVER2/src_rebuild/GAME/C/TARGETS.H

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#ifndef TARGETS_H
#define TARGETS_H
extern void Draw3DTarget(struct VECTOR *position, int flags); // 0x0007FB44
extern void DrawTargetArrowModel(struct TARGET_ARROW_MODEL *pTargetArrowModel, struct VECTOR *pPosition, int shadow, int invert); // 0x0007FD48
extern void DrawStopZone(struct VECTOR *pPosition); // 0x000800F8
extern void WorldToCameraPositions(struct VECTOR *pGlobalPositionIn, struct VECTOR *pCameraPositionOut, int count); // 0x0008047C
#endif