2020-03-27 21:47:29 +01:00
|
|
|
#ifndef CONVERT_H
|
|
|
|
#define CONVERT_H
|
|
|
|
|
2020-04-04 06:49:28 +02:00
|
|
|
extern void Calc_Object_MatrixYZX(MATRIX *mat, SVECTOR *angles); // 0x0002D3F8
|
2020-03-27 21:47:29 +01:00
|
|
|
|
2020-04-04 06:49:28 +02:00
|
|
|
extern void _RotMatrixX(MATRIX *m, short ang); // 0x0002D470
|
2020-03-27 21:47:29 +01:00
|
|
|
|
2020-04-04 06:49:28 +02:00
|
|
|
extern void _RotMatrixY(MATRIX *m, short ang); // 0x0002D49C
|
2020-03-27 21:47:29 +01:00
|
|
|
|
2020-04-04 06:49:28 +02:00
|
|
|
extern void _RotMatrixZ(MATRIX *m, short ang); // 0x0002D4C8
|
2020-03-27 21:47:29 +01:00
|
|
|
|
2020-04-04 06:49:28 +02:00
|
|
|
extern void RotMatrixXYZ(MATRIX *m, SVECTOR *r); // 0x0002D4F4
|
2020-03-27 21:47:29 +01:00
|
|
|
|
2020-04-04 06:49:28 +02:00
|
|
|
extern void _MatrixRotate(VECTOR *pos); // 0x0002D51C
|
2020-03-27 21:47:29 +01:00
|
|
|
|
2020-04-04 06:49:28 +02:00
|
|
|
extern void InvertMatrix(MATRIX *a, MATRIX *b); // 0x0002D55C
|
2020-03-27 21:47:29 +01:00
|
|
|
|
|
|
|
extern void BuildWorldMatrix(); // 0x0002D304
|
|
|
|
|
|
|
|
extern void ScaleCamera(); // 0x0002D5C8
|
|
|
|
|
|
|
|
extern void Getlong(char *dest, char *source); // 0x0002D678
|
|
|
|
|
|
|
|
extern void RandomInit(long i1, long i2); // 0x0002D6A8
|
|
|
|
|
|
|
|
extern long Random2(int step); // 0x0002D724
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|