REDRIVER2/src_rebuild/Game/C/replays.c

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#include "driver2.h"
#include "replays.h"
#include "map.h"
#include "spool.h"
#include "system.h"
#include "cutscene.h"
#include "players.h"
#include "glaunch.h"
#include "mission.h"
#include "director.h"
#include "camera.h"
#include "civ_ai.h"
#include "STRINGS.H"
#include "RAND.H"
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char AnalogueUnpack[16] = {
0, -51, -63, -75, -87, -99, -111, -123,
0, 51, 63, 75, 87, 99, 111, 123
};
int gOutOfTape = 0;
REPLAY_PARAMETER_BLOCK *ReplayParameterPtr = NULL;
REPLAY_STREAM ReplayStreams[8];
int NumReplayStreams = 1;
char *ReplayStart;
char *replayptr = NULL;
int ReplaySize = 0;
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int PingBufferPos = 0;
PING_PACKET *PingBuffer = NULL;
SXYPAIR *PlayerWayRecordPtr = NULL;
PLAYBACKCAMERA *PlaybackCamera = NULL;
int TimeToWay = 0;
short PlayerWaypoints = 0;
int way_distance = 0;
int gUseStoredPings = 1;
char ReplayMode = 0;
#define REPLAY_IDENT (('D' << 24) | ('2' << 16) | ('R' << 8) | 'P' )
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// [D] [T]
void InitPadRecording(void)
{
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char *bufferEnd;
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int remain;
int i;
gOutOfTape = 0;
if (gLoadedReplay == 0 &&
CurrentGameMode != GAMEMODE_REPLAY &&
CurrentGameMode != GAMEMODE_DIRECTOR)
{
NumReplayStreams = 0;
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ReplayStart = (char*)_replay_buffer;
ReplayParameterPtr = (REPLAY_PARAMETER_BLOCK *)ReplayStart;
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PlayerWayRecordPtr = (SXYPAIR *)(ReplayParameterPtr + 1);
PlaybackCamera = (PLAYBACKCAMERA *)(PlayerWayRecordPtr + MAX_REPLAY_WAYPOINTS);
PingBuffer = (PING_PACKET *)(PlaybackCamera + MAX_REPLAY_CAMERAS);
setMem8((u_char*)PingBuffer, -1, sizeof(PING_PACKET) * MAX_REPLAY_PINGS);
replayptr = (char*)(PingBuffer + MAX_REPLAY_PINGS);
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// FIXME: is that correct?
bufferEnd = replayptr-13380;
remain = (uint)ReplayStart - (uint)bufferEnd - CalcInGameCutsceneSize();
for (i = 0; i < NumPlayers; i++)
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{
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AllocateReplayStream(&ReplayStreams[i], remain / sizeof(PADRECORD) / NumPlayers);
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NumReplayStreams++;
}
ReplaySize = (replayptr - ReplayStart);
}
else
{
// reset stream count as cutscene/chase can increase it
NumReplayStreams = NumPlayers;
for (i = 0; i < NumReplayStreams; i++)
{
ReplayStreams[i].playbackrun = 0;
ReplayStreams[i].PadRecordBuffer = ReplayStreams[i].InitialPadRecordBuffer;
}
}
TimeToWay = 150;
PlayerWaypoints = 0;
way_distance = 100;
InitDirectorVariables();
InitInGameCutsceneVariables();
}
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// [D] [T]
int SaveReplayToBuffer(char *buffer)
{
REPLAY_STREAM_HEADER *sheader;
REPLAY_SAVE_HEADER *header;
if (buffer == NULL)
return 0x3644;
char* pt = buffer;
header = (REPLAY_SAVE_HEADER*)pt;
pt += sizeof(REPLAY_SAVE_HEADER);
header->magic = DRIVER2_REPLAY_MAGIC;
header->GameLevel = GameLevel;
header->GameType = GameType;
header->MissionNumber = gCurrentMissionNumber;
header->NumReplayStreams = NumReplayStreams - NumCutsceneStreams;
header->NumPlayers = NumPlayers;
header->CutsceneEvent = -1;
header->RandomChase = gRandomChase;
header->gCopDifficultyLevel = gCopDifficultyLevel;
header->ActiveCheats = ActiveCheats;
header->wantedCar[0] = wantedCar[0];
header->wantedCar[1] = wantedCar[1];
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memcpy((u_char*)&header->SavedData, (u_char*)&MissionEndData, sizeof(MISSION_DATA));
// write each stream data
#ifdef CUTSCENE_RECORDER
extern int gCutsceneAsReplay;
int numStreams = gCutsceneAsReplay ? NumReplayStreams : NumPlayers;
for (int i = 0; i < numStreams; i++)
#else
for (int i = 0; i < NumPlayers; i++)
#endif
{
sheader = (REPLAY_STREAM_HEADER *)pt;
pt += sizeof(REPLAY_STREAM_HEADER);
REPLAY_STREAM* srcStream = &ReplayStreams[i];
// copy source type
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memcpy((u_char*)&sheader->SourceType, (u_char*)&srcStream->SourceType, sizeof(STREAM_SOURCE));
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sheader->Size = srcStream->padCount * sizeof(PADRECORD); // srcStream->PadRecordBufferEnd - srcStream->InitialPadRecordBuffer;
sheader->Length = srcStream->length;
int size = (sheader->Size + sizeof(PADRECORD)) & -4;
// copy pad data to write buffer
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memcpy(pt, (u_char*)srcStream->InitialPadRecordBuffer, size);
pt += size;
}
#ifdef CUTSCENE_RECORDER
if (gCutsceneAsReplay == 0)
#endif
{
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memcpy(pt, (u_char*)ReplayParameterPtr, sizeof(REPLAY_PARAMETER_BLOCK));
pt += sizeof(REPLAY_PARAMETER_BLOCK);
}
#ifdef CUTSCENE_RECORDER
if (gCutsceneAsReplay == 0)
#endif
{
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memcpy(pt, (u_char*)PlayerWayRecordPtr, sizeof(SXYPAIR) * MAX_REPLAY_WAYPOINTS);
pt += sizeof(SXYPAIR) * MAX_REPLAY_WAYPOINTS;
}
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memcpy(pt, (u_char*)PlaybackCamera, sizeof(PLAYBACKCAMERA) * MAX_REPLAY_CAMERAS);
pt += sizeof(PLAYBACKCAMERA) * MAX_REPLAY_CAMERAS;
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memcpy(pt, (u_char*)PingBuffer, sizeof(PING_PACKET) * MAX_REPLAY_PINGS);
pt += sizeof(PING_PACKET) * MAX_REPLAY_PINGS;
// [A] is that ever valid?
if (gHaveStoredData)
{
header->HaveStoredData = 0x91827364; // -0x6e7d8c9c
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memcpy(pt, (u_char*)&MissionStartData, sizeof(MISSION_DATA));
}
#ifdef PSX
return 0x3644; // size?
#else
return pt - buffer;
#endif
}
#ifdef CUTSCENE_RECORDER
#include "../utils/ini.h"
int gCutsceneAsReplay = 0;
int gCutsceneAsReplay_PlayerId = 0;
int gCutsceneAsReplay_PlayerChanged = 0;
int gCutsceneAsReplay_ReserveSlots = 2;
char gCutsceneRecorderPauseText[64] = { 0 };
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char gCurrentChasePauseText[64] = { 0 };
void NextChase(int dir)
{
if(dir > 0)
gChaseNumber++;
else if(dir < 0)
gChaseNumber--;
if (gChaseNumber < 0)
gChaseNumber = 0;
if (gChaseNumber > 15)
gChaseNumber = 15;
sprintf(gCurrentChasePauseText, "Chase ID: %d", gChaseNumber);
}
void NextCutsceneRecorderPlayer(int dir)
{
int old_player = gCutsceneAsReplay_PlayerId;
if(dir > 0)
gCutsceneAsReplay_PlayerId++;
else if(dir < 0)
gCutsceneAsReplay_PlayerId--;
if (gCutsceneAsReplay_PlayerId >= NumReplayStreams)
gCutsceneAsReplay_PlayerId -= NumReplayStreams;
else if (gCutsceneAsReplay_PlayerId < 0)
gCutsceneAsReplay_PlayerId += NumReplayStreams;
if (old_player != gCutsceneAsReplay_PlayerId)
gCutsceneAsReplay_PlayerChanged = 1;
sprintf(gCutsceneRecorderPauseText, "CUTSCENE PLAYER ID: %d", gCutsceneAsReplay_PlayerId);
}
int LoadCutsceneAsReplay(int subindex)
{
int offset;
int size;
if (gCutsceneAsReplay_PlayerId > 0)
gCutsceneAsReplay_PlayerChanged = 1;
NextCutsceneRecorderPlayer(0);
CUTSCENE_HEADER header;
char filename[64];
if (gCutsceneAsReplay < 21)
sprintf(filename, "REPLAYS\\CUT%d.R", gCutsceneAsReplay);
else
sprintf(filename, "REPLAYS\\A\\CUT%d.R", gCutsceneAsReplay);
if (FileExists(filename))
{
LoadfileSeg(filename, (char *)&header, 0, sizeof(CUTSCENE_HEADER));
if (header.data[subindex].offset != 0xffff)
{
offset = header.data[subindex].offset * 4;
size = header.data[subindex].size;
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printWarning("cutscene size: %d\n", size);
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LoadfileSeg(filename, (char*)_other_buffer, offset, size);
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int result = LoadReplayFromBuffer((char*)_other_buffer);
return result;
}
}
printError("Invalid cutscene subindex or mission!\n");
return 0;
}
void LoadCutsceneRecorder(char* configFilename)
{
ini_t* config;
int loadExistingCutscene;
int subindex;
config = ini_load(configFilename);
if(!config)
{
printError("Unable to open '%s'!\n", configFilename);
return;
}
//const char* stream = ini_get(config, "fs", "dataFolder");
loadExistingCutscene = 0;
ini_sget(config, "settings", "loadExistingCutscene", "%d", &loadExistingCutscene);
ini_sget(config, "settings", "mission", "%d", &gCutsceneAsReplay);
ini_sget(config, "settings", "baseMission", "%d", &gCurrentMissionNumber);
ini_sget(config, "settings", "player", "%d", &gCutsceneAsReplay_PlayerId);
ini_sget(config, "settings", "reserveSlots", "%d", &gCutsceneAsReplay_ReserveSlots);
ini_sget(config, "settings", "subindex", "%d", &subindex);
// totally limited by streams
if(gCutsceneAsReplay_ReserveSlots > 8)
gCutsceneAsReplay_ReserveSlots = 8;
if(loadExistingCutscene)
{
if(!LoadCutsceneAsReplay(subindex))
{
ini_free(config);
gLoadedReplay = 0;
gCutsceneAsReplay = 0;
return;
}
gLoadedReplay = 1;
CurrentGameMode = GAMEMODE_REPLAY;
}
else
{
int i;
char curStreamName[40];
STREAM_SOURCE* stream;
InitPadRecording();
ini_sget(config, "settings", "streams", "%d", &NumReplayStreams);
// initialize all streams
for(i = 0; i < NumReplayStreams; i++)
{
stream = &ReplayStreams[i].SourceType;
sprintf(curStreamName, "stream%d", i);
stream->position.vy = 0;
ini_sget(config, curStreamName, "type", "%hhd", &stream->type);
ini_sget(config, curStreamName, "model", "%hhd", &stream->model);
ini_sget(config, curStreamName, "palette", "%hhd", &stream->palette);
ini_sget(config, curStreamName, "controlType", "%hhd", &stream->controlType);
ini_sget(config, curStreamName, "startRot", "%d", &stream->rotation);
ini_sget(config, curStreamName, "startPosX", "%d", &stream->position.vx);
ini_sget(config, curStreamName, "startPosY", "%d", &stream->position.vy);
ini_sget(config, curStreamName, "startPosZ", "%d", &stream->position.vz);
}
}
GameType = GAME_TAKEADRIVE;
CameraCnt = 0;
ini_free(config);
LaunchGame();
gLoadedReplay = 0;
gCutsceneAsReplay = 0;
}
#endif // CUTSCENE_RECORDER
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// [D] [T]
int LoadReplayFromBuffer(char *buffer)
{
REPLAY_SAVE_HEADER *header;
REPLAY_STREAM_HEADER *sheader;
char* pt = buffer;
header = (REPLAY_SAVE_HEADER*)pt;
if (header->magic != DRIVER2_REPLAY_MAGIC)
return 0;
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ReplayStart = replayptr = (char*)_replay_buffer;
GameLevel = header->GameLevel;
GameType = (GAMETYPE)header->GameType;
#ifdef CUTSCENE_RECORDER
if(gCutsceneAsReplay == 0)
#endif
gCurrentMissionNumber = header->MissionNumber;
NumReplayStreams = header->NumReplayStreams;
NumPlayers = header->NumPlayers;
gRandomChase = header->RandomChase;
CutsceneEventTrigger = header->CutsceneEvent;
gCopDifficultyLevel = header->gCopDifficultyLevel;
ActiveCheats = header->ActiveCheats; // TODO: restore old value
wantedCar[0] = header->wantedCar[0];
wantedCar[1] = header->wantedCar[1];
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memcpy((u_char*)&MissionEndData, (u_char*)&header->SavedData, sizeof(MISSION_DATA));
pt = (char*)(header+1);
int maxLength = 0;
for (int i = 0; i < NumReplayStreams; i++)
{
sheader = (REPLAY_STREAM_HEADER *)pt;
pt += sizeof(REPLAY_STREAM_HEADER);
REPLAY_STREAM* destStream = &ReplayStreams[i];
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// copy source type
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memcpy((u_char*)&destStream->SourceType, (u_char*)&sheader->SourceType, sizeof(STREAM_SOURCE));
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int size = (sheader->Size + sizeof(PADRECORD)) & -4;
// init buffers
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#ifdef CUTSCENE_RECORDER
if (gCutsceneAsReplay)
{
AllocateReplayStream(destStream, 4000);
// copy pad data and advance buffer
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memcpy((u_char*)destStream->PadRecordBuffer, pt, size);
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}
else
#endif
{
destStream->InitialPadRecordBuffer = (PADRECORD*)replayptr;
destStream->PadRecordBuffer = (PADRECORD*)replayptr;
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destStream->PadRecordBufferEnd = (PADRECORD*)(replayptr + size);
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destStream->playbackrun = 0;
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destStream->padCount = sheader->Size / sizeof(PADRECORD);
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// copy pad data and advance buffer
memcpy(replayptr, pt, size);
replayptr += size;
}
pt += size;
destStream->length = sheader->Length;
if (sheader->Length > maxLength)
maxLength = sheader->Length;
}
ReplayParameterPtr = (REPLAY_PARAMETER_BLOCK *)replayptr;
#ifdef CUTSCENE_RECORDER
if (gCutsceneAsReplay != 0)
{
memset(ReplayParameterPtr, 0, sizeof(REPLAY_PARAMETER_BLOCK));
ReplayParameterPtr->RecordingEnd = maxLength;
}
else
#endif
{
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memcpy((u_char*)ReplayParameterPtr, pt, sizeof(REPLAY_PARAMETER_BLOCK));
pt += sizeof(REPLAY_PARAMETER_BLOCK);
}
PlayerWayRecordPtr = (SXYPAIR *)(ReplayParameterPtr + 1);
#ifdef CUTSCENE_RECORDER
if (gCutsceneAsReplay != 0)
{
memset(PlayerWayRecordPtr, 0, sizeof(SXYPAIR) * MAX_REPLAY_WAYPOINTS);
}
else
#endif
{
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memcpy((u_char*)PlayerWayRecordPtr, pt, sizeof(SXYPAIR) * MAX_REPLAY_WAYPOINTS);
pt += sizeof(SXYPAIR) * MAX_REPLAY_WAYPOINTS;
}
PlaybackCamera = (PLAYBACKCAMERA *)(PlayerWayRecordPtr + MAX_REPLAY_WAYPOINTS);
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memcpy((u_char*)PlaybackCamera, pt, sizeof(PLAYBACKCAMERA) * MAX_REPLAY_CAMERAS);
pt += sizeof(PLAYBACKCAMERA) * MAX_REPLAY_CAMERAS;
PingBufferPos = 0;
PingBuffer = (PING_PACKET *)(PlaybackCamera + MAX_REPLAY_CAMERAS);
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memcpy((u_char*)PingBuffer, pt, sizeof(PING_PACKET) * MAX_REPLAY_PINGS);
pt += sizeof(PING_PACKET) * MAX_REPLAY_PINGS;
replayptr = (char*)(PingBuffer + MAX_REPLAY_PINGS);
if (header->HaveStoredData == 0x91827364) // -0x6e7d8c9c
{
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memcpy((u_char*)&MissionStartData, pt, sizeof(MISSION_DATA));
gHaveStoredData = 1;
}
return 1;
}
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#ifndef PSX
int LoadUserAttractReplay(int mission, int userId)
{
char customFilename[64];
if (userId >= 0 && userId < gNumUserChases)
{
sprintf(customFilename, "REPLAYS\\User\\%s\\ATTRACT.%d", gUserReplayFolderList[userId], mission);
if (FileExists(customFilename))
{
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if (Loadfile(customFilename, (char*)_other_buffer))
return LoadReplayFromBuffer((char*)_other_buffer);
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}
}
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return 0;
}
#endif
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// [D] [T]
int LoadAttractReplay(int mission)
{
char filename[32];
#ifndef PSX
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int userId = -1;
// [A] REDRIVER2 PC - custom attract replays
if (gNumUserChases)
{
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userId = rand() % (gNumUserChases + 1);
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if (userId == gNumUserChases)
userId = -1;
}
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if (LoadUserAttractReplay(mission, userId))
{
printInfo("Loaded custom attract replay (%d) by %s\n", mission, gUserReplayFolderList[userId]);
return 1;
}
#endif
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sprintf(filename, "REPLAYS\\ATTRACT.%d", mission);
if (!FileExists(filename))
return 0;
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if (!Loadfile(filename, (char*)_other_buffer))
return 0;
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return LoadReplayFromBuffer((char*)_other_buffer);
}
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// [D] [T]
char GetPingInfo(char *cookieCount)
{
char retCarId;
PING_PACKET *pp;
retCarId = -1;
pp = PingBuffer + PingBufferPos;
if (PingBuffer != NULL && PingBufferPos < MAX_REPLAY_PINGS)
{
if (pp->frame != 0xffff)
{
if ((CameraCnt - frameStart & 0xffffU) < pp->frame)
return -1;
retCarId = pp->carId;
*cookieCount = pp->cookieCount;
PingBufferPos++;
}
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else
{
printInfo("-1 frame!\n");
}
return retCarId;
}
return -1;
}
// [A] Stores ping info into replay buffer
int StorePingInfo(int cookieCount, int carId)
{
#ifdef CUTSCENE_RECORDER
PING_PACKET* packet;
//extern int gCutsceneAsReplay;
if (gCutsceneAsReplay == 0)
return 0;
if (CurrentGameMode == GAMEMODE_REPLAY || gInGameChaseActive != 0)
return 0;
if(PingBuffer != NULL && PingBufferPos < MAX_REPLAY_PINGS)
{
packet = &PingBuffer[PingBufferPos++];
packet->frame = (CameraCnt - frameStart & 0xffffU);
packet->carId = carId;
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packet->cookieCount = cookieCount;
return 1;
}
#endif
return 0;
}
// [A] returns 1 if can use ping buffer
int IsPingInfoAvailable()
{
// [A] loaded replays pings temporarily disabled...
if (gUseStoredPings == 0 || gInGameChaseActive == 0)// && gLoadedReplay == 0)
return 0;
return PingBuffer != NULL && PingBufferPos < MAX_REPLAY_PINGS;
}
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// [D] [T]
int valid_region(int x, int z)
{
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XYPAIR region_coords;
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int region;
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region_coords.x = (x >> 16) + regions_across / 2;
region_coords.y = (z >> 16) + regions_down / 2;
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if (region_coords.x >= 0 && region_coords.x <= regions_across &&
region_coords.y >= 0 && region_coords.y <= regions_down)
{
region = region_coords.x + region_coords.y * regions_across;
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if (region != regions_unpacked[0])
{
if (region == regions_unpacked[1])
return region + 1;
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if (region == regions_unpacked[2])
return region + 1;
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if (region != regions_unpacked[3])
return 0;
}
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return region + 1;
}
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return 0;
}
// [D] [T]
int Get(int stream, u_int *pt0)
{
REPLAY_STREAM* rstream;
if (stream < NumReplayStreams)
{
rstream = &ReplayStreams[stream];
if (rstream->PadRecordBuffer + 1 <= rstream->PadRecordBufferEnd)
{
uint t0 = (rstream->PadRecordBuffer->pad << 8) | rstream->PadRecordBuffer->analogue;
*pt0 = t0;
if (rstream->playbackrun < rstream->PadRecordBuffer->run)
{
rstream->playbackrun++;
}
else
{
rstream->PadRecordBuffer++;
rstream->playbackrun = 0;
}
return 1;
}
}
*pt0 = 0x10;
return 0;
}
// [D] [T]
int Put(int stream, u_int*pt0)
{
REPLAY_STREAM *rstream;
u_int t0;
PADRECORD *padbuf;
rstream = &ReplayStreams[stream];
if (rstream->PadRecordBuffer + 1 >= rstream->PadRecordBufferEnd)
return 0;
padbuf = rstream->PadRecordBuffer;
t0 = *pt0;
if (CameraCnt != 0 && padbuf->run != 0xEE)
{
if (padbuf->pad == ((t0 >> 8) & 0xff) &&
padbuf->analogue == (t0 & 0xff) &&
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padbuf->run != 143)
{
padbuf->run++;
return 1;
}
padbuf++;
padbuf->pad = (t0 >> 8) & 0xFF;
padbuf->analogue = t0 & 0xFF;
padbuf->run = 0;
rstream->PadRecordBuffer = padbuf;
rstream->padCount++;
return 1;
}
padbuf->pad = (t0 >> 8) & 0xFF;
padbuf->analogue = t0 & 0xFF;
padbuf->run = 0;
return 1;
}
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// [D] [T]
int cjpPlay(int stream, u_int *ppad, char *psteer, char *ptype)
{
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int ret;
int t1;
u_int t0;
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#ifdef CUTSCENE_RECORDER
if (stream < 0)
stream = -stream;
#endif
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ret = Get(stream, &t0);
t1 = (t0 >> 8) & 0xF;
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*ppad = t0 & 0xF0FC;
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if (t1 == 0)
{
*psteer = 0;
*ptype = 0;
}
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else
{
*psteer = AnalogueUnpack[t1];
*ptype = 4;
}
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return ret;
}
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// [D] [T]
void cjpRecord(int stream, u_int *ppad, char *psteer, char *ptype)
{
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int tmp;
int t1;
u_int t0;
if (stream > -1 && stream < NumReplayStreams)
{
RecordWaypoint();
if ((*ptype & 4U) == 0)
{
t1 = 0;
}
else
{
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if (*psteer < -45)
{
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tmp = -45 - *psteer >> 0x1f; // [A] still need to figure out this
t1 = (((-45 - *psteer) / 6 + tmp >> 1) - tmp) + 1;
}
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else if (*psteer < 46)
{
t1 = 8;
}
else
{
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tmp = *psteer - 45 >> 0x1f; // [A] still need to figure out this
t1 = (((*psteer - 45) / 6 + tmp >> 1) - tmp) + 9;
}
}
t0 = (t1 & 0xF) << 8 | *ppad & 0xF0FC;
if (Put(stream, &t0) == 0)
{
gOutOfTape = 1;
}
else if(NoPlayerControl == 0)
{
ClearCameras = 1;
if (ReplayMode != 3 && ReplayMode != 8)
{
ReplayStreams[stream].length = CameraCnt;
ReplayParameterPtr->RecordingEnd = CameraCnt;
}
}
t1 = (t0 >> 8) & 0xF;
if (t1 == 0)
{
*psteer = 0;
*ptype = 0;
}
else
{
*psteer = AnalogueUnpack[t1];
*ptype = 4;
}
*ppad = t0 & 0xF0FC;
}
}
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// [D] [T]
void AllocateReplayStream(REPLAY_STREAM *stream, int maxpad)
{
stream->playbackrun = 0;
stream->length = 0;
stream->padCount = 0;
stream->InitialPadRecordBuffer = (PADRECORD*)replayptr;
stream->PadRecordBuffer = (PADRECORD*)replayptr;
stream->PadRecordBufferEnd = (PADRECORD *)(replayptr + maxpad * sizeof(PADRECORD));
if (NoPlayerControl == 0)
{
*replayptr = 0;
stream->InitialPadRecordBuffer->analogue = 0;
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stream->InitialPadRecordBuffer->run = 238;
}
replayptr = (char *)(((uint)replayptr + (maxpad+1) * sizeof(PADRECORD)) & -4);
}
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// [D] [T]
void RecordWaypoint(void)
{
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if (TimeToWay > 0)
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{
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TimeToWay--;
return;
}
if (PlayerWaypoints < MAX_REPLAY_WAYPOINTS)
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{
TimeToWay = way_distance;
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PlayerWayRecordPtr->x = (player[0].pos[0] >> 10);
PlayerWayRecordPtr->y = (player[0].pos[2] >> 10);
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PlayerWayRecordPtr++;
PlayerWaypoints++;
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}
}