REDRIVER2/data/config.ini

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[fs]
# dataFolder=REDRIVER2
# dataFolder=.
# Game keyboard controls (Psy-X layer PSX mapping)
[kbcontrols_game]
cross=up
square=down
circle=right shift
triangle=space
up=NONE
down=NONE
left=left
right=right
start=escape
select=c
l1=right ctrl
r1=H
l2=A
r2=D
l3=S
r3=return
# Available controller binds (refer to SDL2 game controller)
#
# Axes:
# leftx lefty
# rightx righty
# lefttrigger righttrigger
#
# NOTE: adding `-` before axis names makes it inverse, so -leftx inverse left stick X axis
#
# Buttons:
# a, b, x, y
# back guide start
# leftstick rightstick
# leftshoulder rightshoulder
# dpup dpdown dpleft dpright
[controls_game]
# cross=a
# square=x
# circle=b
# triangle=y
# up=dpup
# down=dpdown
# left=dpleft
# right=dpright
# start=start
# select=back
# l1=leftshoulder
# r1=rightshoulder
# l2=lefttrigger
# r2=righttrigger
# l3=leftstick
# r3=rightstick
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# axis_left_x=leftx
# axis_left_y=lefty
# axis_right_x=rightx
# axis_right_y=righty
[controls_menu]
# cross=x
# square=x
# circle=b
# triangle=y
# up=dpup
# down=dpdown
# left=dpleft
# right=dpright
# start=start
# select=back
# l1=leftshoulder
# r1=rightshoulder
# l2=lefttrigger
# r2=righttrigger
# l3=leftstick
# r3=rightstick
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# axis_left_x=leftx
# axis_left_y=lefty
# axis_right_x=rightx
# axis_right_y=righty
[kbcontrols_menu]
cross=return
square=q
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circle=right shift
triangle=escape
start=escape
up=up
down=down
left=left
right=right
start=w
select=H
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[cdfs]
image=Driver2.bin
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mode=1,2,2352 # track, mode, sector size. DO NOT MODIFY
[pad]
pad1device=-1 # player 1 controller device; -1 for automatic assignment
pad2device=-1 # player 2 controller device; -1 for automatic assignment
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[render]
windowWidth=1280
windowHeight=720
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fullscreen=0 # enable full screen mode; it takes screen resolution
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pgxpTextureMapping=1
bilinearFiltering=1 # "smooth" textures
pgxpZbuffer=1 # full Z-buffer on PSX polygons
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[game]
languageId=0 # 0 = ENGLISH; 1 = ITALIAN; 2 = GERMAN; 3 = FRENCH; 4 = SPANISH;
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drawDistance=1800 # 441..1800
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fieldOfView=256 # 128..384, 256 is default
disableChicagoBridges=0 # Experimental: also activate AI roads
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freeCamera=1 # Press F7 in game to enable
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fastLoadingScreens=1
widescreenOverlays=1 # set 1 to see map, bars and stats aligned to screen corners
driver1music=0 # put Driver 1's MUSIC.BIN as D1MUSIC.BIN to DRIVER2\SOUNDS folder
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overrideContent=0 # this enables texture and car model modding
userChases=RacingFreak,Snoopi,Olanov,Vortex,Fireboyd78