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- fix cop cars playing music instead of siren
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@ -1627,7 +1627,10 @@ void DoDopplerSFX(void)
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// play car music
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// vans in 'Caine's Compound' should not listen to it
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if (gCurrentMissionNumber != 7 && car_ptr->controlType == CONTROL_TYPE_CIV_AI && car_ptr->ap.model <= 2 && indexlist[i] == 1)
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if (gCurrentMissionNumber != 7 &&
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car_ptr->controlType == CONTROL_TYPE_CIV_AI &&
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car_ptr->ap.model > 0 && car_ptr->ap.model < 3 &&
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indexlist[i] == 1)
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{
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siren = 1;
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}
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