mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 03:42:34 +01:00
- update README
- update Ghidra DB
This commit is contained in:
parent
a3bf2e8e5b
commit
3a55c7f366
11
README.md
11
README.md
@ -8,15 +8,16 @@ PC:
|
||||
Project attempting to reverse-engineer PS1 game Driver 2;
|
||||
|
||||
### Goals
|
||||
- Rebuild all of source code from assembly.
|
||||
- Compile it NATIVELY for **PC** (and probably **PSX** later)
|
||||
- Make game playeble from start to finish, all game modes
|
||||
- Rebuild all source code from assembly
|
||||
- Compile native version for **PC** (and for **PSX** later)
|
||||
- Make game playeble from start to finish, all game modes should function properly
|
||||
- Fix some existing critical bugs and performance issues
|
||||
- ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
|
||||
|
||||
### How done
|
||||
### How is it done?
|
||||
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
|
||||
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
|
||||
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation
|
||||
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
|
||||
|
||||
### Usage
|
||||
- Assuming you have compiled the most recent code. Copy DRIVER2 folder from your **game CD** to location where compiled EXE is located.
|
||||
|
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user