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- update README
- update Ghidra DB
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README.md
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README.md
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Project attempting to reverse-engineer PS1 game Driver 2;
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Project attempting to reverse-engineer PS1 game Driver 2;
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### Goals
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### Goals
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- Rebuild all of source code from assembly.
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- Rebuild all source code from assembly
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- Compile it NATIVELY for **PC** (and probably **PSX** later)
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- Compile native version for **PC** (and for **PSX** later)
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- Make game playeble from start to finish, all game modes
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- Make game playeble from start to finish, all game modes should function properly
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- Fix some existing critical bugs and performance issues
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- Fix some existing critical bugs and performance issues
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- ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
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- ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
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### How done
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### How is it done?
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- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
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- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
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- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
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- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation
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- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
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### Usage
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### Usage
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- Assuming you have compiled the most recent code. Copy DRIVER2 folder from your **game CD** to location where compiled EXE is located.
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- Assuming you have compiled the most recent code. Copy DRIVER2 folder from your **game CD** to location where compiled EXE is located.
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