- update README

- update Ghidra DB
This commit is contained in:
Ilya Shurumov 2020-05-01 11:18:59 +06:00
parent a3bf2e8e5b
commit 3a55c7f366
3 changed files with 6 additions and 5 deletions

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@ -8,15 +8,16 @@ PC:
Project attempting to reverse-engineer PS1 game Driver 2; Project attempting to reverse-engineer PS1 game Driver 2;
### Goals ### Goals
- Rebuild all of source code from assembly. - Rebuild all source code from assembly
- Compile it NATIVELY for **PC** (and probably **PSX** later) - Compile native version for **PC** (and for **PSX** later)
- Make game playeble from start to finish, all game modes - Make game playeble from start to finish, all game modes should function properly
- Fix some existing critical bugs and performance issues - Fix some existing critical bugs and performance issues
- ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff - ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
### How done ### How is it done?
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation - Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation - IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
### Usage ### Usage
- Assuming you have compiled the most recent code. Copy DRIVER2 folder from your **game CD** to location where compiled EXE is located. - Assuming you have compiled the most recent code. Copy DRIVER2 folder from your **game CD** to location where compiled EXE is located.