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- update README
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README.md
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README.md
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PC:
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<p align="center">
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<a href="https://streamable.com/s5f9kt"><img src="https://i.ibb.co/cQZtX2Q/aaa.png"/><a>
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<a href="https://streamable.com/m8d29f"><img src="https://i.ibb.co/9rTkQND/aaa.png"/><a>
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</p>
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This project attempting to reverse-engineer PS1 game Driver 2;
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This is probably NOT going to be a 1:1 recreation.
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Project attempting to reverse-engineer PS1 game Driver 2;
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### Goals
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- Understand what's going on with all of this and how it works
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- Implement LEV file and other loaders as the game does
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- Reverse-engineer basic gameplay stuff (core mechanics - car physics, pedestrians, etc)
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- Build the game both for PSX and PSXPC targets
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- *OpenDriver2?*
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- Rebuild all of source code from assembly.
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- Compile it NATIVELY for **PC** (and probably **PSX** later)
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- Make game playeble from start to finish, all game modes
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- Fix some existing critical bugs and performance issues
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- ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
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### How done
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- Ghidra project (based on Italian SYM) to deal with overlays and very simple logic
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- IDB based on Spanish SYM when dealing with things Ghidra can't handle
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- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
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- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation
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### Usage
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- Assuming you have compiled the most recent code. Copy DRIVER2 folder from your **game CD** to location where compiled EXE is located.
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### Credits
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- Soapy - lead programmer
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- Gh0stBlade - HLE PSX Emulator
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- Gh0stBlade - API-level PSY-Q libraries reimplementation (aka HLE PSX Emulator)
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- Ben Lincoln - This Dust Remembers What It Once Was (*TDR*)
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- Stohrendorf - Symdump tool
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