- update README

This commit is contained in:
Ilya Shurumov 2020-04-28 13:20:01 +06:00
parent f56fe13348
commit 7d7d29a7a6

View File

@ -2,25 +2,27 @@
PC:
<p align="center">
<a href="https://streamable.com/s5f9kt"><img src="https://i.ibb.co/cQZtX2Q/aaa.png"/><a>
<a href="https://streamable.com/m8d29f"><img src="https://i.ibb.co/9rTkQND/aaa.png"/><a>
</p>
This project attempting to reverse-engineer PS1 game Driver 2;
This is probably NOT going to be a 1:1 recreation.
Project attempting to reverse-engineer PS1 game Driver 2;
### Goals
- Understand what's going on with all of this and how it works
- Implement LEV file and other loaders as the game does
- Reverse-engineer basic gameplay stuff (core mechanics - car physics, pedestrians, etc)
- Build the game both for PSX and PSXPC targets
- *OpenDriver2?*
- Rebuild all of source code from assembly.
- Compile it NATIVELY for **PC** (and probably **PSX** later)
- Make game playeble from start to finish, all game modes
- Fix some existing critical bugs and performance issues
- ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
### How done
- Ghidra project (based on Italian SYM) to deal with overlays and very simple logic
- IDB based on Spanish SYM when dealing with things Ghidra can't handle
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation
### Usage
- Assuming you have compiled the most recent code. Copy DRIVER2 folder from your **game CD** to location where compiled EXE is located.
### Credits
- Soapy - lead programmer
- Gh0stBlade - HLE PSX Emulator
- Gh0stBlade - API-level PSY-Q libraries reimplementation (aka HLE PSX Emulator)
- Ben Lincoln - This Dust Remembers What It Once Was (*TDR*)
- Stohrendorf - Symdump tool