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Mirror of https://github.com/OpenDriver2/REDRIVER2
dump_music | ||
REDRIVER_2.rep | ||
src_rebuild | ||
.gitignore | ||
dump.bat | ||
dump.h | ||
README.md | ||
REDRIVER_2.gpr |
REDRIVER2
PC:
Project attempting to reverse-engineer PS1 game Driver 2;
Goals
- Rebuild all of source code from assembly.
- Compile it NATIVELY for PC (and probably PSX later)
- Make game playeble from start to finish, all game modes
- Fix some existing critical bugs and performance issues
- OpenDriver2? rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
How done
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation
Usage
- Assuming you have compiled the most recent code. Copy DRIVER2 folder from your game CD to location where compiled EXE is located.
Credits
- Soapy - lead programmer
- Gh0stBlade - API-level PSY-Q libraries reimplementation (aka HLE PSX Emulator)
- Ben Lincoln - This Dust Remembers What It Once Was (TDR)
- Stohrendorf - Symdump tool