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- fix residentModels masochism
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@ -365,6 +365,11 @@ void SetupResidentModels()
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{
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MissionHeader->residentModels[takenSlots++] = wantedCar[i];
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}
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else
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{
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// this can make things ugly
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takenSlots = foundRM+1;
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}
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// force palette
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if (singlePal)
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