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- ensure game physics consistency between debug and release by changing optimization options
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@ -18,6 +18,17 @@ workspace "REDRIVER2"
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filter "system:Windows"
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defines { "USE_32_BIT_ADDR", "PGXP" }
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filter "configurations:Debug"
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defines {
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"DEBUG",
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}
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symbols "On"
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filter "configurations:Release"
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defines {
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"NDEBUG",
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}
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-- EMULATOR layer
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project "PSX"
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kind "StaticLib"
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@ -60,6 +71,9 @@ project "PSX"
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OPENAL_DIR.."/libs/Win32",
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}
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filter "configurations:Release"
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optimize "Full"
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-- game iteslf
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project "REDRIVER2"
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kind "ConsoleApp"
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@ -107,16 +121,13 @@ project "REDRIVER2"
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filter "configurations:Debug"
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defines {
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"DEBUG",
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"DEBUG_OPTIONS",
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"COLLISION_DEBUG"
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}
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symbols "On"
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filter "configurations:Release"
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defines {
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"NDEBUG",
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"DEBUG_OPTIONS",
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--"COLLISION_DEBUG"
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}
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optimize "On"
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optimize "Size" -- code optimizations are disabled due to calculation differences for replays
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