REDRIVER2/src_rebuild/premake5.lua

133 lines
2.9 KiB
Lua

-- premake5.lua
-- you can redefine dependencies
local SDL2_DIR = os.getenv("SDL2_DIR") or "dependencies/SDL2"
local GLEW_DIR = os.getenv("GLEW_DIR") or "dependencies/glew"
local OPENAL_DIR = os.getenv("OPENAL_DIR") or "dependencies/openal-soft"
local GAME_REGION = os.getenv("GAME_REGION") or "NTSC_VERSION" -- or PAL_VERSION
if not (GAME_REGION == "NTSC_VERSION" or GAME_REGION == "PAL_VERSION") then
error("'GAME_REGION' should be 'NTSC_VERSION' or 'PAL_VERSION'")
end
workspace "REDRIVER2"
configurations { "Debug", "Release" }
defines { VERSION }
filter "system:Windows"
defines { "USE_32_BIT_ADDR", "PGXP" }
filter "configurations:Debug"
defines {
"DEBUG",
}
symbols "On"
filter "configurations:Release"
defines {
"NDEBUG",
}
-- EMULATOR layer
project "PSX"
kind "StaticLib"
language "C++"
compileas "C++"
targetdir "bin/%{cfg.buildcfg}"
includedirs {
".",
"EMULATOR"
}
defines { GAME_REGION }
files {
"EMULATOR/**.h",
"EMULATOR/**.c",
"EMULATOR/**.cpp",
}
defines { "OGL", "GLEW" }
includedirs {
SDL2_DIR.."/include",
GLEW_DIR.."/include",
OPENAL_DIR.."/include",
}
filter "system:Windows"
links {
"opengl32",
"glew32",
"SDL2",
"OpenAL32"
}
libdirs {
SDL2_DIR.."/lib/x86",
GLEW_DIR.."/lib/Release/Win32",
OPENAL_DIR.."/libs/Win32",
}
filter "configurations:Release"
optimize "Full"
-- game iteslf
project "REDRIVER2"
kind "ConsoleApp"
language "C++"
compileas "C++"
targetdir "bin/%{cfg.buildcfg}"
includedirs {
".",
"EMULATOR"
}
defines { GAME_REGION }
files {
"GAME/**.h",
"GAME/**.c",
"redriver2_psxpc.c",
"DebugOverlay.cpp",
--"THISDUST.C",
"THISDUST.H",
}
filter "system:Windows"
dependson { "PSX" }
files {
"Windows/resource.h",
"Windows/Resource.rc",
"Windows/main.ico"
}
defines { "OGL", "GLEW" }
includedirs {
SDL2_DIR.."/include",
GLEW_DIR.."/include",
OPENAL_DIR.."/include",
}
links { "PSX" } -- only need to link emulator
linkoptions {
"/SAFESEH:NO", -- Image Has Safe Exception Handers: No. Because of openal-soft
}
filter "configurations:Debug"
defines {
"DEBUG_OPTIONS",
"COLLISION_DEBUG"
}
filter "configurations:Release"
defines {
"DEBUG_OPTIONS",
--"COLLISION_DEBUG"
}
optimize "Size" -- code optimizations are disabled due to calculation differences for replays