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- improve Civ AI acceleration when steering
- attempt to fix Civ AI backwards crawl
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@ -3636,6 +3636,7 @@ void CreateRoadblock(void)
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// [D] [T]
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int CivControl(CAR_DATA* cp)
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{
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int thrust;
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CheckPingOut(cp);
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if (cp->controlType == CONTROL_TYPE_CIV_AI)
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@ -3649,11 +3650,18 @@ int CivControl(CAR_DATA* cp)
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AttemptUnPark(cp);
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}
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cp->thrust = CivAccel(cp);
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if (cp->ai.c.thrustState != 3)
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cp->wheel_angle = CivSteerAngle(cp);
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thrust = CivAccel(cp) - ABS(cp->wheel_angle) * 4;
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if (thrust < 0 && cp->hd.wheel_speed < 5)
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thrust = 0;
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cp->thrust = thrust;
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#if 0
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{
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//maxCivCars = 2;
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