Ilya Shurumov
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ac84cb24bd
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- proper spooled models freeing
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2020-05-16 18:33:44 +06:00 |
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Ilya Shurumov
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6270cbea4f
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- implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
- little fixes
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2020-05-15 14:50:30 +06:00 |
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Ilya Shurumov
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4cf07f34c2
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- fixed bug in SetupDrawMapPSX
- more pretty GetPVSRegionCell2
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2020-05-14 18:48:09 +06:00 |
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Ilya Shurumov
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c1fccc2e2d
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- pretty InitCellData mallocs
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2020-05-14 12:57:42 +06:00 |
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Ilya Shurumov
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1b180a9f57
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- added NOTIFY_MALLOC everywhere mallocptr is used
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2020-05-13 22:04:14 +06:00 |
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Ilya Shurumov
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51dee27b1a
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- bit pretty InitMap and CheckUnpackNewRegions, fixed invalid area spooling
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2020-05-13 16:20:04 +06:00 |
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Ilya Shurumov
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ce5ee966e7
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- implement ProcessStraightsDriver2Lump, RoadInCell
- fix declarations
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2020-05-09 14:00:48 +06:00 |
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Ilya Shurumov
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210eeae73b
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- implement FindModelIdxWithName
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2020-05-02 08:15:32 +06:00 |
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Ilya Shurumov
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c3347feba5
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- implement bcollided2d, bFindCollisionPoint, bFindCollisionTime, CarBuildingCollision
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2020-05-01 12:08:36 +06:00 |
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Ilya Shurumov
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234243fbc6
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- implement CheckScenaryCollisions
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2020-04-29 00:00:25 +06:00 |
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Ilya Shurumov
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2181519b65
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- non-hardcoded LEV loader for PC version
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2020-04-27 16:53:17 +06:00 |
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Ilya Shurumov
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b60bf33226
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- replace shifts with divisions and miltiplies in SetupDrawMapPSX & ControlMap
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2020-04-27 13:12:32 +06:00 |
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Ilya Shurumov
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bfbe9a4175
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- implement FildModelPtrWithName, InitModelNames
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2020-04-21 21:29:10 +06:00 |
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Ilya Shurumov
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46cb33c64c
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- hardcode PositionVisible
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2020-04-20 20:54:18 +06:00 |
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Ilya Shurumov
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54a642e318
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- Spool fixes
- bring back all trap() calls
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2020-04-19 18:32:14 +06:00 |
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Ilya Shurumov
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8eac378770
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- completely disable PVSDecode - needs DEBUGGING!
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2020-04-19 14:03:23 +06:00 |
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Ilya Shurumov
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43677d1cd8
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- implement Tile1x1
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2020-04-19 13:03:20 +06:00 |
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Ilya Shurumov
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4e808b11c4
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- temporarily disabled PVSDecode
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2020-04-19 11:16:01 +06:00 |
|
Ilya Shurumov
|
aaffaf87ec
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- fix GetPVSRegionCell2
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2020-04-19 10:32:23 +06:00 |
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Ilya Shurumov
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257606b8a8
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- implement PVSDecode
- fix GetPVSRegionCell2
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2020-04-13 23:15:07 +06:00 |
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Ilya Shurumov
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0d8a324fe8
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- fix ControlMap
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2020-04-13 21:29:32 +06:00 |
|
Ilya Shurumov
|
9eced0134f
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- implement GetPVSRegionCell2
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2020-04-13 20:54:39 +06:00 |
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Ilya Shurumov
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5c90d922ba
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- fixed bug in SendTPage
- assign callbacks in 'changemode'
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2020-04-11 22:34:58 +06:00 |
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Ilya Shurumov
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da53db487b
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- implement lots of spooling sh*tcode
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2020-04-10 05:29:12 +06:00 |
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Ilya Shurumov
|
1559f6e420
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- implement CheckUnpackNewRegions
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2020-04-10 00:16:26 +06:00 |
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Ilya Shurumov
|
9984d347c1
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- implement ControlMap
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2020-04-09 23:45:25 +06:00 |
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Ilya Shurumov
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f5d943e8c5
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- implement InitMap, InitSpooling
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2020-04-09 23:10:34 +06:00 |
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Ilya Shurumov
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0f4666ae39
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- implement ProcessCarModelLump, buildNewCars
- implement NewProcessRoadMapLump
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2020-04-09 21:36:53 +06:00 |
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Ilya Shurumov
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f6119162b1
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- fix ProcessLumps
- implement ProcessMapLump
- implement InitCellData
- implement ProcessSpoolInfoLump
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2020-04-06 03:04:50 +06:00 |
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Ilya Shurumov
|
da176025ac
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- implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
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2020-04-05 19:53:08 +06:00 |
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Ilya Shurumov
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bf1dde5d34
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- many sources processed and added UNIMPLEMENTED()
- game now goes to loading screen
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2020-04-04 10:56:09 +06:00 |
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Ilya Shurumov
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c40d40bd22
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- added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
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2020-03-28 03:25:35 +06:00 |
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