Ilya Shurumov
cec6d2e083
- [EMU] implement SetDrawMove, DR_MOVE parsing
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- [EMU] correct MoveImage
- [EMU] implement GPU disabled state
2020-06-05 01:29:33 +06:00
Ilya Shurumov
2d2eba91ff
- fix emulator Quad triangle order
2020-05-31 20:15:50 +06:00
Ilya Shurumov
8b1a88af95
- [EMU] implement SetDrawEnv and fix DR_ENV
2020-05-31 02:27:24 +06:00
Ilya Shurumov
f3ce1a6adf
- fix car exit attempt message
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- fix overlay map clipping
2020-05-30 20:49:53 +06:00
Ilya Shurumov
bc61a1a631
- [EMU] support DR_AREA and scissor tests
2020-05-30 20:25:05 +06:00
Ilya Shurumov
6c8d37216f
- implement TargetArrow, DrawOverheadMap (partially)
2020-05-30 17:40:17 +06:00
Ilya Shurumov
8a9ccffef4
- half-float super-optimized PGXP implementation with perspective texture correction
2020-05-22 21:42:36 +06:00
Ilya Shurumov
d6f4b22732
- Latest emulator updates (inc PGXP)
2020-04-23 13:25:56 +06:00
Ilya Shurumov
f263680202
- [EMU] implement StoreImage2
2020-04-19 16:52:14 +06:00
Ilya Shurumov
fec76bcfa4
- [EMU] added LINE_F3 and LINE_F4 drawing
2020-04-13 03:28:03 +06:00
Ilya Shurumov
9c9ff94f3d
- [EMU] remove EndScene from VSync and put it to the end of DrawOTag
2020-04-12 19:36:14 +06:00
Ilya Shurumov
59eacce933
- latest emulator
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- swap interval for 50 FPS
2020-04-05 21:39:14 +06:00
Ilya Shurumov
61d42df4be
- latest changes of emulator
2020-04-03 04:42:51 +06:00
Ilya Shurumov
8b2a232c55
- Latest emulator
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- [EMU] Discard for all shaders corrected
- disable publisher intro screens
- Ghidra DB updates
2020-04-02 18:03:23 +06:00
Ilya Shurumov
9d9a384134
- attempt on 8 bit LUT textures
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- the DrawSync should draw all polygons from DrawPrim and end scene
2020-04-01 19:24:24 +06:00
Ilya Shurumov
87c16cd025
- fix CarSelectScreen
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- fix LoadBackgroundFile
- updateVRAM immediately using DrawSync
2020-04-01 05:27:09 +06:00
Ilya Shurumov
5b8e0dfe1d
- OT to use OTTYPE instead of just u_long for EMU
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- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
2020-04-01 03:04:08 +06:00
Ilya Shurumov
ee87194914
- add DR_MOVE to ParseLinkedPrimitiveList
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- Every textured polygon is affecting active DRAWENV texture page
- added rendering skip if unhandled primitive encountered
- add some 'unimplemented' methods required by Driver 2
- compilation fix
- added key bind to save VRAM
2020-03-31 23:00:33 +06:00
Ilya Shurumov
08403ce5c4
- add TOMB5 emulator code
2020-03-31 22:56:49 +06:00