Commit Graph

32 Commits

Author SHA1 Message Date
Ilya Shurumov
a8ee800d3e - pretty sdGetBSP, FindRoadInBSP
- more pretty RoadInCell, sdGetCell
2020-05-16 15:31:55 +06:00
Ilya Shurumov
6270cbea4f - implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition
- little fixes
2020-05-15 14:50:30 +06:00
Ilya Shurumov
dca102c0a4 - added colorful console messages 2020-05-14 12:56:30 +06:00
Ilya Shurumov
920895121a - XMPLAY by Jason Page original source code ported back from PS2 2020-05-13 12:40:22 +06:00
Ilya Shurumov
f6936a6746 - bump version 2020-05-12 10:01:00 +06:00
Ilya Shurumov
0803a18a9c - debug keys to toggle position display
- minor fixes
2020-05-06 17:23:01 +06:00
Ilya Shurumov
b43832bec7 - temporary fix for positional correction in CarBuildingCollision 2020-05-06 10:01:42 +06:00
Ilya Shurumov
234243fbc6 - implement CheckScenaryCollisions 2020-04-29 00:00:25 +06:00
Ilya Shurumov
2a6d355bc8 - implement GetEngineRevs, ControlCarRevs 2020-04-26 12:02:35 +06:00
Ilya Shurumov
6100845a24 - implement DrawCarWheels, DrawWheelObject, MangleWheelModels 2020-04-21 21:28:52 +06:00
Ilya Shurumov
7014cde896 - enable ProcessDentLump 2020-04-20 19:04:17 +06:00
Ilya Shurumov
a3580168c2 - fix GameInit not setting mallocptr
- Spool query debug
- unpack_cellpointers is better now
2020-04-20 10:55:53 +06:00
Ilya Shurumov
54a642e318 - Spool fixes
- bring back all trap() calls
2020-04-19 18:32:14 +06:00
Ilya Shurumov
5be00df302 - implement StoreClut2, SetCLUT16Flags, PrintScaledString 2020-04-19 16:07:53 +06:00
Ilya Shurumov
0bb37aadce - implement DrawSkyDome, PlotHorizonMDL 2020-04-17 00:19:33 +06:00
Ilya Shurumov
6418d4d88f - implement DrawTILES, TileNxN 2020-04-15 20:15:54 +06:00
Ilya Shurumov
36bb54efd5 - Game version 0.4 2020-04-12 22:15:23 +06:00
Ilya Shurumov
c17e09945a - implement ControlMenu, SetupMenu 2020-04-12 19:04:54 +06:00
Ilya Shurumov
6e99edce58 - little changes 2020-04-12 17:59:06 +06:00
Fireboyd78
5de9d091d0 Added typedef for plot context struct. 2020-04-10 18:37:07 -07:00
Fireboyd78
6a5af89aae Fixed 'setCopControlWord' macro. 2020-04-10 16:09:37 -07:00
Fireboyd78
291d03d4f0 Fixed ACTIVE_CHEATS structure. 2020-04-10 14:57:03 -07:00
Fireboyd78
bf5b85591c Added coprocessor macros and fixed invalid arguments. 2020-04-10 14:48:36 -07:00
Ilya Shurumov
62ef7f3c12 - add dummy CdGetSector, CdReadyCallback, CdDataCallback
- add LoadImage2 define
2020-04-10 06:22:05 +06:00
Ilya Shurumov
ab044beeb7 - fix ProcessLump not loading LUMP_PALLET
- implement IncrementClutNum, IncrementTPageNum
- implement ASM func unpackTexture
- implement LoadTPageAndCluts
- implement LoadPermanentTPages
2020-04-06 05:06:00 +06:00
Ilya Shurumov
f6119162b1 - fix ProcessLumps
- implement ProcessMapLump
- implement InitCellData
- implement ProcessSpoolInfoLump
2020-04-06 03:04:50 +06:00
Ilya Shurumov
75d757a0b0 - implement ProcessMDSLump
- implement ProcessTextureInfo
- added version info print on frontend
- implement RenderGame
- implement FadeGameScreen
- implement SetupScreenFade
2020-04-06 02:04:37 +06:00
Ilya Shurumov
da176025ac - implement loadsectorsPC
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
2020-04-05 19:53:08 +06:00
Ilya Shurumov
cb74b84f12 - implement GameInit
- add many unimplemented (unfinished)
2020-04-03 04:44:09 +06:00
Ilya Shurumov
5b8e0dfe1d - OT to use OTTYPE instead of just u_long for EMU
- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
2020-04-01 03:04:08 +06:00
Ilya Shurumov
2facb27782 - implement LoadFrontendScreens
- implement FEInitCdIcon
- adding frontend vars
- redid other vars
2020-03-28 21:44:13 +06:00
Ilya Shurumov
c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00