Ilya Shurumov
792c9b817e
- implement InitSkidding, TerminateSkidding, CheckCarEffects
...
- marked LoadSoundBankDynamic as BUGGED
- [EMU] little attempt to fix SPU sample lookup
2020-04-27 11:27:09 +06:00
Ilya Shurumov
10a4ec93ff
- [EMU] fix decodeSound
2020-04-27 10:35:09 +06:00
Ilya Shurumov
26be016644
- [EMU] libSPU fixes
2020-04-27 09:16:59 +06:00
Ilya Shurumov
04524b7aee
- [EMU] properly implement SquareRoot0
2020-04-26 13:48:02 +06:00
Ilya Shurumov
028adb3726
- [EMU] implement SquareRoot0
2020-04-26 13:04:44 +06:00
Ilya Shurumov
1d675380d5
- [EMU] SpuSetVoiceAttr sets gain
2020-04-26 12:39:22 +06:00
Ilya Shurumov
a8e611b83a
- make LIBMATH include math
2020-04-26 06:44:42 +06:00
Ilya Shurumov
222c8e1e59
- emulator swap interval to 60 FPS
...
- Ghidra DB update
2020-04-26 06:33:15 +06:00
Ilya Shurumov
d6f4b22732
- Latest emulator updates (inc PGXP)
2020-04-23 13:25:56 +06:00
Ilya Shurumov
947e6eeef6
- added gte macros
2020-04-21 17:04:42 +06:00
Ilya Shurumov
038d01f63b
- [EMU] replacing rcos and rsin with 'isin' implementation from PSn00bSDK
2020-04-20 09:01:22 +06:00
Ilya Shurumov
f263680202
- [EMU] implement StoreImage2
2020-04-19 16:52:14 +06:00
Ilya Shurumov
43677d1cd8
- implement Tile1x1
2020-04-19 13:03:20 +06:00
Ilya Shurumov
718cf79353
- [EMU] fix MulMatrix0
...
- addded gte_MulMatrix0
2020-04-19 08:16:03 +06:00
Ilya Shurumov
357d41dc81
- [EMU] implement RotMatrixX, RotMatrixZ
2020-04-17 04:53:42 +06:00
Ilya Shurumov
90454fe78a
- properly implement MulMatrix0
2020-04-17 04:27:29 +06:00
Ilya Shurumov
00933aed4b
- implement PlaceCameraFollowCar
2020-04-17 01:50:53 +06:00
Ilya Shurumov
6c6446a99c
- [EMU] implement ratan_tbl
2020-04-17 01:48:28 +06:00
Ilya Shurumov
56d2a0de15
- implement InitCamera
2020-04-17 01:14:56 +06:00
Ilya Shurumov
9be2d67e13
- [EMU] implement RotMatrixYXZ, RotMatrixY
2020-04-17 00:18:21 +06:00
Ilya Shurumov
81a14e5d32
- [EMU] add signed GTE functions
2020-04-15 19:47:00 +06:00
Ilya Shurumov
5b9158f66f
- implement SetCameraVector, Apply_Inv_CameraMatrix, FrustrumCheck16
2020-04-15 19:14:24 +06:00
Ilya Shurumov
c0ee4bdb45
- [EMU] CFC2 and gte_ReadRotMatrix()
2020-04-15 18:50:49 +06:00
Ilya Shurumov
9de4d04e2e
- [EMU] implement rcos, rsin, MulMatrix0
2020-04-15 18:27:12 +06:00
Ilya Shurumov
b4a840b5b6
- GTE inline.c macros rewrites
...
- update Ghidra DB
2020-04-15 18:26:31 +06:00
Ilya Shurumov
fec76bcfa4
- [EMU] added LINE_F3 and LINE_F4 drawing
2020-04-13 03:28:03 +06:00
Ilya Shurumov
fdf5b16a4a
- [EMU] fix timestep errors with TOMB5
2020-04-12 22:15:14 +06:00
Ilya Shurumov
7095fa7cf5
- [EMU] fix SpuSetVoiceAttr
2020-04-12 21:35:24 +06:00
Ilya Shurumov
38d1723298
- fixed index bug in SpuSetKey & SpuGetKeyStatus
2020-04-12 20:33:55 +06:00
Ilya Shurumov
9c9ff94f3d
- [EMU] remove EndScene from VSync and put it to the end of DrawOTag
2020-04-12 19:36:14 +06:00
Ilya Shurumov
fd0ae8e6b7
- fixed callback invoke for getLevSectorPC
2020-04-11 22:04:19 +06:00
Ilya Shurumov
63be8e1ce4
- implement data_ready, sector_ready, loadsectors (for PSX)
...
- dummy CdDiskReady function
2020-04-11 17:21:25 +06:00
Ilya Shurumov
62ef7f3c12
- add dummy CdGetSector, CdReadyCallback, CdDataCallback
...
- add LoadImage2 define
2020-04-10 06:22:05 +06:00
Ilya Shurumov
183b51e432
- [EMU] WaitForTimestep added to Vsync()
2020-04-10 01:33:15 +06:00
Ilya Shurumov
1489b3a2cb
- implement ResetSound, UpdateVolumeAttributesM, SetMasterVolume
...
- partially implement CalculateVolume
- proper SpuSetVoiceAttr in LibSPU
2020-04-09 19:55:39 +06:00
Ilya Shurumov
2b4de546a5
- fix 'samples' declaration
...
- trying SPU emulation
2020-04-09 00:07:11 +06:00
Ilya Shurumov
955ed5185d
- implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc
2020-04-08 20:47:04 +06:00
Ilya Shurumov
59eacce933
- latest emulator
...
- swap interval for 50 FPS
2020-04-05 21:39:14 +06:00
Ilya Shurumov
eeb96e39b5
- implement InitSound
...
- implement LoadBankFromLump
- implement LoadSoundBankDynamic
2020-04-04 19:42:29 +06:00
Ilya Shurumov
61d42df4be
- latest changes of emulator
2020-04-03 04:42:51 +06:00
Ilya Shurumov
8b2a232c55
- Latest emulator
...
- [EMU] Discard for all shaders corrected
- disable publisher intro screens
- Ghidra DB updates
2020-04-02 18:03:23 +06:00
Ilya Shurumov
9d9a384134
- attempt on 8 bit LUT textures
...
- the DrawSync should draw all polygons from DrawPrim and end scene
2020-04-01 19:24:24 +06:00
Ilya Shurumov
87c16cd025
- fix CarSelectScreen
...
- fix LoadBackgroundFile
- updateVRAM immediately using DrawSync
2020-04-01 05:27:09 +06:00
Ilya Shurumov
acaffb85f0
- discard black colour before dithering occurs
2020-04-01 03:08:47 +06:00
Ilya Shurumov
5b8e0dfe1d
- OT to use OTTYPE instead of just u_long for EMU
...
- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
2020-04-01 03:04:08 +06:00
Ilya Shurumov
ee87194914
- add DR_MOVE to ParseLinkedPrimitiveList
...
- Every textured polygon is affecting active DRAWENV texture page
- added rendering skip if unhandled primitive encountered
- add some 'unimplemented' methods required by Driver 2
- compilation fix
- added key bind to save VRAM
2020-03-31 23:00:33 +06:00
Ilya Shurumov
08403ce5c4
- add TOMB5 emulator code
2020-03-31 22:56:49 +06:00