Ilya Shurumov
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51a7512123
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- Cutscene recorder command-line feature
- implement LoadCutsceneAsReplay
- implement cutscene recorder under CUTSCENE_RECORDER define
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2020-05-21 03:37:33 +06:00 |
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Ilya Shurumov
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647bd655cc
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- implement MissionCityScreen, MissionSelectScreen
- replay buffer allocation
- preparations
- bug fixes
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2020-05-19 00:32:09 +06:00 |
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Ilya Shurumov
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012f87bd62
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
- fix buildNewCarFromModel bug
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2020-05-16 15:56:08 +06:00 |
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Ilya Shurumov
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dca102c0a4
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- added colorful console messages
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2020-05-14 12:56:30 +06:00 |
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Ilya Shurumov
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0803a18a9c
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- debug keys to toggle position display
- minor fixes
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2020-05-06 17:23:01 +06:00 |
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Ilya Shurumov
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827c137189
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- collision debug to key switch
- some debug pause fixes
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2020-05-06 10:42:10 +06:00 |
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Ilya Shurumov
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989430b4af
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- debug keys to change draw distance
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2020-04-27 13:53:49 +06:00 |
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Ilya Shurumov
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75d757a0b0
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- implement ProcessMDSLump
- implement ProcessTextureInfo
- added version info print on frontend
- implement RenderGame
- implement FadeGameScreen
- implement SetupScreenFade
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2020-04-06 02:04:37 +06:00 |
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Ilya Shurumov
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5b8e0dfe1d
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- OT to use OTTYPE instead of just u_long for EMU
- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
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2020-04-01 03:04:08 +06:00 |
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Ilya Shurumov
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54128aebc6
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- implement ShowLoadingScreen
- implement ShowLoading
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2020-03-29 04:26:18 +06:00 |
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Ilya Shurumov
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c40d40bd22
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- added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
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2020-03-28 03:25:35 +06:00 |
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