Fireboyd78
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934132c25f
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Fixed strange bugs in FEPrintString caused by refactor.
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2020-08-26 11:00:14 -07:00 |
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Fireboyd78
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f4cf0d3f75
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Refactor: FEMAIN.C
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2020-08-26 09:41:47 -07:00 |
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Ilya Shurumov
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e4b1d3840b
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- improve backgrounds for CityCutOffScreen
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2020-08-22 21:25:39 +06:00 |
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Ilya Shurumov
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e27a7bf5c3
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- implement CentreScreen, CopDiffLevelScreen, VibroOnOffScreen, SetVolumeScreen
- fix crash in frontend when no buttons displayed (controller screen)
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2020-08-22 21:14:44 +06:00 |
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Ilya Shurumov
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ada773975c
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- move secret car fun cheat menu item upper
- city backgrounds only for PC
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2020-08-22 13:57:32 +06:00 |
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Fireboyd78
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0c2afe8007
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Make the Take a Ride screen have more pizazz to it.
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2020-08-21 23:48:17 -07:00 |
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Fireboyd78
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2ecc0b3619
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Refactor: CityCutOffScreen
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2020-08-21 16:31:18 -07:00 |
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Fireboyd78
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a1d16f7488
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Implement: CutSceneCitySelectScreen
- [PC] Blocked out code that tries to redraw the screen
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2020-08-21 16:31:07 -07:00 |
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Fireboyd78
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3f573381bc
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Refactor: MissionCityScreen
- [PC] Blocked out code that tries to redraw the screen
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2020-08-21 16:30:15 -07:00 |
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Fireboyd78
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62e94e337a
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Refactor: CarSelectScreen
- [PC] Blocked out code that tries to redraw the screen
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2020-08-21 16:23:53 -07:00 |
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Fireboyd78
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977859d0b5
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Refactor + Fix: DoFrontEnd
- [PC] Fixed a bug where the screen would draw too many times
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2020-08-21 16:22:16 -07:00 |
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Fireboyd78
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f16f189285
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Refactor: HandleKeyPress
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2020-08-21 16:20:31 -07:00 |
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Fireboyd78
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0548a79326
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Clean: DrawScreen
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2020-08-21 16:16:04 -07:00 |
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Fireboyd78
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2456d7007d
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Fixed a bug in DrawScreen caused by refactoring.
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2020-08-21 16:14:36 -07:00 |
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Fireboyd78
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c58690e3a4
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Refactor: MissionCityScreen, MissionSelectScreen
- Better code flow for handling button input
- Fixed 'bP' being used incorrectly
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2020-08-20 21:20:03 -07:00 |
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Fireboyd78
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26379945cc
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Refactor: FEInitCdIcon
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2020-08-20 13:53:46 -07:00 |
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Fireboyd78
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bca2617df4
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Clean: DisplayScoreTable - remove casts, change hex to decimal
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2020-08-20 13:34:04 -07:00 |
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Fireboyd78
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f411d084f2
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Refactor: MissionCityScreen
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2020-08-20 13:27:57 -07:00 |
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Fireboyd78
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f914cf6053
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Refactor: MissionSelectScreen
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2020-08-20 13:20:53 -07:00 |
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Fireboyd78
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6286cf4fbb
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Clean: FEPrintString - use GTE macros
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2020-08-20 13:20:18 -07:00 |
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Fireboyd78
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7cec4caca4
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Refactor: NewSelection
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2020-08-20 13:15:40 -07:00 |
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Fireboyd78
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a61fc7cad8
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Clean: ReInitScreens
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2020-08-20 13:15:04 -07:00 |
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Fireboyd78
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84b6e7a28d
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Refactor: SetupExtraPoly
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2020-08-20 13:13:40 -07:00 |
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Fireboyd78
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fa3ddeb8ce
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Refactor: DisplayOnScreenText
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2020-08-20 13:13:00 -07:00 |
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Fireboyd78
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6e9191e733
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Refactor: DrawScreen
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2020-08-20 13:12:25 -07:00 |
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Fireboyd78
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e238d3234f
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Clean: SetupScreenSprts
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2020-08-20 13:11:59 -07:00 |
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Fireboyd78
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3d9ab1110b
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Refactor: SetupBackgroundPolys
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2020-08-20 13:03:40 -07:00 |
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Fireboyd78
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dbee3aa19a
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Refactor: LoadBackgroundFile
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2020-08-20 13:03:05 -07:00 |
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Fireboyd78
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052de1f1c5
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Refactor: LoadFrontendScreens
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2020-08-20 13:02:49 -07:00 |
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Fireboyd78
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1ee8d21d98
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Clean: SetVariable
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2020-08-20 13:00:39 -07:00 |
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Ilya Shurumov
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96731534e7
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- fix frontend ReInitScreens
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2020-06-06 17:35:10 +06:00 |
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Ilya Shurumov
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b7189f99f7
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- allow cop cars to be selected in MP after game completion
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2020-06-06 16:27:18 +06:00 |
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Ilya Shurumov
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6c14702b24
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- [EMU] make GPU DR_* commands properly parsed
- [EMU] use ptag length instead of primitive_size
- [EMU] drawing area offset support
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2020-06-06 13:51:27 +06:00 |
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Ilya Shurumov
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8c202856ef
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- fix SetupDrawBuffers, SetupDrawBufferData, InitaliseDrawEnv
- handle EndScene manually
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2020-06-06 02:50:57 +06:00 |
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Ilya Shurumov
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cf2fc3cd92
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- [EMU] LibGPU DrawPrim drawing always in front with polygon offset (and Z buffer)
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2020-06-05 23:50:29 +06:00 |
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Ilya Shurumov
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dd05236d5b
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- implement TunnelSkyFade
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2020-06-05 01:30:34 +06:00 |
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Ilya Shurumov
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c1e923a4e2
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- implement LoadReplayFromBuffer, LoadAttractReplay
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2020-05-21 00:30:02 +06:00 |
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Ilya Shurumov
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abda37108c
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- fix some frontend bugs
- fix the fixed
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2020-05-20 21:46:52 +06:00 |
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Ilya Shurumov
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0cd7771884
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- fix FEPrintString bug
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2020-05-19 21:45:27 +06:00 |
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Ilya Shurumov
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647bd655cc
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- implement MissionCityScreen, MissionSelectScreen
- replay buffer allocation
- preparations
- bug fixes
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2020-05-19 00:32:09 +06:00 |
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Ilya Shurumov
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ac84cb24bd
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- proper spooled models freeing
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2020-05-16 18:33:44 +06:00 |
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Ilya Shurumov
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012f87bd62
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- USE_CRT_MALLOC - use dynamic malloc whenever possible
- fix buildNewCarFromModel bug
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2020-05-16 15:56:08 +06:00 |
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Ilya Shurumov
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8657ed5e8c
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- pretty pause code
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2020-05-12 10:00:52 +06:00 |
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Ilya Shurumov
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5535f1f069
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- allow secret cars in DEBUG
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2020-04-28 12:48:18 +06:00 |
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Ilya Shurumov
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b8028d4faf
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- remove semi transparent flag from text on PC version
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2020-04-26 06:33:43 +06:00 |
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Ilya Shurumov
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ecd8d93f3c
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- implement GetTEXINFName, GetTextureInfoName
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2020-04-22 14:07:28 +06:00 |
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Ilya Shurumov
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7bb37e30f1
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- implement CheatNumlayerSelect, GameNameScreen, GamePlayScreen
- implement InvincibleOnOffScreen, ImmunityOnOffScreen
- implement CheatScreen, ControllerScreen, SubtitlesOnOffScreen, DisplayScoreTable, ScoreScreen
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2020-04-22 14:05:07 +06:00 |
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Ilya Shurumov
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e19a9c2be1
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- fix possible bugs
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2020-04-20 14:19:24 +06:00 |
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Ilya Shurumov
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ad962d1cf6
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- temporariy allow all cities
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2020-04-19 13:59:51 +06:00 |
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Fireboyd78
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2ddcda382c
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Implemented various functions + code cleanup.
* Added GetCarPalIndex
* Added GetRandomChase
* Added FindMissionLadderPos
* Added FindPrevMissionFromLadderPos
* Added EndGame
* Added Find_TexID
* Updated GameStart
- Improved code flow
- Removed gotos
- Removed garbage "debug check"
- Fixed code for cheats
- Added inline helper functions to reduce bloat
* Updated ProcessLumps
- Cleaned up code
* Updated DrawGame
- Cleaned up code
- Better VSync waiting
* Updated ProcessTextureInfo
- Improved code flow
- Cleaned up garbled non-sense code
* Updated SetVariable
- Improved code flow
- Removed gotos
- Fixed code for cheats
* Updated HandleKeyPress
- Improved code flow
- Fixed decompilation bugs
* Updated PadChecks
- Improved code flow
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2020-04-10 15:12:50 -07:00 |
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