Ilya Shurumov
9f078caf95
- always redraw menu on non-PSX version
2020-04-09 00:46:50 +06:00
Ilya Shurumov
2b4de546a5
- fix 'samples' declaration
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- trying SPU emulation
2020-04-09 00:07:11 +06:00
Ilya Shurumov
955ed5185d
- implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc
2020-04-08 20:47:04 +06:00
Ilya Shurumov
941160d6fc
- implement GetCarPalIndex
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- implement ProcessPalletLump
- fixed clut rectangle in LoadPermanentTPages
- human-understandable LoadPermanentTPages two dimensional arrays access
2020-04-07 16:56:13 +06:00
Ilya Shurumov
132b84188e
- human-understandable IncrementTPageNum
2020-04-06 22:03:25 +06:00
Ilya Shurumov
bb1ebe5f04
- removed same dead code
2020-04-06 17:59:27 +06:00
Ilya Shurumov
ab044beeb7
- fix ProcessLump not loading LUMP_PALLET
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- implement IncrementClutNum, IncrementTPageNum
- implement ASM func unpackTexture
- implement LoadTPageAndCluts
- implement LoadPermanentTPages
2020-04-06 05:06:00 +06:00
Ilya Shurumov
f6119162b1
- fix ProcessLumps
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- implement ProcessMapLump
- implement InitCellData
- implement ProcessSpoolInfoLump
2020-04-06 03:04:50 +06:00
Ilya Shurumov
75d757a0b0
- implement ProcessMDSLump
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- implement ProcessTextureInfo
- added version info print on frontend
- implement RenderGame
- implement FadeGameScreen
- implement SetupScreenFade
2020-04-06 02:04:37 +06:00
Ilya Shurumov
b754d4e2cb
- implement ReInitFrontend()
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- implement ReInitScreens()
2020-04-05 22:44:41 +06:00
Ilya Shurumov
59eacce933
- latest emulator
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- swap interval for 50 FPS
2020-04-05 21:39:14 +06:00
Ilya Shurumov
da176025ac
- implement loadsectorsPC
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- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
2020-04-05 19:53:08 +06:00
Ilya Shurumov
6959ab4307
- fix timedelay on ShowHiresScreens
2020-04-05 05:37:55 +06:00
Ilya Shurumov
56d3fbf399
- implement InitialiseMissionDefaults
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- implement LoadMission
- implement GetFreeChannel
- fixed wantedCar setup from frontend
2020-04-05 04:53:41 +06:00
Ilya Shurumov
eeb96e39b5
- implement InitSound
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- implement LoadBankFromLump
- implement LoadSoundBankDynamic
2020-04-04 19:42:29 +06:00
Ilya Shurumov
bf1dde5d34
- many sources processed and added UNIMPLEMENTED()
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- game now goes to loading screen
2020-04-04 10:56:09 +06:00
Ilya Shurumov
6da5f797fa
- fix compile errors
2020-04-04 06:14:47 +06:00
Ilya Shurumov
cb74b84f12
- implement GameInit
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- add many unimplemented (unfinished)
2020-04-03 04:44:09 +06:00
Ilya Shurumov
61d42df4be
- latest changes of emulator
2020-04-03 04:42:51 +06:00
Ilya Shurumov
8b2a232c55
- Latest emulator
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- [EMU] Discard for all shaders corrected
- disable publisher intro screens
- Ghidra DB updates
2020-04-02 18:03:23 +06:00
Ilya Shurumov
c31dae4b5a
- fix FEInitCDIcon
2020-04-01 19:24:35 +06:00
Ilya Shurumov
9d9a384134
- attempt on 8 bit LUT textures
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- the DrawSync should draw all polygons from DrawPrim and end scene
2020-04-01 19:24:24 +06:00
Ilya Shurumov
5b7d5a404a
- fixed extraRect var
2020-04-01 17:31:43 +06:00
Ilya Shurumov
87c16cd025
- fix CarSelectScreen
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- fix LoadBackgroundFile
- updateVRAM immediately using DrawSync
2020-04-01 05:27:09 +06:00
Ilya Shurumov
acaffb85f0
- discard black colour before dithering occurs
2020-04-01 03:08:47 +06:00
Ilya Shurumov
5b8e0dfe1d
- OT to use OTTYPE instead of just u_long for EMU
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- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
2020-04-01 03:04:08 +06:00
Ilya Shurumov
ee87194914
- add DR_MOVE to ParseLinkedPrimitiveList
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- Every textured polygon is affecting active DRAWENV texture page
- added rendering skip if unhandled primitive encountered
- add some 'unimplemented' methods required by Driver 2
- compilation fix
- added key bind to save VRAM
2020-03-31 23:00:33 +06:00
Ilya Shurumov
08403ce5c4
- add TOMB5 emulator code
2020-03-31 22:56:49 +06:00
Ilya Shurumov
0e8b4ca696
- implement GameStart
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- implement SetPleaseWait
- implement StringWidth, PrintString, PrintStringCentered, PrintStringFeature
- implement LoadFont
- implement SetFontTPage
2020-03-30 02:33:32 +06:00
Ilya Shurumov
b9382cf872
- implement SetVariable
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- Memcard Main renamed to not conflict with OBJ
2020-03-29 23:03:53 +06:00
Ilya Shurumov
b203128d34
- fixed some decompilation bugs
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- implement SetupExtraPoly
- implement CarSelectScreen
- implement CityCutOffScreen
2020-03-29 22:13:32 +06:00
Ilya Shurumov
26d979a408
- fix NewSelection
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- fix InitControllers
- fix MapPad
2020-03-29 20:08:55 +06:00
Ilya Shurumov
bd04543844
- implement ReadControllers
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- implement ClearPad
- implement HandleKeyPress
2020-03-29 18:33:48 +06:00
Ilya Shurumov
cf88c50291
- implement NewSelection
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- fix EnableDisplay
- fix DrawScreen Ordering Table
- fix SetupBackgroundPolys and SetupScreenSprts
2020-03-29 18:13:32 +06:00
Ilya Shurumov
8879f114d0
- implement EnableDisplay
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- implement EndFrame
- implement GetTimeStamp
- implement SetTextColour
- implement EnableDisplay
- implement DrawScreen
- implement FEPrintString
- font loading correctly
2020-03-29 06:56:49 +06:00
Ilya Shurumov
54128aebc6
- implement ShowLoadingScreen
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- implement ShowLoading
2020-03-29 04:26:18 +06:00
Ilya Shurumov
223da63fe2
- implement SetupBackgroundPolys
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- implement SetupScreenSprts
- implement SetFEDrawMode
- LoadFrontendScreens done prettier
2020-03-29 02:29:37 +06:00
Ilya Shurumov
2facb27782
- implement LoadFrontendScreens
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- implement FEInitCdIcon
- adding frontend vars
- redid other vars
2020-03-28 21:44:13 +06:00
Ilya Shurumov
c40d40bd22
- added sources rebuilt with TDR and partially decompiled intro sequence
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- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00