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Mirror of https://github.com/OpenDriver2/REDRIVER2
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- Added REPLAY_EXTRA_DATA to store necessary information - Setup macros for spawn point stuff so PSX version isn't affected - Fixed 'Player 2' text bug - Custom location selected using L1/R1 on car select screen |
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README.md |
REDRIVER2
PSX: pending
Project attempting to reverse-engineer PS1 game Driver 2;
Start Date: 28 March 2019
Goals
- Rebuild all source code from assembly
- Compile native version for PC (and for PSX later)
- Make game playable from start to finish, all game modes should function properly
- Fix all reverse-engineering bugs
- Fix some existing critical bugs and performance issues
- OpenDriver2? rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
How is it done?
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
- Originally targeted Playstation game built upon Psy-X (Psy-Cross) (formely extended TOMB5 emulator)
How to use
See Wiki/Installation Instructions
Credits
- Soapy - lead programmer
- Fireboyd78 - code refactoring and improvements
- Krishty, someone972 - formats decoding
- Gh0stBlade - API-level PSY-Q libraries reimplementation (HLE PSX Emulator) (link)
- Ben Lincoln - This Dust Remembers What It Once Was (TDR)
- Stohrendorf - Symdump utility