mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-25 03:42:34 +01:00
bf1dde5d34
- game now goes to loading screen
65 lines
2.3 KiB
C
65 lines
2.3 KiB
C
#ifndef CIV_AI_H
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#define CIV_AI_H
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extern int InitCar(_CAR_DATA *cp, int direction, long (*startPos)[4], unsigned char control, int model, int palette, char *extraData); // 0x00023DE8
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extern _CAR_DATA * FindClosestCar(int x, int y, int z, int *distToCarSq); // 0x0002D11C
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extern int NotTravellingAlongCurve(int x, int z, int dir, DRIVER2_CURVE *cv); // 0x0002D24C
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extern void CivCarFX(_CAR_DATA *cp); // 0x0002D084
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extern int GetNextRoadInfo(_CAR_DATA *cp, int randomExit, int *turnAngle, int *startDist, CIV_ROUTE_ENTRY *oldNode); // 0x00024028
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extern void InitNodeList(_CAR_DATA *cp, char *extraData); // 0x00026964
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extern int GetNodePos(DRIVER2_STRAIGHT *straight, DRIVER2_JUNCTION *junction, DRIVER2_CURVE *curve, int distAlongPath, _CAR_DATA *cp, int *x, int *z, int laneNo); // 0x00026CAC
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extern int CheckChangeLanes(DRIVER2_STRAIGHT *straight, DRIVER2_CURVE *curve, int distAlongSegment, _CAR_DATA *cp, int tryToPark); // 0x00026F20
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extern int CreateNewNode(_CAR_DATA *cp); // 0x00027530
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extern int InitCivState(_CAR_DATA *cp, char *extraData); // 0x000280D8
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extern int PingOutCar(_CAR_DATA *cp); // 0x0002CF80
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extern int PingOutAllSpecialCivCars(); // 0x000282E8
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extern int PingOutAllCivCarsAndCopCars(); // 0x0002840C
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extern int CheckPingOut(_CAR_DATA *cp); // 0x00028554
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extern void SetUpTrafficLightPhase(); // 0x0002D220
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extern int TrafficLightCycle(int exit); // 0x0002CF18
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extern void InitCivCars(); // 0x0002CDA4
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extern int CreateCivCarWotDrivesABitThenStops(int direction, long (*startPos)[4], long (*stopPos)[4], unsigned char internalModel, int palette); // 0x000286E0
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extern int CreateStationaryCivCar(int direction, long orientX, long orientZ, long (*startPos)[4], int externalModel, int palette, int controlFlags); // 0x00028960
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extern int PingInCivCar(int minPingInDist); // 0x00028DB4
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extern void AttemptUnPark(_CAR_DATA *cp); // 0x0002A4C4
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extern int CivControl(_CAR_DATA *cp); // 0x0002CE10
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extern int CivAccelTrafficRules(_CAR_DATA *cp, int *distToNode); // 0x0002A5FC
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extern void SetUpCivCollFlags(); // 0x0002ABA8
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extern int CivAccel(_CAR_DATA *cp); // 0x0002B26C
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extern int CivSteerAngle(_CAR_DATA *cp); // 0x0002B53C
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extern int CivFindStation(_CAR_DATA *cp); // 0x0002B8E4
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extern int CivFindPointOnPath(_CAR_DATA *cp, int station, VECTOR *ppoint); // 0x0002BAEC
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extern void CreateRoadblock(); // 0x0002BCF4
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#endif
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