.. |
AI.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
AI.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
BCOLL3D.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
BCOLL3D.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
BCOLLIDE.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
BCOLLIDE.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
BOMBERMAN.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
BOMBERMAN.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
CAMERA.C
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- implement InitMap, InitSpooling
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2020-04-09 23:10:34 +06:00 |
CAMERA.H
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- implement InitMap, InitSpooling
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2020-04-09 23:10:34 +06:00 |
CARS.C
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
CARS.H
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
CD_ICON.H
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
CELL.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
CELL.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
CIV_AI.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
CIV_AI.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
CONVERT.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
CONVERT.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
COP_AI.C
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- implement InitialiseMissionDefaults
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2020-04-05 04:53:41 +06:00 |
COP_AI.H
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- implement InitialiseMissionDefaults
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2020-04-05 04:53:41 +06:00 |
COSMETIC.C
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- implement SetupSpecCosmetics
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2020-04-10 05:52:52 +06:00 |
COSMETIC.H
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- implement Tada
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2020-04-10 05:52:35 +06:00 |
CUTSCENE.C
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- fix compile errors
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2020-04-04 06:14:47 +06:00 |
CUTSCENE.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
DEBRIS.C
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- implement InitialiseMissionDefaults
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2020-04-05 04:53:41 +06:00 |
DEBRIS.H
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- implement InitialiseMissionDefaults
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2020-04-05 04:53:41 +06:00 |
DENTING.C
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- implement SetupSpecDenting
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2020-04-10 06:11:21 +06:00 |
DENTING.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
DIRECTOR.C
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- implement RequestSpool, StartSpooling, UpdateSpool
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2020-04-10 00:50:34 +06:00 |
DIRECTOR.H
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- implement RequestSpool, StartSpooling, UpdateSpool
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2020-04-10 00:50:34 +06:00 |
DR2ROADS.C
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- implement loadsectorsPC
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2020-04-05 19:53:08 +06:00 |
DR2ROADS.H
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- implement loadsectorsPC
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2020-04-05 19:53:08 +06:00 |
DRAW.C
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- implement InitMap, InitSpooling
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2020-04-09 23:10:34 +06:00 |
DRAW.H
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- implement InitMap, InitSpooling
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2020-04-09 23:10:34 +06:00 |
DRIVINGGAMES.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
DRIVINGGAMES.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
E3STUFF.C
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- fix timedelay on ShowHiresScreens
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2020-04-05 05:37:55 +06:00 |
E3STUFF.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
ENVIRO.C
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- implement loadsectorsPC
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2020-04-05 19:53:08 +06:00 |
ENVIRO.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
ENVSOUND.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
ENVSOUND.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
EVENT.C
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- implement GameInit
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2020-04-03 04:44:09 +06:00 |
EVENT.H
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- implement GameInit
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2020-04-03 04:44:09 +06:00 |
FELONY.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
FELONY.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
FMVPLAY.C
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- implement ReInitFrontend()
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2020-04-05 22:44:41 +06:00 |
FMVPLAY.H
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- implement ReInitFrontend()
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2020-04-05 22:44:41 +06:00 |
GAMESND.C
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- implement InitSound
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2020-04-04 19:42:29 +06:00 |
GAMESND.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
GLAUNCH.C
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- implement ResetSound, UpdateVolumeAttributesM, SetMasterVolume
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2020-04-09 19:55:39 +06:00 |
GLAUNCH.H
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- implement lots of spooling sh*tcode
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2020-04-10 05:29:12 +06:00 |
HANDLING.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
HANDLING.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
JOB_FX.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
JOB_FX.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
LEADAI.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
LEADAI.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
LOADSAVE.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
LOADSAVE.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
LOADVIEW.C
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- implement ProcessMDSLump
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2020-04-06 02:04:37 +06:00 |
LOADVIEW.H
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- implement ProcessMDSLump
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2020-04-06 02:04:37 +06:00 |
MAIN.C
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
MAIN.H
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
MAP.C
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- implement lots of spooling sh*tcode
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2020-04-10 05:29:12 +06:00 |
MAP.H
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
MC_SND.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
MC_SND.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
MDRAW.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
MDRAW.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
MGENERIC.C
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- implement InitialiseMissionDefaults
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2020-04-05 04:53:41 +06:00 |
MGENERIC.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
MISSION.C
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
MISSION.H
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- implement InitMap, InitSpooling
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2020-04-09 23:10:34 +06:00 |
MODELS.C
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- implement lots of spooling sh*tcode
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2020-04-10 05:29:12 +06:00 |
MODELS.H
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- implement lots of spooling sh*tcode
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2020-04-10 05:29:12 +06:00 |
MOTION_C.C
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- implement loadsectorsPC
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2020-04-05 19:53:08 +06:00 |
MOTION_C.H
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- implement loadsectorsPC
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2020-04-05 19:53:08 +06:00 |
OBJANIM.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
OBJANIM.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
OBJCOLL.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
OBJCOLL.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
OVERLAY.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
OVERLAY.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
OVERMAP.C
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- implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc
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2020-04-08 20:47:04 +06:00 |
OVERMAP.H
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- fix ProcessLumps not processing LUMP_CAR_MODELS
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2020-04-09 21:42:17 +06:00 |
PAD.C
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- implement InitialiseMissionDefaults
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2020-04-05 04:53:41 +06:00 |
PAD.H
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- implement GameStart
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2020-03-30 02:33:32 +06:00 |
PATHFIND.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
PATHFIND.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
PAUSE.C
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- implement ProcessMDSLump
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2020-04-06 02:04:37 +06:00 |
PAUSE.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
PEDEST.C
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- fix compile errors
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2020-04-04 06:14:47 +06:00 |
PEDEST.H
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- implement GameInit
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2020-04-03 04:44:09 +06:00 |
PLAYERS.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
PLAYERS.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
PRES.C
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- fix ProcessLump not loading LUMP_PALLET
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2020-04-06 05:06:00 +06:00 |
PRES.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
REPLAYS.C
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- implement GameStart
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2020-03-30 02:33:32 +06:00 |
REPLAYS.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
ROADBITS.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
ROADBITS.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
SCORES.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
SCORES.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
SEARCH.C
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- implement loadsectorsPC
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2020-04-05 19:53:08 +06:00 |
SEARCH.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
SHADOW.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
SHADOW.H
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
SKY.C
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- implement GameInit
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2020-04-03 04:44:09 +06:00 |
SKY.H
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- implement GameInit
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2020-04-03 04:44:09 +06:00 |
SOUND.C
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- implement ResetSound, UpdateVolumeAttributesM, SetMasterVolume
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2020-04-09 19:55:39 +06:00 |
SOUND.H
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- implement GameInit
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2020-04-03 04:44:09 +06:00 |
SPOOL.C
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- implement test spooling
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2020-04-11 21:04:02 +06:00 |
SPOOL.H
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- implemented almost all SPOOL.C (except unused sound bank loading)
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2020-04-10 17:56:11 +06:00 |
SYSTEM.C
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- implement test spooling
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2020-04-11 21:04:02 +06:00 |
SYSTEM.H
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- fix ProcessLump not loading LUMP_PALLET
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2020-04-06 05:06:00 +06:00 |
TARGETS.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
TARGETS.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
TEXTURE.C
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- implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc
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2020-04-08 20:47:04 +06:00 |
TEXTURE.H
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- implement lots of spooling sh*tcode
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2020-04-10 05:29:12 +06:00 |
TILE.C
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- implement lots of spooling sh*tcode
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2020-04-10 05:29:12 +06:00 |
TILE.H
|
- implement ProcessLowDetailTable
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2020-04-09 22:11:35 +06:00 |
TIME.C
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- implement EnableDisplay
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2020-03-29 06:56:49 +06:00 |
TIME.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
WHEELFORCES.C
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
WHEELFORCES.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
XAPLAY.C
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- many sources processed and added UNIMPLEMENTED()
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2020-04-04 10:56:09 +06:00 |
XAPLAY.H
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- added sources rebuilt with TDR and partially decompiled intro sequence
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2020-03-28 03:25:35 +06:00 |
XMPLAY.C
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- implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc
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2020-04-08 20:47:04 +06:00 |
XMPLAY.H
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- implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc
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2020-04-08 20:47:04 +06:00 |