REDRIVER2/src_rebuild/GAME/C/GAMESND.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

87 lines
2.6 KiB
C

#ifndef GAMESND_H
#define GAMESND_H
extern void LoadBankFromLump(int bank, int lump); // 0x00052460
extern int CarHasSiren(int index); // 0x000522EC
extern int SpecialVehicleKludge(char vehicle2); // 0x00052510
extern int ResidentModelsBodge(); // 0x0004D690
extern int MapCarIndexToBank(int index); // 0x00052540
extern void LoadLevelSFX(int missionNum); // 0x0004D784
extern void StartGameSounds(); // 0x0004DE30
extern unsigned short GetEngineRevs(struct _CAR_DATA *cp); // 0x0004E188
extern void ControlCarRevs(struct _CAR_DATA *cp); // 0x0004E2E8
extern void DoSpeech(int chan, int sound); // 0x000525F8
extern char PlaySpeech(struct SPEECH_QUEUE *pSpeechQueue, int sound); // 0x0005228C
extern void InitSpeechQueue(struct SPEECH_QUEUE *pSpeechQueue); // 0x00052654
extern void ControlSpeech(struct SPEECH_QUEUE *pSpeechQueue); // 0x0004E560
extern void CopSay(int phrase, int direction); // 0x00052190
extern void BodSay(int phrase); // 0x00052694
extern void MissionSay(int phrase); // 0x000526D0
extern long jsqrt(unsigned long a); // 0x0005270C
extern void InitDopplerSFX(); // 0x0004E710
extern void DoDopplerSFX(); // 0x0004E790
extern void DoPoliceLoudhailer(int cars, unsigned short *indexlist, unsigned long *dist); // 0x0004F4A0
extern void CollisionSound(char player_id, struct _CAR_DATA *cp, int impact, int car_car); // 0x0004F668
extern void ExplosionSound(VECTOR *pos, int type); // 0x0004F984
extern void JerichoSpeak(); // 0x0004FB94
extern void FunkUpDaBGMTunez(int funk); // 0x000527C0
extern void SoundTasks(); // 0x0004FC90
extern void InitMusic(int musicnum); // 0x000500E4
extern void InitTunnels(char n); // 0x0005243C
extern int AddTunnel(long x1, long y1, long z1, long x2, long y2, long z2); // 0x00052848
extern void Tunnels(struct __tunnelinfo *T); // 0x0005027C
extern void AddTunnels(int level); // 0x00050400
extern void InitEnvSnd(int num_envsnds); // 0x00052388
extern int SetEnvSndVol(int snd, int vol); // 0x00052168
extern void SetEnvSndPos(int snd, long px, long pz); // 0x00052904
extern int AddEnvSnd(int type, char flags, int bank, int sample, int vol, long px, long pz); // 0x00050C08
extern void IdentifyZone(struct __envsound *ep, struct __envsoundinfo *E, int pl); // 0x00050E08
extern void CalcEffPos(struct __envsound *ep, struct __envsoundinfo *E, int pl); // 0x000514BC
extern void CalcEffPos2(struct __envsound *ep, struct __envsoundinfo *E, int pl); // 0x000517D0
extern void UpdateEnvSnd(struct __envsound *ep, struct __envsoundinfo *E, int pl); // 0x00051F0C
extern void InitLeadHorn(); // 0x00052948
extern void LeadHorn(struct _CAR_DATA *cp); // 0x00052954
#endif