REDRIVER2/src_rebuild/PsyCross/README.md
Ilya Shurumov be0b8da453 - remove PSX & Psy-Q from premake script
- rename Psy-X -> PsyCross folder
2022-01-21 21:01:05 +03:00

24 lines
1.3 KiB
Markdown

# Psy-Cross (Psy-X)
![](https://i.ibb.co/PFNnw4G/PsyCross.jpg)
Framework aiming to build and run originally targeted **Playstation** applications on other platforms based on Psy-Q SDK.
### Implementation details
- High-level *Playstation API* reimplementation which translates it's calls into modern/compatible APIs
- Psy-Q - compatible headers
- Implements Geometry Transformation Engine (GTE) in software and adapts it's macros and calls
- **PGXP-Z** - PGXP support with optimized vertex cache lookup and extended with *modern 3D hardware perspective transform* and *Z-buffer* support **PGXP-Z**, with additional API to help improve rendering
- *LibSPU* with ADPCM decoding on OpenAL (SPU-AL)
- *LibGPU* with Playstation-style polygon and image handling
- ISO 9660 BIN/CUE image support with Playstation CD API
- Already proven to be *95% compatible* with the Psy-Q Playstation SDK - Psy-X game look identical to the Playstation game
## TODO
- Add some missing **LibGTE** functions
- MDEC implementation in **LibPress**
- CD Audio/XA decoding and playback
- SPU Attack-Decay-Sustain-Release (ADSR) support, *maybe through own mixer?*
### Credits
- SoapyMan - more GTE functions, SPU-AL, PGXP-Z
- Gh0stBlade - original source/base [(link)](https://github.com/TOMB5/TOMB5/tree/master/EMULATOR)