REDRIVER2/src_rebuild/GAME/C/BCOLL3D.H
Ilya Shurumov c40d40bd22 - added sources rebuilt with TDR and partially decompiled intro sequence
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00

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434 B
C

#ifndef BCOLL3D_H
#define BCOLL3D_H
extern void PointFaceCheck(struct _CAR_DATA *cp0, struct _CAR_DATA *cp1, int i, struct TestResult *least, int nSign); // 0x0001C160
extern int collided3d(struct _CAR_DATA *cp0, struct _CAR_DATA *cp1, struct TestResult *least); // 0x0001C408
extern int CarCarCollision3(struct _CAR_DATA *c0, struct _CAR_DATA *c1, int *depth, struct VECTOR *where, struct VECTOR *normal); // 0x0001C380
#endif