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https://github.com/OpenDriver2/REDRIVER2.git
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76 lines
1.7 KiB
C
76 lines
1.7 KiB
C
#ifndef DRAW_H
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#define DRAW_H
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extern SVECTOR day_vectors[4];
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extern SVECTOR night_vectors[4];
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extern SVECTOR day_colours[4];
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extern SVECTOR night_colours[4];
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extern MATRIX aspect;
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extern MATRIX identity;
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extern MATRIX inv_camera_matrix;
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extern MATRIX face_camera;
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extern MATRIX2 matrixtable[64];
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extern MATRIX2 CompoundMatrix[64];
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#ifdef PSX
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#define MAX_DRAWN_BUILDINGS 192
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#define MAX_DRAWN_TILES 320
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#define MAX_DRAWN_ANIMATING 20
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#define MAX_DRAWN_SPRITES 75
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#else
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#define MAX_DRAWN_BUILDINGS 384
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#define MAX_DRAWN_TILES 750
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#define MAX_DRAWN_ANIMATING 48
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#define MAX_DRAWN_SPRITES 128
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#endif
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enum PlotFlags
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{
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PLOT_TRANSPARENT = (1 << 0),
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PLOT_INV_CULL = (1 << 1),
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PLOT_NO_CULL = (1 << 2),
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PLOT_NO_SHADE = (1 << 3),
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PLOT_CUSTOM_PALETTE = (1 << 4),
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};
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extern void* model_tile_ptrs[MAX_DRAWN_TILES];
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extern int units_across_halved;
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extern int units_down_halved;
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extern int pvs_square;
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extern int pvs_square_sq;
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extern int PolySizes[56];
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extern int combointensity;
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extern int gForceLowDetailCars;
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extern int num_cars_drawn;
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extern char CurrentPVS[444];
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extern void DrawMapPSX(int *comp_val); // 0x0003F6B0
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extern void SetupPlaneColours(uint ambient); // 0x00040218
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extern void SetupDrawMapPSX(); // 0x00040408
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extern void InitFrustrumMatrix(); // 0x00040534
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extern void SetFrustrumMatrix(); // 0x000417A4
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extern void Set_Inv_CameraMatrix(); // 0x000417DC
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extern void CalcObjectRotationMatrices(); // 0x00041814
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extern void PlotMDL_less_than_128(MODEL *model); // 0x000418BC
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extern void DrawAllTheCars(int view); // 0x000407D8
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extern void RenderModel(MODEL *model, MATRIX *matrix, VECTOR *pos, int zBias, int flags, int subdiv, int nrot); // 0x0004143C
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#endif
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